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one thing wich i already experienced in the previos part is, sometimes if you change one peace from a totally good working bridge it collapses at the other side of the bridge for no reason. even if it should work because you had the same design in another level.
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Aside from the problems already mentioned, I dislike the coin/powerup system:
1) Coins are only given out if you improve on a previous score, and then the reward is the same regardless of the size of the improvement. Got an awesome, unbeatable score first time round on a level? Tough, no more coins for you. The worse your score, and the more slowly you improve on it, the more coins you can "milk" out of a level. Great way to turn a puzzle game into a grindfest.
2) Powerups are permanently gone once used. Given that the supply of coins/powerups is limited, and that they're necessary for some of the awards, you'd hope that at least they'd still be active when revisiting the level you used them on.
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I still have no idea how the game works, or when to use the materials available effectively. This doesn't seem so much puzzling as randomly guessing and hoping.
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Is there any way to earn more power-ups or to earn the ones you have used back? Right now I don't see any purpose in the numbers when they're gone anyway once you use them.
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The music somehow made this game so much less frustrating...
Dew dew dew dew dew dew, due due due due due...DOO DOO DOO DOO DOO.
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This game is so frustrating due to the fact that you can not adjust single connections without having to rebuild the whole friggen bridge. Jeez, it's annoying as hell. If only we could drag connections this game would be infinite times more fun.
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A fast way to completely clear your blueprint is to click on the menu button in the interface and click on the clear (x) option
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So I loved the first game but for some reason I was mid-game and it just turned to a black screen with an internal error message in your font. first problem ive ever had on here so idk what the hell is wrong. feedback is appreciated.
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finally I made it, all badges. it's the best game ever on Kongregate. it will open the mind and uses some cells headen in prain. it is also good to see a game with real life application. I would use it in my daily work, this way I will be paid by playing.
cranes as it is in reality, you had to take it easy and slow, with much carefull. I give it 5,
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It looks like this has the same problem #1 did: The bridges 'bounce' when you start a level. I suspect this is because it takes time for for all the forces to balance out and for pieces in the middle to start being supported. If so, the fix is simple: When a level is started, lock everything in place until all of the forces are figured out.
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@LordBixx No level 7 isn't bugged. See my comment just two posts before you for level 9. I got the idea from level 7. You don't have to end a connection at a valid joint. You only need to start it there. In level 7 the main challenge is how to keep a connection that's laying around loose from sliding over the edge. By the way. There's a walkthrough link right in the game. It's the question mark next to the menu icon.
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game also totally fails to show base prices for all the materials. really, it's like we're back to 1982 of interface development!
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I don't know how to win level 9's KISS award with 8 connections, but here's how to do it with 7 and no powerups: 1. Create the 4 walks you're going to need as a minimum. 2. Create two wooden connections downwards (they'll serve as pillars). They'll have to point somewhat inwards for the sake of the next step. 3. Connect the two wooden connections of step 2 with another wooden connection. I like cheating, don't you?
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Game seems bugged. Level three I have nothing but the walk bridge, eraser, and powerups. According to the walkthrough I should have Rope, which is the only way to complete the level. Joy.
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The game has a very good concept, and I would normally give it 5/5 Stars, except for 2 major problems. First, there is no consistency in the game. One time your workers may be able to walk across just fine, but if you restart the level, and not changing anything, the bridge collapses. This makes you have to wonder if you just have to keep re-doing the stage and you'll get the KISS award, which is in fact just how I did get it several times. The second major problem is that if you get a really good score from a stage, you can't farm any more money, and since the power-ups disappear when the stage ends (even if you go back to the same stage), this can make it very annoying getting KISS if you've gone through the game once. These two problems make the only difference between loving this game, and hating it. Therefore, instead of the 5/5 this game could have gotten, I'm only giving it 1/5 Stars. Fix these two problems, and I'll change my rating.
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Love everything about the game, but the music by far the worst music I've ever heard on a video game. I mean what is this, the 80s Bill Cosby Show?
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This is a physics game right? And what's the most important thing in a physics game? ....Yea. It's the same exact problem as the first. After you hit play it's like the bridge starts 5 feet in the air. The downward momentum just snaps things right away. Also..no matter how well built something is, it's like joints are held together with play dough. Your physics engine is so screwed up here. I finished 20 and that's as far as I'll go.