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Comments for Cargo Bridge 2

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creeperlunatic

Oct. 04, 2012

Under rating threshold (show)

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(-13)

Berendho

Oct. 04, 2012

Under rating threshold (show)

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(-3)

megadeath5

Oct. 04, 2012

Under rating threshold (show)

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(-3)

cleanbrain

Oct. 04, 2012

Under rating threshold (show) far worse then the last 1s... more frustrating then fun and the limits on build length are way to short makes it more about trial and error to get the right setup then building a fun creative bridge

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(1)

ableim

Oct. 04, 2012

Under rating threshold (show) I wouldlove it if the HUD had a "connectors used" and "KISS goal" counter

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(25)

benny_boy

Oct. 04, 2012

Under rating threshold (show) there seems to be a problem with joints being different after you blow up tnt...they get stronger and dont break as easily as the joint did with no tnt in the first place

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(1)

TooDice

Oct. 04, 2012

Under rating threshold (show) I'm sorry, but this game would be good if it wasn't for the fact that segments just don't want to connect sometimes. This happens too often, despite there being plenty of length for them to actually reach. Surely you discovered this yourself when you tested the game, but you obviously just decided that it's fine as it is; broken. There are plenty of better games without badges.

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(4)

SnackKing

Oct. 04, 2012

Under rating threshold (show) my only question is: "who ordered an elephant for delivery?"

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(1)

Navigator001

Oct. 04, 2012

Under rating threshold (show) This game is not bad after all, however there are some really annoying things... 1. In design mode why the cross points can't be moved easily? It's make people nervoius to remeber in exactly where ponit should be, then use eraser, then switch to material, then use (click, click, and click again...) - it's not so fun. 2. I see that some kind of grid or some easy way for placement of cross-point (i find difficult to place them where they should be placed) is needed. 3. Picking up and moving sections also hotkey for eraser are mentioned. I sense that after that more players can feel more comfortable constructing the bridge and have more fun watching how it's working (maybe only animation instead manually-clicking guys?) Please vote if this is correct. Thank you.

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(4)

otakujelle

Oct. 04, 2012

Under rating threshold (show) worker:boss, we need more workers boss:why? worker:we're losing hundreds on otakujelle's bridges!

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(1)

nefenjo

Oct. 04, 2012

Under rating threshold (show) I love the random equations on the blueprints that have absolutely nothing to do with the current setup. :)

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(4)

biancoverde33

Oct. 04, 2012

Under rating threshold (show) too much annoying to have to delete parts instead of updating

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(40)

umaidbukhari

Oct. 04, 2012

Under rating threshold (show) not nice

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(2)

bjjdude

Oct. 04, 2012

Under rating threshold (show)

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(-4)

bradmax

Oct. 04, 2012

Under rating threshold (show) Nothing like mastering the fine art of rolling elephants....

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(0)

arturs1670

Oct. 04, 2012

Under rating threshold (show) *Makes spring cannon* Who Needs A Bridge Anyway?

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(2)

Inhale

Oct. 04, 2012

Under rating threshold (show) yay 30 kiss

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(0)

Inhale

Oct. 04, 2012

Under rating threshold (show) internal error?

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(0)

ingen2

Oct. 04, 2012

Under rating threshold (show) Take a perfectly good bridge, then remove parts until it barely holds! Just like the original!

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(0)

Schw_Pestbeule

Oct. 04, 2012

Under rating threshold (show) This game has nothing to do with the original Bridge Builder game. In fact, it is more a transport game or the like ... no stress analysis of the bridge, no slow motion to analyze it all in more detail.

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(4)

Kromm

Oct. 04, 2012

Under rating threshold (show) I liked the first part more, becaus I didn't have to deal with controlling the workers :(

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(0)

piwo

Oct. 04, 2012

Under rating threshold (show) This game is made in Poland!

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(-2)

edr0

Oct. 03, 2012

Under rating threshold (show) + Thanks for a great game! 5/5 - After Flash Plugin has crashed, all the progress has been erased.

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(1)

TheGad

Oct. 03, 2012

Under rating threshold (show) Is this really a sequel? It feels like a level pack to me, you haven't added anything new a part from the springs and dynamite but you've also taken out steel platforms. You haven't fixed the main issue of the first one which was the inability to manually adjust rather than deleting and remaking and on top of that you've made it so if platforms are even 1cm off, they won't connect which creates extremely frustrating situations of deleting, remaking, deleting, remaking. To me this feels like another level pack, sequels are a time to develop new cool things, where is the innovation? 2/5

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(2)

Gagerman

Oct. 03, 2012

Under rating threshold (show) I liked this game, but it doesn't appeal to me enough to go for the hard badge.

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(-1)

CreedP

Oct. 03, 2012

Under rating threshold (show) Same garbage as the first one, control system is failure and parts don't stick together. They still can't get it right. 1/5 for poor control, and 1/5 to Greg for TWO poor games getting badges under 4.0 this week.

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(1)

Elicoor

Oct. 03, 2012

Under rating threshold (show) Great game, besides the good suggestions already made, I think that new items need to have a description so the player will know what they do instead of having to use trial and error to find out.

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(2)

shannanan

Oct. 03, 2012

Under rating threshold (show) Good game but the pulleys are idiotic. The controls for them are so slow that it simply makes it an infuriating pain in the rear.

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(-2)

thew1zz

Oct. 03, 2012

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(-4)

jwilliams1117

Oct. 03, 2012

Under rating threshold (show) needs better resolution with telling workers to move

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(0)

LazerBomb

Oct. 03, 2012

Under rating threshold (show) Won level 15 with a rope bridge, I was positive it was going to break on me but somehow it held.

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(0)

BlasterBox

Oct. 03, 2012

Under rating threshold (show) This game is awesome! Some things need to be changed though: 1. There is no reason to destroy things to blow them up later, this is a building game after all! 2. There's no need to ask your employees to go, why can't they automatically go? It would've been better if they auto-walked. Thumbs up so more people can see!

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(1)

Vidiot966

Oct. 03, 2012

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(-10)

Slider04133

Oct. 03, 2012

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(-5)

mask_and_mirror

Oct. 03, 2012

Under rating threshold (show) Nice game, but the guys should move automatically.

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(1)

coasterzach

Oct. 03, 2012

Under rating threshold (show) I feel like building a bridge which you blow-up shortly after is not K.I.S.S.

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(6)

watrio

Oct. 03, 2012

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(-3)

fel95

Oct. 03, 2012

Under rating threshold (show) DAMN HARD BADGE, SO HARD!

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(3)

bobby71983

Oct. 03, 2012

Under rating threshold (show) I don't get all the hate. I think this game is objectively better than 1.

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(0)

queman04

Oct. 03, 2012

Under rating threshold (show) it would be nice to see the KISS quota without going to the menu

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(1)

scorpiomanmick

Oct. 03, 2012

Under rating threshold (show) i will be hook on this for a while cool game

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(-1)

Sodori

Oct. 03, 2012

Under rating threshold (show) The nodes have issues connecting if you are using max lengh, and I would like to simply move the nodes as well.

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(0)

watrio

Oct. 03, 2012

Under rating threshold (show) Love the game, but there just seems to be something inherently wrong with rolling an elephant around.

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(0)

SmEgHeAd666

Oct. 03, 2012

Under rating threshold (show) would be 5/5 if it didn't start slowing down (really badly) after 5 mins of playing.

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(1)

SCAVENGER09

Oct. 03, 2012

Under rating threshold (show) i just want to earn the mystery box!!! T.T

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(-2)

Ag43t47

Oct. 02, 2012

Under rating threshold (show) once you get the hooks you can just make a triangle with 2 supports and one walkway and pull your dudes all over the map..

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(0)

aneroth73d

Oct. 02, 2012

Under rating threshold (show) Lots of issues. Its mainly the joints. I see no reason why connections should break all on their own just from being under their own weight especially when they have been reinforced. In fact I noticed sometimes if you leave just a spare piece of wood dangling from a joint it behaves completely differently then. The whole game seems like a good idea that just isn't executed right. Also I did not care for moving the guy. I do feel like that should be done automatically or something.

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(0)

DragonsGoMOO

Oct. 02, 2012

Under rating threshold (show) Nope. Having to make the guy walk? That's a terrible idea.

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(4)

ASHTHEFREAKKING

Oct. 02, 2012

Under rating threshold (show) '+' if u like cargo bridge 1 more?

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(-1)

oconnomo

Oct. 02, 2012

Under rating threshold (show) I broke the game...internal error. My bridge too awesome

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(0)

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