Under rating threshold (hideshow)
That awkward moment when you realize you're falling down a canyon because you're stupid and think it's fine to walk over a huge gap a bridge fell down into.
Under rating threshold (hideshow)
That moment when you spent 15 minutes constructing an insanely complex structure only to press the button and see it break into pieces as if it were made of pretzel sticks...
Under rating threshold (hideshow)
I found it disappointing that you could only reliably support a bridge part a maximum of two joints away from a node. I was totally stuck on the challenges until I thought of the rope bridge. Advanced Bridge Building Techniques: "Rope Bridge" - Make a "parabola" between two nodes. Effective for long distances, but needs to be "cloned" (see next) 3-4 times to carry heavy items. Angle needs to be considered, as a sharp incline can make it impossible to cross, while a "straight line bridge" will simply break apart. Not recommended for short distances (0-10 m), for which normal bridges are usually better. "Bridge Cloning" - Build more than one bridge along the same path, strengthening the bridges significantly. (Because a bridge "wobbles" if it doesn't break, it transfers the weight to the other bridges along the same path) For ethical reasons, this is banned in real life.
Under rating threshold (hideshow)
"The Egyptians once built magnificent pyramids,The Romans built glorious arches and aqueducts,and The Chinese built gigantic walls,but a modern day constructor can't build a damn bridge!?" 5/5 ^.^
Under rating threshold (hideshow)
LOL one of my guys broke a piece and fell through the hole with the cargo, the piece swings back to place and the dude behind him passes, I win LOL
Under rating threshold (hideshow)
wow, this is so cool, i've never designed a bridge before. i like how the game works. it is an interesting idea. and i like the trial and error approach.
Under rating threshold (hideshow)
I tend not to enjoy games where I'm required to adjust my strategy on account of bugs and glitches. Which this game did as soon as the sixth level. That was when I found out that the movers often are completely unable to advance if they need to push a box up even the smallest of inclines.
Under rating threshold (hideshow)
strong looking bridge with a crate going by- *snap* *crash!!!* weak looking bridge with an elephant going by- HURRAY!!! WE MADE IT!!!
Under rating threshold (hideshow)
Built two bridges,everything is going good and all and the last worker was on that bridge bringing the cargo back and i said to myself: "Well that bridge handled four workers each carrying a create so it obviously wont break."
Then suddenly the last wood walk broke and the guy fell down.And another thing is that he didn't fall down the cliff,he fell on the ground below the bridge.
Under rating threshold (hideshow)
Hey guys, I found the nails!" "OK! Too bad we don't have any jobs left!" "Yeah if we did, we wouldn't have enough glue to use.
Under rating threshold (hideshow)
Say, how many elephants do you think we can fit on that wobbling wooden span?" "George, I reckon we won't know if we don't start with at least three.
Under rating threshold (hideshow)
Level 18 is EXTREMELY difficult, but it is possible. Make a curved ramp to change the chest's vertical motion into horizontal.