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I really like the concept but it's really poorly executed. Take a look at the comments section and make some improvements. 2/5
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CHALLENGE: Get the hard badge while following these 3 rules: 1) No powerups. 2) No TNT. 3) No killing workers. (I'm still struggling not to kill the worker on 13 - I can get him to let go of the box, but I can't prevent him from catching it again.)
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One problem with this game is that it gives you coins for improving your score, as opposed to hitting certain score targets. This means that if I do really well the first time around, I get less coins. That's an incentive to make something really crappy the first time I play a level, and then incrementally improve it by very little at a time, so that I get more coins. That said, I have to say this sequel is much better than the original. Physics seems to have improved a lot as well. 5 stars (I gave the other one only 3).
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Sorry, probably not a memory leak - it was the CPU that was being overused, not the RAM. But there's some serious bug at some point.
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There's a huge memory leak at some point, at least on Safari. It was going well until suddenly one level started being ridiculously laggy, and apparently the flash player was using 57% of my CPU. I'm playing this on a laptop newer than the game.
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FFS, things that SHOULD be able to connect because they ARE long enough to connect, just DON'T. It's like whatever check you have in place for the length only works the first time I try to connect something that's too long, and then when I try to connect something that is long enough it just keeps thinking that it isn't... all too often I have to start over the whole level because of this.
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The game is cool, however those hooks are OP. You can easily just make a basket and carry the items across the map or if you need to climb to high places, then you can just push down the stuff by using a small piece of wood on a hook. I made a puzzle even called "It's easier than it looks" that uses that method.
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lugito while that would be convenient it would create a issue as you may have to attach two pieces and the first may not be fully extended so how would the game be able to read the player input
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WOW! KISS awards are so easy on crane levels - Just build a bucket and transport your dude ANYWHERE! only 5 pcs: Triangle with #2, and a 'V' underneath with #1. MAGIC!
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Other people have already requested the ability to drag existing pieces, and not just delete them. In this version I fail to see a delete function. Only the option to undo last move?? I would also like to see a grid for the sake of accuracy and symmetry.
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I'm not sure why these guys need to cram that elephant into a tiny rocket ship, but the more important question is "how?"
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* Makes a superstructure to make sure he can beat the lvl, uncaring about the hard badge. Presses start. The whole bridge collapses before the guy even touches it. Drat! .-. *
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Why on moon, 20 level, K.I.S.S. award is when u have less then 17 conection, when it can be done with 6 conection!! -.-
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So this guy has to push a lamp? It falls on it's side, and at times, even goes upside down. Does the bulb break? Nope. Heck it looks good as new. Also, why would you have to push a freaking elephant across a bridge?
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This game has a nice concept, but poorly executed. All the levels are easy and simple which I like, but the physics in this game and the poor worker controls (especially the hitboxes when dealing with multiple workers) make it extremely frustrating to get them to do things. Otherwise I believe this game has a great amount of potential.
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I just broke some of the last 15 levels: by attaching a small bridge to a crane, and nothing else, you can gently push the objects to another spot. I just beat level 50 with only 1 connection.