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wow, this is so cool, i've never designed a bridge before. i like how the game works. it is an interesting idea. and i like the trial and error approach.
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I tend not to enjoy games where I'm required to adjust my strategy on account of bugs and glitches. Which this game did as soon as the sixth level. That was when I found out that the movers often are completely unable to advance if they need to push a box up even the smallest of inclines.
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strong looking bridge with a crate going by- *snap* *crash!!!* weak looking bridge with an elephant going by- HURRAY!!! WE MADE IT!!!
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Built two bridges,everything is going good and all and the last worker was on that bridge bringing the cargo back and i said to myself: "Well that bridge handled four workers each carrying a create so it obviously wont break."
Then suddenly the last wood walk broke and the guy fell down.And another thing is that he didn't fall down the cliff,he fell on the ground below the bridge.
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Hey guys, I found the nails!" "OK! Too bad we don't have any jobs left!" "Yeah if we did, we wouldn't have enough glue to use.
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Say, how many elephants do you think we can fit on that wobbling wooden span?" "George, I reckon we won't know if we don't start with at least three.
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Level 18 is EXTREMELY difficult, but it is possible. Make a curved ramp to change the chest's vertical motion into horizontal.
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It would be nice if the game came with links to local engineering colleges, since the game seems to assume that we have enough knowledge to build a bridge in real life before playing. How am I supposed to connect the connectors to the walk parts? As soon as I hit test, everything falls into the canyon. Maybe instructions should give some instruction?