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I want to thank you all for you support! Almost 7,000 have played the day the last 36 hours! And I've good news: I'm working on a new update, which will probably include:
- A new weapon! But I won't tell what weapon, cause that's a secret ;)
- Full screen!
- Since the sniper rifle is so powerful, I've decided that the sniper rifle is going to use sniper bullets which are more expensive.
- Bug fixes.
Please keep leaving comments and suggestions. I read through ALL of them!
And again, thank you!
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Citizen - Yeah the turret works like that : Easy to disable, and won't target you again if you repair it.
Me - So I can destroy it in 5/6 shots and then kill everyone and rob tha bank ?
Citizen - Exactly.
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More towns would be cool, like an underwater city you have to enter through a protective tunnel, or like an aircraft carrier or something, also vehicles like planes, boats helicopters, etc. But those are just ideas and the game is above average for game not even completed yet.
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this game is awesome.
i can see this turning into a very good game. although its very basic now it has a really good basic gameplay. much can (and has) to be improved, but with the right support and the right people making this game (which i think allready has) this could be a very promising game.
keep up the good work!
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I like what I've seen and think it's a good start, though I think it has a little ways to go yet. Reminds me a bit of STALKER, traversing the wilderness between towns, gunning down mutants and scavenging the corpses. A few points of criticism: sniper rifle seems too powerful. There are a few possible ways to fix this, I would be give it a dedicated ammo (instead of sharing with the pistol) because bullet drops seem tooled for pistols, since the sniper rifle one-shots everything it ends up with a surplus of on average something like gaining 4 bullets per encounter. (Dedicated sniper ammo I would make drop less often and in smaller quantities.) Another issue was that while I got a sense of progression from the game, starting area -> first town -> walled town, there doesn't seem to be any sort of story linking them together , there's no reason other than sidequests to move through the towns. I like the presence of the sidequests but I hope there would be a main quest line as well.
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Interesting game, not really seeing any noticeable improvement when my "skills" go up though. I will save rating for a more complete version of the game, but looking really promising so far. Also, any bugs I found were resolved by saving the game (ESC>Save Game) then choosing "Continue Game" from the main menu.
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Really nice game. When I entered the dungeon my aiming thing and minimap dissapeared.
Another thing is, is there a way to get the car back? I drove it around for a bit but I tumbled down a mountain into the water and it was impossible to drive it to shove again. Maybe some kind of respawn point in a town so you can get the car back?
I've been getting a lot of feedback about the minimap and stuff disappearing, but this has never happened to me. So for me to solve this, I need as much information as possible. Did all of the UI disappear? Like the health bar, compass too? Does this always happen when you enter/exit the dungeon? Please PM me about this. Thanks. And about the car spawning issue. I'll see what I can do
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Hey, could you do me a favor? Make it so monster don't spawn ON YOU. I just crapped my pants. Thanks! Oh, sweet game by the way.
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I can't get it running. I have the newest Unity and other applications, but stillafter a Unity loading screen I get some rubbish instead of the game. I tried google, but couldn't find a solution. Other unity games work without any problems.
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I actually found this pretty entertaining. a better boss mechanic would be appreciatred and maybe more quests? i do realise that this is stll in development hgowever. Could classes be an option?
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From what I can tell after playing a while is that this is just two towns, two dungeons, and a bunch of monsters in between. As a demo this would be ok, but I hope your going to add a lot more content to make this more like a rpg.
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Holy goodness. I mean, yes, it's clearly unfinished, and needs a lot of work, BUT! This is like... Flash Fallout. The future is looking wonderful.
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1. 3D games with big empty spaces freak me out.
2. I like driving by enemies and shooting them with an uzi like I'm in the hood.
3. High score in arena w00t!
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ok first of all, great game, this is the type of game all gamers have been waiting for. rpg/fps.. great job man. now my honest opinion about what it needs. real monsters/enemies. hunting animals loot for stuff, possibly mutliplayer co-op big bosses defensive raids against towns, your own house/inv storage box, a weaponrack would be cool to store preference wepons a money market system where buying trading and selling in one side of the island to the next, a bank so when we die we dont lose everything we own. also the biggest deal of all, don't fall into the cliche of quests all over places, make a saloon or a town billboard and just add all the quests to that shit, or make a bartender issue out quests. notoriouse monsters. more gear more gear more gear, combat helmets teflon vests leggings boots gloves,
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Good game. Aesthetics needs upgrading but all the fun game elements are there. Hell the biklakka all look the same but I wouldn't care at all. 4/5 Just make sure to inform us of your progress.
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Seems like a game that would be fun when it becomes more polished. Driving the jeep around was an interesting experience to say the least, just tapping the right or left buttons to turn would make me spin out of control, sometimes i would suddenly be 10 feet off the ground.
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Quite a fun game, though the guns became way to powerful to quickly. At the end, I sold all of my stuff except for my 2nd pistol, and bought as many potions and ammo as I could. Went into the arena with no thought of coming out. Killed 332 before they finally got me.
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As said by the other guy this hardly passes for a alpha. What I suggest is dialogue trees, more skills, no jump skill, bigger towns, character personality, in depth quests, and town people need lots of health. This game has a lot of potential, but it seemed like you rushed this into beta.
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there has to be a distance from where enemies spawn because when i loot a enemy 2 shooters are killing me from behind.
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Finally. A unity game I actually find bearable. No, this is much better than bearable. I love this game. Right off the bat, I explored and found a small town, a shotgun and a car.
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Absolutely amazing. I've been watching this game from the near beginning, and it's come a long way. Your styles are intriguing, and you've actually been making steady progress where others will quit. I'm not saying it's perfect by any means though; a lot of new content should be added, and a lot of bugs need to be fixed. But considering how far you've come, wonderful job.
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Reallyreally cool game. I love the lvl up system as far as the running and jumping. thats really cool. this kinda reminds me of a elder scrolls game. but i really like your concept. more monster types would be cool along with a few scarce really tough monsters to try and track down and hunt.
game seems too easy when you get the sniper rifle though.. :/ if you could make sniping a little harder that would be great. and idk how hard it would be, but if you could make monsters move faster in certain areas for added difficulty.
really really really great game in the making though. its amazing