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Comments for Cargo Bridge 2

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jason85

Oct. 05, 2012

Under rating threshold (show) the music......just....the music

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(9)

job1729

Oct. 05, 2012

Under rating threshold (show) Not being able to drag things around was mildly irritating at first and but eventually it ruined the game.

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(0)

TateBain

Oct. 05, 2012

Under rating threshold (show) MY BRIDGE BROKE MY MAN GOT OUT ALIVE YUYEYAYA

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(4)

mhvaughn

Oct. 05, 2012

Under rating threshold (show) Why isn't this game even remotely consistent?

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(9)

Miznamo

Oct. 05, 2012

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(-6)

kabouters7

Oct. 05, 2012

Under rating threshold (show) i suck

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(5)

thescheff

Oct. 05, 2012

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(-4)

jakedmoon

Oct. 05, 2012

Under rating threshold (show) Building a very expensive bridge containing thousands of dollars of steel > buying a ten dollar can of Raid.

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(4)

Equueleus

Oct. 05, 2012

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(-9)

SketchSlayer

Oct. 05, 2012

Under rating threshold (show) Since when could a teddy bear fall through a solid wooden board?

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(9)

xxPrincessLunaxx

Oct. 05, 2012

Under rating threshold (show) Amanda, what's funny is that nobody with the name of "Benjamin" or anything similar has commented on this.

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(3)

Eliteirizz

Oct. 05, 2012

Under rating threshold (show) is really elephant furniture can go inside their house ?

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(3)

Marv1070003566

Oct. 05, 2012

Under rating threshold (show) Heyyyy thanks for the sequel!!!!but there is some problem.It's seem that the joint is to hard to play together please fix this!

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(4)

loonix200

Oct. 05, 2012

Under rating threshold (show) It doesn't seems that these are fragile item.I mean look at them,when crossing the bridge,they are rolling the box!

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(6)

johnny1206

Oct. 05, 2012

Under rating threshold (show) Why would the houseowner want an elephant carried in their house at the first place?

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(5)

ivss_xx

Oct. 04, 2012

Under rating threshold (show) I wouldn't want them to handle my elephants.

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(5)

Shirelindria

Oct. 04, 2012

Under rating threshold (show) All these bees...you'd think it would be cheaper to hire an exterminator than to build all these out-of-the-way bridges.

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(7)

Mythrilvael

Oct. 04, 2012

Under rating threshold (show) A bit too easy... after reaching the 3rd area, I'm finding the cranes give too much flexibility by being able to move in 2 dimensions. You can literally hang a small platform under the crane, load the movers on, move them to the objects, then move them back to loading area. Limit cranes to moving in a single dimension (up/down OR left/right, not both), or you trivialize the last zone. I do like the crane idea though.

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(3)

Sandman1196

Oct. 04, 2012

Under rating threshold (show) what happened to steve? bees got him... man that sucks, hand me that 2x4

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(0)

awsominater6001

Oct. 04, 2012

Under rating threshold (show) WTF? theres bees in outer space

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(3)

Andre1209

Oct. 04, 2012

Under rating threshold (show) I named my builder guys Bob, Jack, and Harry. idk why.

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(2)

qman2002202

Oct. 04, 2012

Under rating threshold (show) shoud hae a speed button to mak the guys walk faster. too time consuming

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(3)

Max874

Oct. 04, 2012

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(-9)

creeperlunatic

Oct. 04, 2012

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(-13)

Berendho

Oct. 04, 2012

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(-3)

megadeath5

Oct. 04, 2012

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(-3)

cleanbrain

Oct. 04, 2012

Under rating threshold (show) far worse then the last 1s... more frustrating then fun and the limits on build length are way to short makes it more about trial and error to get the right setup then building a fun creative bridge

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(1)

ableim

Oct. 04, 2012

Under rating threshold (show) I wouldlove it if the HUD had a "connectors used" and "KISS goal" counter

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(25)

benny_boy

Oct. 04, 2012

Under rating threshold (show) there seems to be a problem with joints being different after you blow up tnt...they get stronger and dont break as easily as the joint did with no tnt in the first place

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(1)

TooDice

Oct. 04, 2012

Under rating threshold (show) I'm sorry, but this game would be good if it wasn't for the fact that segments just don't want to connect sometimes. This happens too often, despite there being plenty of length for them to actually reach. Surely you discovered this yourself when you tested the game, but you obviously just decided that it's fine as it is; broken. There are plenty of better games without badges.

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(4)

SnackKing

Oct. 04, 2012

Under rating threshold (show) my only question is: "who ordered an elephant for delivery?"

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(1)

Navigator001

Oct. 04, 2012

Under rating threshold (show) This game is not bad after all, however there are some really annoying things... 1. In design mode why the cross points can't be moved easily? It's make people nervoius to remeber in exactly where ponit should be, then use eraser, then switch to material, then use (click, click, and click again...) - it's not so fun. 2. I see that some kind of grid or some easy way for placement of cross-point (i find difficult to place them where they should be placed) is needed. 3. Picking up and moving sections also hotkey for eraser are mentioned. I sense that after that more players can feel more comfortable constructing the bridge and have more fun watching how it's working (maybe only animation instead manually-clicking guys?) Please vote if this is correct. Thank you.

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(4)

otakujelle

Oct. 04, 2012

Under rating threshold (show) worker:boss, we need more workers boss:why? worker:we're losing hundreds on otakujelle's bridges!

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(1)

nefenjo

Oct. 04, 2012

Under rating threshold (show) I love the random equations on the blueprints that have absolutely nothing to do with the current setup. :)

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(4)

biancoverde33

Oct. 04, 2012

Under rating threshold (show) too much annoying to have to delete parts instead of updating

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(40)

umaidbukhari

Oct. 04, 2012

Under rating threshold (show) not nice

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(2)

bjjdude

Oct. 04, 2012

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(-4)

bradmax

Oct. 04, 2012

Under rating threshold (show) Nothing like mastering the fine art of rolling elephants....

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(0)

arturs1670

Oct. 04, 2012

Under rating threshold (show) *Makes spring cannon* Who Needs A Bridge Anyway?

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(2)

Inhale

Oct. 04, 2012

Under rating threshold (show) yay 30 kiss

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(0)

Inhale

Oct. 04, 2012

Under rating threshold (show) internal error?

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(0)

ingen2

Oct. 04, 2012

Under rating threshold (show) Take a perfectly good bridge, then remove parts until it barely holds! Just like the original!

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(0)

Schw_Pestbeule

Oct. 04, 2012

Under rating threshold (show) This game has nothing to do with the original Bridge Builder game. In fact, it is more a transport game or the like ... no stress analysis of the bridge, no slow motion to analyze it all in more detail.

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(4)

Kromm

Oct. 04, 2012

Under rating threshold (show) I liked the first part more, becaus I didn't have to deal with controlling the workers :(

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(0)

piwo

Oct. 04, 2012

Under rating threshold (show) This game is made in Poland!

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(-2)

edr0

Oct. 03, 2012

Under rating threshold (show) + Thanks for a great game! 5/5 - After Flash Plugin has crashed, all the progress has been erased.

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(1)

TheGad

Oct. 03, 2012

Under rating threshold (show) Is this really a sequel? It feels like a level pack to me, you haven't added anything new a part from the springs and dynamite but you've also taken out steel platforms. You haven't fixed the main issue of the first one which was the inability to manually adjust rather than deleting and remaking and on top of that you've made it so if platforms are even 1cm off, they won't connect which creates extremely frustrating situations of deleting, remaking, deleting, remaking. To me this feels like another level pack, sequels are a time to develop new cool things, where is the innovation? 2/5

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(2)

Gagerman

Oct. 03, 2012

Under rating threshold (show) I liked this game, but it doesn't appeal to me enough to go for the hard badge.

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(-1)

CreedP

Oct. 03, 2012

Under rating threshold (show) Same garbage as the first one, control system is failure and parts don't stick together. They still can't get it right. 1/5 for poor control, and 1/5 to Greg for TWO poor games getting badges under 4.0 this week.

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(1)

Elicoor

Oct. 03, 2012

Under rating threshold (show) Great game, besides the good suggestions already made, I think that new items need to have a description so the player will know what they do instead of having to use trial and error to find out.

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(2)

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