Under rating threshold (hideshow)
This game is not bad after all, however there are some really annoying things...
1. In design mode why the cross points can't be moved easily? It's make people nervoius to remeber in exactly where ponit should be, then use eraser, then switch to material, then use (click, click, and click again...) - it's not so fun.
2. I see that some kind of grid or some easy way for placement of cross-point (i find difficult to place them where they should be placed) is needed.
3. Picking up and moving sections also hotkey for eraser are mentioned.
I sense that after that more players can feel more comfortable constructing the bridge and have more fun watching how it's working (maybe only animation instead manually-clicking guys?)
Please vote if this is correct.
Thank you.
Under rating threshold (hideshow)
This game has nothing to do with the original Bridge Builder game. In fact, it is more a transport game or the like ... no stress analysis of the bridge, no slow motion to analyze it all in more detail.
Under rating threshold (hideshow)
Is this really a sequel? It feels like a level pack to me, you haven't added anything new a part from the springs and dynamite but you've also taken out steel platforms.
You haven't fixed the main issue of the first one which was the inability to manually adjust rather than deleting and remaking and on top of that you've made it so if platforms are even 1cm off, they won't connect which creates extremely frustrating situations of deleting, remaking, deleting, remaking.
To me this feels like another level pack, sequels are a time to develop new cool things, where is the innovation? 2/5
Under rating threshold (hideshow)
Same garbage as the first one, control system is failure and parts don't stick together. They still can't get it right. 1/5 for poor control, and 1/5 to Greg for TWO poor games getting badges under 4.0 this week.
Under rating threshold (hideshow)
Great game, besides the good suggestions already made, I think that new items need to have a description so the player will know what they do instead of having to use trial and error to find out.
Under rating threshold (hideshow)
Good game but the pulleys are idiotic. The controls for them are so slow that it simply makes it an infuriating pain in the rear.
Under rating threshold (hideshow)
thew1zz dos not like this..this,this dumb brig game.casting spell on the guy would be better.I love me a trolling now and days(not on me!)
Under rating threshold (hideshow)
This game is awesome! Some things need to be changed though:
1. There is no reason to destroy things to blow them up later, this is a building game after all!
2. There's no need to ask your employees to go, why can't they automatically go? It would've been better if they auto-walked.
Thumbs up so more people can see!
Under rating threshold (hideshow)
Hated the first game and the only reason I even checked this out was because of the weekly challenge. I don't particularly enjoy being frustrated by bridges that should work refusing to work so sorry, 1 star from me.
Under rating threshold (hideshow)
once you get the hooks you can just make a triangle with 2 supports and one walkway and pull your dudes all over the map..
Under rating threshold (hideshow)
Lots of issues. Its mainly the joints. I see no reason why connections should break all on their own just from being under their own weight especially when they have been reinforced. In fact I noticed sometimes if you leave just a spare piece of wood dangling from a joint it behaves completely differently then. The whole game seems like a good idea that just isn't executed right. Also I did not care for moving the guy. I do feel like that should be done automatically or something.
Under rating threshold (hideshow)
way better then the first but could you possibly not use the click the guy to walk /stop? if ur mouse goes dumb he just walks off the map that can get annoying but over all 4/5
Under rating threshold (hideshow)
I still wish it'd save your designs so that you wouldn't have to start a level over from scratch when you come back to it.
Under rating threshold (hideshow)
oh my goodness been waiting for game to load forever MANY times and got tired of waiting so didnt even get to play 2nd level!!!!!
Under rating threshold (hideshow)
Love the concept, though I find it frustrating that there's no indication that a connection is valid during mouse-drag. It should change color (red to green?) when the cursor is in position to make a good connection.