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You can get 500 gold coins in a single level, literally. Make a simple bridge that works, you will have $xxxx savings. Spend ALL your savings on clutter (pieces not connected to the bridge). Win the level (with $0 savings), then replay it, but with $10 savings (by reducing the clutter in $10). Replay again, each time saving $10 more. You get 2 gold coins for improved score every time.
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23 levels done and like 18 Kiss awards. Could not right click to go to settings, restarted browser and game didn't save.
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still as boring as the first one, having to actively click the people just makes it tedious when they accidentally get thrown off a ledge. good mechanics but too many flaws in the design part. not registering connections because the lengths off by a pixel or two 3/5 could use some refining.
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1. Please, can I get back my design when I rerun a level? Like I want to try to improve my original concept without having to put everything together again.
2. Is there a way to erase my progress and start a new game?
3. It would really help if you can provide a ruler tool or a grid overlay (toggle on/off, may be) so that I don't have to guess the length needed every time.
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tried restarting the first level after testing and watching him fall to his death, but the crappy bridge pieces didn't get removed...
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Puzzles which make you suicide someone into bees or off a ledge make this feel less like bridge construction and more like Lemmings: Bridge Edition.
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The physics seem better than my experience of the earlier versions. I got frustrated with the joins being so loose before, causing everything I built to sag and repeatedly causing workers to get stuck. I don't have that problem here. Much better.
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This game does not improve on the first one. None of the problems have been addressed. In fact, it has made it worse through character control, which adds an element completely unnecessary and indeed distracting to the main point of the game.
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i was going to rate 5 but then i started noticing how certain K.I.S.S. awards are impossible (level 2-3) unless you do an elevator or play around with how the guy moves, and the problem with it is that this is a game about building bridges, not a reflex game!
Then the commonly commented fact that you can't resize sections of bridge, while irritating could be overlooked, but after the above mentioned problem it drills into my psych like a jackhammer at 5 AM.
3/5
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WHY THE HELL I ALWAYS LOST MY PROGRESS!?
i've already an account...
but when i quit the game I've been losing 3 or 4 stage progress.
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so i have a bridge that falls apart in a few sections, so i add reinforcement, and the ENTIRE bridge falls apart... what?!!?!?
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I don't know about you guys but moving the workers manually has actually helped me get through some levels that i couldn't pass.I for one like this feature because if i couldn't move the workers around i probably wouldn't have gotten as far as i am.Besides it's not like you have to use WASD or the arrow keys two move the workers.It's just a click to make them go forwards and a click to make them come back.The rest is done automatically.But aside from that,a feature to make the worker release the cargo would also help alot.
BTW,don't hit the (-) button just because you disagree because i see that alot these days.Let the dev see what i think about this game.
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How is this a sequel? It lacks probably the one feature everyone wanted added to the first game (dragging to adjust your bridge) and adds in some new, unnecessary, and unwanted features (manually making the dudes move). I really don't understand this.
Still, I suppose if you loved the first Cargo Bridge, this one won't scare you away. But it's hard to call this a sequel. More like a bad expansion pack.
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The game is broken: Oops, something went wrong!
Please attach following message while reporting this problem:
Error #1065
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It's probably been asked a hundred times, but is there a way I can obtain a download of this song? I like the music a lot.
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Great Sequel! however get some more music variance in there!!! that tune was fine for the first 50 times but after OMG i had to turn it off, was just too repetitive!..... now if you'll excluse me, i have to do bug the crap outa my brother sining this non-stop for the next hour "do do do do dooooo do do do doooo de de doooo doooo"
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Alright, I just finished and altogether I liked this game a lot. I do agree it would be nice to grab a node and have all the attached beams stretch together but I can imagine what a programming headache that might be. I do wish there were a sandbox level though, where you could build something huge.