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fractalman

Sep. 19, 2013

Under rating threshold (show) let me put it this way: two pieces of wood has, thus far, proven to be more stable than ANY other bride i've tried out thus far...for the first stretch. for some reason, it doesn't work in the 6.8 m section. O.o

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(3)

crzymdscntst

Sep. 19, 2013

Under rating threshold (show) I have decided to attempt slingshots to launch boxes and people across the level. It may be ineffective, but if it works, it should be fun.

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(13)

oogyboogawa

Sep. 19, 2013

Under rating threshold (show) I feel like it has little to do with how supported the bridge actually is, just have to figure out the physics within the game... also, I just failed a level and then without making any changes ran it again and won... a bit inconsistant...

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(10)

crzymdscntst

Sep. 19, 2013

Under rating threshold (show) These don't actually work in practice for this all the time... Physics games suck like that sometimes. http://blog.wolfram.com/images/sw/bridges2.gif

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(7)

crzymdscntst

Sep. 19, 2013

Under rating threshold (show) http://blog.wolfram.com/images/sw/bridges2.gif

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(0)

crzymdscntst

Sep. 19, 2013

Under rating threshold (show) Lets secure this wood with steel beams. Oh look, the wood just fell off.

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(1)

gotmilk3578

Sep. 19, 2013

Under rating threshold (show) great game

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(0)

Ayelis

Sep. 19, 2013

Under rating threshold (show) Wouldn't it be nice instead of having "Connector is too long" display, the game would calculate how many connectors are required to make a piece that long, and divide the connector into that many equal-sized pieces?

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(12)

crzymdscntst

Sep. 19, 2013

Under rating threshold (show) In the 40 Meter rush, you use the money you didn't spend on the main levels. You only have to get the guy across, so as long as the bridge will hold him, don't worry about tons of support beams.

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(0)

Mr_Undead

Sep. 19, 2013

Under rating threshold (show) both hard badges done, but i never play this game again. The 24 Levels was pain pure. The Challence was "easy" (if you have "unlimited" ressources because of to much money) but it was way to slow. I mean: it start with 10m and go to 15 and 20, but then 22, 24, 26... and then 30, 31, 32... it was boring and anoing building up every time the SAME Bridge just to get a little bit more to the 40m. In other words: why we cant simple choose 40m to beat on start if we have enough money? I rated the on start wit 5/5 because i love the game concept, but with all that anoing random crap it is forever down to 1/5

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(8)

quietmind

Sep. 19, 2013

Under rating threshold (show) am i the only one who draws complete satisfaction from dropping the poor guys off a cliff after a bridge fails?

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(0)

teflonasdf

Sep. 19, 2013

Under rating threshold (show) It definitely needs fast forward.

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(2)

Setsuna2112

Sep. 19, 2013

Under rating threshold (show) As others have said, it is a promising game (I like the blueprint mode!) but it needs a lot of refinement, such as more delete options, moving connecting points, and better confirmation that a piece you are trying to connect to a point is actually connecting.

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(4)

kononoko

Sep. 19, 2013

Under rating threshold (show)

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(-3)

Rihima

Sep. 19, 2013

Under rating threshold (show) The idea is good, but I can't understand how a bridge that works fine for a elephant and several boxes collapses when trying to pass the last box... worse is that there are times when a bridge works fine, you change another one and the one you didn't touched but worked suddenly doesn't work anymore.

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(2)

andy20032

Sep. 19, 2013

Under rating threshold (show) There should be a upgrade menu in later sequels with the spare money you make.

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(1)

Piggynom

Sep. 19, 2013

Under rating threshold (show) "Oh hey, you know this wooden bridge crossing an endless gap? lets all three go at once carrying heavy boxes!" proceeds to fall to death...

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(2)

iamkoolerthanu

Sep. 19, 2013

Under rating threshold (show) i dont understand how to do the elephant one he is too heavy :(

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(0)

MrParadox

Sep. 19, 2013

Under rating threshold (show) I'm sick of how there's no way to tell if anything's solid. I swear there's randomness in some of this - sometimes one connector breaks but the bridge holds, but other times the exact same design fails entirely. It kills the point.

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(4)

riverkonqueror

Sep. 19, 2013

Under rating threshold (show) It starts out okay but as many have said there is a serious issue with the way that the physics works (and I'm not sorry about complaining about this since it is clearly bungled), when the issue is flexibility and weight it makes sense to be using wood... even for the elephants and safes!?! Er... yeah... that on top of the issue of small changes taking ages to make (please let us move an end point and have the pieces adjust) and it just becomes a drudge by the time you hit half way... Overall a game that promises much but falls before it finishes... (and I'm starting to think going after badges of the day is less and less worth it - so many fail games).

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(11)

be73

Sep. 19, 2013

Under rating threshold (show) "Surely wood is perfectly fine for pushing an elephant across a gap. A SAFE OH SH** NOWS THE TIME FOR STEEL!!!"

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(3)

rocktheworld315

Sep. 19, 2013

Under rating threshold (show) Why is there no option to make a sign saying "one at a time, please"

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(14)

JCHONDA24

Sep. 19, 2013

Under rating threshold (show) I'm pretty sure we're helping these guys steal....

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(26)

mhoffer

Sep. 19, 2013

Under rating threshold (show) screw physics...........

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(1)

linaste

Sep. 19, 2013

Under rating threshold (show) They can push a god damn elephant, but you put a 20 degree slope and they can't move the damn BOX? I call bullshit.

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(136)

kaitlynkaz

Sep. 19, 2013

Under rating threshold (show) FAST FORWARD!!!!!!!!!!!!

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(6)

DraconianArmy

Sep. 19, 2013

Under rating threshold (show) Interesting game idea. Flaws in implementation. Needs a way to adjust pieces without deleting them. Also needs a way to speed up the game. Waiting for the stage to complete with multiple bridges takes too long...especially only to find out the final bridge needs work.

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(7)

Kazeto

Sep. 19, 2013

Under rating threshold (show) I think it's sort of amusing how a little daring makes it pretty easy to get the medium badge after level 4. But overall it's a nice game.

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(3)

chronicbman

Sep. 19, 2013

Under rating threshold (show) Try making the supports the same length as the bridges.

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(0)

SkuineaPig

Sep. 19, 2013

Under rating threshold (show) Cool game! I'll play this one again in future.

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(2)

Kafriel

Sep. 19, 2013

Under rating threshold (show)

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(-3)

metalslugfan6666

Sep. 19, 2013

Under rating threshold (show) Just cleared the 40m gap on a crap bridge design.

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(2)

MuseiKuriyami

Sep. 19, 2013

Under rating threshold (show) Did anyone notice that the word "improve" is spelled wrong in the help?

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(0)

Braingeyser

Sep. 19, 2013

Under rating threshold (show) Too random. I can run the boys across a bridge and have it fail one time and work the next. (Also, intolerably slow.)

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(6)

SillyGuy

Sep. 19, 2013

Under rating threshold (show) The connections established are bad. The pieces work against each other instead of joining together and supporting each other far too often. I like the idea, but the implementation needs work.

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(5)

sonicxahmedtarek

Sep. 19, 2013

Under rating threshold (show) "it seems that the bridge is so steep i cant push the box up :/ oh well i will just keep pushing"

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(6)

Mr_Undead

Sep. 19, 2013

Under rating threshold (show) im not sure whats wrong with this game, sure i tried it by myself and then checked youtube for some help, but every video dont work for Level 16 Oo. If i build the solutions exactly with every costs listet, the bridges still break before the guys run over it. Its more error then trying...

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(1)

1zach6

Sep. 19, 2013

Under rating threshold (show) Universal Solution for this game: Find a better source of funding.

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(4)

nurseC3PO

Sep. 19, 2013

Under rating threshold (show) "Not enough Funds" will be the death of us...

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(2)

TreeckoLeo

Sep. 19, 2013

Under rating threshold (show) Am I the only that has fulfilled the requirements for the badge (namely the first two) and have yet to get them?

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(2)

KaasChuig2

Sep. 19, 2013

Under rating threshold (show) As frustrating as it is, it's satisfying if you imagine the builders as the embodiment of the very physics that kill them as they fall.

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(2)

HappyAnimeniac

Sep. 19, 2013

Under rating threshold (show) I'm pretty sure the gravity is at least 2x heavier than Earth. That's the only explanation why my bridges keep breaking.

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(4)

keitter

Sep. 19, 2013

Under rating threshold (show) ok ok how do you get an elephant across but not a crate?

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(1)

smalljesse

Sep. 19, 2013

Under rating threshold (show) thank god i've already beat this game, i was dreading doing it again

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(2)

ShootingStar24

Sep. 19, 2013

Under rating threshold (show) I want a badge for dying one thousand times!

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(4)

TobiasShamtul

Sep. 19, 2013

Under rating threshold (show) If only they were smart enough to take turns.

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(10)

Kashira

Sep. 19, 2013

Under rating threshold (show) Those guys always try to roll boxes, just like Russian military. Sometimes they get stuck. Give them carts already, it's game about bridges, not about workers after all.

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(83)

TempestFox

Sep. 19, 2013

Under rating threshold (show) Why can't we use the same antigravity technology that keeps those chunks of land floating in midair?

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(68)

ishu_bagaria

Sep. 19, 2013

Under rating threshold (show) Allow us to build walks or connectors consecutively with gaps so that we don't have to change back and forth again and again and again. Building gets very tiresome. Or at least make some hotkeys to change the walks and planks so that we don't have to click on them again and again.

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(4)

jaskiniowiec135

Sep. 19, 2013

Under rating threshold (show)

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(-6)

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