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Comments for Cargo Bridge 2

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gambel

Jan. 22, 2016

Under rating threshold (show) Dynamite to collapse bridges lol. As if I would need dynamite...

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(6)

moskaubear

Oct. 05, 2012

Under rating threshold (show) Guys: The ability to stop walking helps a little over the first. For lamps and elephants, their tipping in the middle of a bridge can wreck what would probably work. When you first start getting onto the bridge, stop and let it fall, then start walking. When you see it begin to tip again BEFORE the halfway point, stop again. If you're halfway across or farther, however, let them keep going. It's usually a key for hitting the KISS awards.

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(6)

jakedmoon

Oct. 05, 2012

Under rating threshold (show) Building a very expensive bridge containing thousands of dollars of steel > buying a ten dollar can of Raid.

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(4)

Marv1070003566

Oct. 05, 2012

Under rating threshold (show) Heyyyy thanks for the sequel!!!!but there is some problem.It's seem that the joint is to hard to play together please fix this!

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(4)

TooDice

Oct. 04, 2012

Under rating threshold (show) I'm sorry, but this game would be good if it wasn't for the fact that segments just don't want to connect sometimes. This happens too often, despite there being plenty of length for them to actually reach. Surely you discovered this yourself when you tested the game, but you obviously just decided that it's fine as it is; broken. There are plenty of better games without badges.

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(4)

Navigator001

Oct. 04, 2012

Under rating threshold (show) This game is not bad after all, however there are some really annoying things... 1. In design mode why the cross points can't be moved easily? It's make people nervoius to remeber in exactly where ponit should be, then use eraser, then switch to material, then use (click, click, and click again...) - it's not so fun. 2. I see that some kind of grid or some easy way for placement of cross-point (i find difficult to place them where they should be placed) is needed. 3. Picking up and moving sections also hotkey for eraser are mentioned. I sense that after that more players can feel more comfortable constructing the bridge and have more fun watching how it's working (maybe only animation instead manually-clicking guys?) Please vote if this is correct. Thank you.

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(4)

Schw_Pestbeule

Oct. 04, 2012

Under rating threshold (show) This game has nothing to do with the original Bridge Builder game. In fact, it is more a transport game or the like ... no stress analysis of the bridge, no slow motion to analyze it all in more detail.

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(4)

dubesor

Sep. 29, 2012

Under rating threshold (show) This game is so frustrating due to the fact that you can not adjust single connections without having to rebuild the whole friggen bridge. Jeez, it's annoying as hell. If only we could drag connections this game would be infinite times more fun.

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(14)

rwpikul

Sep. 29, 2012

Under rating threshold (show) It looks like this has the same problem #1 did: The bridges 'bounce' when you start a level. I suspect this is because it takes time for for all the forces to balance out and for pieces in the middle to start being supported. If so, the fix is simple: When a level is started, lock everything in place until all of the forces are figured out.

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(4)

canada808

May. 27, 2020

Under rating threshold (show) If there is anyone going for the Hard Achievement, here is a list of the levels I did the KISS challenges on and I did not use any powerups for these levels. W1: 1, 5, 6, 9, 12, 15, 16, 17, 19 W2: 1, 5, 7, 9 W3: 1-14, 17, 19, 20 For the third world take full advantage of how broken the crane can be to basically cheat the whole world.

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(4)

jasondeegan

Sep. 23, 2019

Under rating threshold (show) creative, educational concept, but the gameplay is absolutely horrific. I miss a link by a single inch, I have to redraw everything? Maybe there's a way but it wasn't a) obvious and b) wasn't worth fiddling around to find out. 2/5

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(13)

powerofwhy

Jan. 07, 2013

Under rating threshold (show) To those who complain about having to control the guys. I have found several instances where being able to control them allowed me to stop and start them before they flipped an object causing my bridge to break. It allowed me to get the kiss awards easier by building bridges that would only just support the crossing. I figure an auto button would be nice but not always the best option.

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(5)

Aesica

Sep. 26, 2019

Under rating threshold (show) The game isn't bad, but 1/5 for the seedy walkthrough link setting off security app alarm bells. If you need a walkthrough, do yourself a favor and go straight to youtube.

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(30)

Lepty

Sep. 05, 2017

Under rating threshold (show) tip for kiss awards... build cranes and you can lift and push stuff on several levels...comes in very handy...

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(5)

ebik

Sep. 09, 2012

Under rating threshold (show) Only 3-4 pieces needed in every level with a hook

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(4)

fbipeeper

Sep. 12, 2012

Under rating threshold (show) Has rocket ship and teleporters. Still needs to build a bridge on the moon.

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(12)

Peanut12345

Sep. 07, 2012

Under rating threshold (show) i love the fact that you can have your account on the game so you don't have to restart if you change computers

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(4)

josef733

Dec. 14, 2013

Under rating threshold (show) Why is this game soo frustrating when contructing the bridge and controlling the guy.

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(4)

SkuineaPig

Sep. 24, 2019

Under rating threshold (show) Fun game. Fun soundtrack too. Made me want to put on platform shoes and super flared disco pants. I resisted the temptation and am a better man for it.

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(3)

UncleBadges

Sep. 25, 2014

Under rating threshold (show) This game has a nice concept, but poorly executed. All the levels are easy and simple which I like, but the physics in this game and the poor worker controls (especially the hitboxes when dealing with multiple workers) make it extremely frustrating to get them to do things. Otherwise I believe this game has a great amount of potential.

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(10)

CoCoN_16

Oct. 20, 2012

Under rating threshold (show) Actually you don't have to make these guys bring the cargo to the base. You can pass the level moving the crates with nothing but your construction. This is useful tip for level 12 from space pack.

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(3)

noni_nonikins

Feb. 16, 2015

Under rating threshold (show) I'm not sure why these guys need to cram that elephant into a tiny rocket ship, but the more important question is "how?"

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(4)

redbumble

Jan. 21, 2016

Under rating threshold (show) wouldn't walk over some of the bridge's have made let alone try to push furniture or an elephant over them.

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(4)

beeble2003

Sep. 29, 2012

Under rating threshold (show) This gets very frustrating, very quickly. The inability of the editor to move existing points makes bridge design into a tedious sequence of deleting things, trying to draw them again, not quite getting it right, deleting them again. And then you discover that the walkway sections can't be as long as steel sections so you have to start all over again. The concept is a really good one but the gameplay makes it impossible to enjoy. Seriously, did you play test this *at all*?

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(20)

moses78

Oct. 06, 2012

Under rating threshold (show) i dislike how this becomes more about timing when to start and stop your person, instead of it being about making interesting challenges, it's a clicking puzzle. i was hoping to have more challenge from the bridge building, and finding interesting work around, and less about having to time stuff right so that your person doesn't walk off the edge. still a good game though, just not what i expected/hoped for.

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(3)

Ancentre

Oct. 06, 2012

Under rating threshold (show) the powerup should work something like once u used it on that level, it will always be there even when u replay the lv

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(4)

xxPrincessLunaxx

Oct. 05, 2012

Under rating threshold (show) Amanda, what's funny is that nobody with the name of "Benjamin" or anything similar has commented on this.

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(3)

edcedcedc

Sep. 01, 2012

Under rating threshold (show) Please make it able to move the screen with WSAD!

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(15)

CoCoN_16

Aug. 28, 2012

Under rating threshold (show) Building would be much easier if hotkey for eraser were somewhere close to other hotkeys (1, 2, 3, 4, 5). I wouldn't have to look at my keyboard each time to find 0. For example Q would be perfect.

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(15)

Mythrilvael

Oct. 04, 2012

Under rating threshold (show) A bit too easy... after reaching the 3rd area, I'm finding the cranes give too much flexibility by being able to move in 2 dimensions. You can literally hang a small platform under the crane, load the movers on, move them to the objects, then move them back to loading area. Limit cranes to moving in a single dimension (up/down OR left/right, not both), or you trivialize the last zone. I do like the crane idea though.

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(3)

awsominater6001

Oct. 04, 2012

Under rating threshold (show) WTF? theres bees in outer space

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(3)

qman2002202

Oct. 04, 2012

Under rating threshold (show) shoud hae a speed button to mak the guys walk faster. too time consuming

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(3)

InJesus

Oct. 10, 2012

Under rating threshold (show) On many of the construction levels you can just put a small piece of wood on a crane and move the objects around. You can get well below the K.I.S.S on many levels because of this.

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(3)

L0ngball

Sep. 28, 2012

Under rating threshold (show) It gave me medium badge after completing the first level.

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(10)

uberpenguin

Sep. 01, 2012

Under rating threshold (show) I very, very much disagree with biggumby on the movement thing. Perhaps it could be easier to control, but saying it's unnecessary is just absurd. Yes, all I care about is whether or not my bridge works too...except my bridge is far less likely to work when multiple guys are trying to cross it at the exact same time or dashing over it and breaking it when just stopping them for a moment in the middle makes them cross successfully. I agree that having an auto move option for the people who, for some crazy reason, wouldn't want to have control over the movers might be a good solution, but by god do not remove movement control! I can't believe anyone who played the first game would advocate returning to the way it was...

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(10)

XxDannyxXD

Aug. 29, 2012

Under rating threshold (show) I've been waiting for this for so long!

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(83)

fel95

Oct. 03, 2012

Under rating threshold (show) DAMN HARD BADGE, SO HARD!

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(3)

poosticks

Oct. 02, 2012

Under rating threshold (show) I still wish it'd save your designs so that you wouldn't have to start a level over from scratch when you come back to it.

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(3)

SnafuBE

Oct. 02, 2012

Under rating threshold (show) I wish it had the option to move sections around rather than having to delete and recreate.

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(3)

Cman9556

Oct. 01, 2012

Under rating threshold (show) I could be a frickin' civil engineer.

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(3)

smallflob

Oct. 01, 2012

Under rating threshold (show) This music is so catchy do do doooo...

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(3)

ToMDek

Oct. 01, 2012

Under rating threshold (show) Cranes should have limited range, you can make a platform and put your worker wherever you want, making it easy to cheat.

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(3)

tubby0234

Sep. 30, 2012

Under rating threshold (show) I think some of these K.I.S.S awards are imposible to get >.<

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(3)

GageChambers

Sep. 30, 2012

Under rating threshold (show) im gonna sue this guy for breaking my bridges

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(3)

Johnny1topside

Sep. 30, 2012

Under rating threshold (show) Do Do Do Dooooo

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(3)

Kyriva

Sep. 30, 2012

Under rating threshold (show) For any level with the movable hook, you can do it with only three pieces. A triangle of a walk base and two woods (or strongs or steels) connecting its ends with the hook. Move you dude on it, move the whole thing to the item, get the dude to shove the item onto the thing, then move the whole thing to the end. Repeat for all items. Two notes: 1) this can take a while, but is an easy way to get the kisses; 2) you may need to hook the walk of the thing slightly under the edge of the environment to avoid swinging and for the item to be able to be moved onto it rather than the dude just kicking it to pieces. Of course, you can build better contraptions for levels that have a higher kiss limit than 3, but there's your base ;)

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(3)

Unknown_153

Sep. 30, 2012

Under rating threshold (show) Whatever these guys are getting paid, it isn't enough.

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(3)

zeldata

Sep. 29, 2012

Under rating threshold (show) It would be much better if pivots work more functional.

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(3)

Vidiot966

Sep. 29, 2012

Under rating threshold (show) Heh, Never burn your bridges, because you never know when you'll have to cross them again.

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(3)

djirtsdew

Sep. 29, 2012

Under rating threshold (show) informage27: I totally agree. I won't try to get the best bridge on first try anymore, just add things if I think it works already, move slowly (you also get points for that), so that I'm sure I can easily get a better score, once I need it. A game urging you to get low scores at first is just completely weird.

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(3)

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