Comments for Cargo Bridge

avatar for Stradivarius8457
Stradivarius8457

Apr. 19, 2010

Under rating threshold (show) Needs a fast forward

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(2443)

avatar for i_like_stuf
i_like_stuf

Jan. 18, 2012

Under rating threshold (show) Wow it's so irritating that you can't extend the connector just 0.1 metres more to make it connect.

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(34)

avatar for strayjohno
strayjohno

May. 20, 2011

Under rating threshold (show) "Time to test my bridge. Ah, it appears to have fallen into that canyon. Well, I'd better still try to walk over the gap. I probably won't die."

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(1304)

avatar for entropos
entropos

May. 16, 2010

Under rating threshold (show) It would be nice if I could modify the location of a connecting point and have the bridge parts adjust. Minor changes take quite a bit of time. Along similar lines, "delete span" would be a nice middle ground between "delete piece" and "reset level". For instance, a level which requires three distinct bridges, I'd like to be able to click to reset just one. These are small gripes though - good game.

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(1398)

avatar for Quadcentruo
Quadcentruo

May. 16, 2011

Under rating threshold (show) "This bridge looks awfully unstable." "It sure does." "Hey! I have a brilliant plan!" "Oh? What is it?" "Let's push this elephant across this unstable bridge!" "Brilliant!"

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(1143)

avatar for wickerz
wickerz

Apr. 30, 2010

Under rating threshold (show) Gogo fast forward button !

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(1336)

avatar for linaste
linaste

Sep. 19, 2013

Under rating threshold (show) They can push a god damn elephant, but you put a 20 degree slope and they can't move the damn BOX? I call bullshit.

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(123)

avatar for TempestFox
TempestFox

Sep. 19, 2013

Under rating threshold (show) Why can't we use the same antigravity technology that keeps those chunks of land floating in midair?

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(62)

avatar for Kashira
Kashira

Sep. 19, 2013

Under rating threshold (show) Those guys always try to roll boxes, just like Russian military. Sometimes they get stuck. Give them carts already, it's game about bridges, not about workers after all.

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(75)

avatar for superdork
superdork

Sep. 20, 2013

Under rating threshold (show) It's a bit annoying to have to rebuild the exact same bridge again and again for the challenge mode. If we can't set the length of the gap directly, can we at least save constant structural pieces to use later? Idk if this was implemented in later sequels

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(14)

avatar for stuff222
stuff222

Aug. 31, 2012

Under rating threshold (show) strong looking bridge with a crate going by- *snap* *crash!!!* weak looking bridge with an elephant going by- HURRAY!!! WE MADE IT!!!

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(14)

avatar for Kokori9
Kokori9

Jan. 18, 2012

Under rating threshold (show) My bridge broke and the guy was staying alive by walking into the canyon wall xD

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(14)

avatar for Arbiter27
Arbiter27

Jan. 18, 2012

Under rating threshold (show) The tutorial is terrible. It basically just says click things to make a bride. There should be an example of how to build your first bridge.

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(36)

avatar for k0raki
k0raki

Jan. 18, 2012

Under rating threshold (show) For future games would be nice to be able to move a spot with all its links around..

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(13)

avatar for crzymdscntst
crzymdscntst

Sep. 19, 2013

Under rating threshold (show) These don't actually work in practice for this all the time... Physics games suck like that sometimes. http://blog.wolfram.com/images/sw/bridges2.gif

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(6)

avatar for Snaks
Snaks

Jan. 18, 2012

Under rating threshold (show) My workers can't climb the slopes. Pretty big fail that my bridge has to be re-designed for such a silly reason. FFWD button is a must.

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(12)

avatar for headacher
headacher

Jun. 22, 2011

Under rating threshold (show) This game teaches a valuable life lesson: it doesn't matter if all your workers die in the process, as long as you get some cargo over a bridge.

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(12)

avatar for bd648
bd648

May. 3, 2010

Under rating threshold (show) i suggest that there be a way to see stress on the different parts of a bridge before testing it.

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(466)

avatar for IAmEarthy
IAmEarthy

Feb. 6, 2013

Under rating threshold (show) the challenge gets a bit tedious, possible skip to length "x" option because working through the twenties and thirties is pretty boring

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(11)

avatar for DarkKnight001
DarkKnight001

Mar. 24, 2011

Under rating threshold (show) plz add a fastfoward button

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(11)

avatar for LordBucket
LordBucket

Sep. 14, 2010

Under rating threshold (show) There seems to be very little relationship between how much a bridge is reinforced and how sturdy it is. It seems more about minimizing flex. If a bridge can move, it's probably going to break regardless of how well it's supported.

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(11)

avatar for Roshka122
Roshka122

Sep. 19, 2013

Under rating threshold (show) Scumbag bridge: I'm gonna wait until your last guy is pushing the last box over me. Then I'm gonna snap and you're gonna lose.

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(20)

avatar for soulblade7
soulblade7

May. 20, 2011

Under rating threshold (show) "We must build a bridge that can whitstand the weight of three elephants at once." "Here's 1,000$ and some wooden bridge pieces" -Moments later- *CRASH!* *AAAAH!* "Guess we shouldn't have done those budget cuts..."

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(39)

avatar for captianplanet26
captianplanet26

Jan. 18, 2012

Under rating threshold (show) all about triangles

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(10)

avatar for Sutnel
Sutnel

Jan. 18, 2012

Under rating threshold (show) Building wood walks between connectors in the ground helps for supporting that end of the bridge. + this comment so others can see

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(10)

avatar for stevie2000
stevie2000

Aug. 16, 2013

Under rating threshold (show) taking an elephant across a foot thick wooden board? No problem.

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(7)

avatar for crzymdscntst
crzymdscntst

Sep. 19, 2013

Under rating threshold (show) I have decided to attempt slingshots to launch boxes and people across the level. It may be ineffective, but if it works, it should be fun.

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(9)

avatar for SamXXX
SamXXX

Sep. 19, 2013

Under rating threshold (show) This game is actually very true to actual bridge building: "Should we prioritise safety?" "Nah, let's just build as cjeap as possible".

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(5)

avatar for rocktheworld315
rocktheworld315

Sep. 19, 2013

Under rating threshold (show) Why is there no option to make a sign saying "one at a time, please"

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(9)

avatar for sonicxahmedtarek
sonicxahmedtarek

Sep. 19, 2013

Under rating threshold (show) "it seems that the bridge is so steep i cant push the box up :/ oh well i will just keep pushing"

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(5)

avatar for riverkonqueror
riverkonqueror

Sep. 19, 2013

Under rating threshold (show) It starts out okay but as many have said there is a serious issue with the way that the physics works (and I'm not sorry about complaining about this since it is clearly bungled), when the issue is flexibility and weight it makes sense to be using wood... even for the elephants and safes!?! Er... yeah... that on top of the issue of small changes taking ages to make (please let us move an end point and have the pieces adjust) and it just becomes a drudge by the time you hit half way... Overall a game that promises much but falls before it finishes... (and I'm starting to think going after badges of the day is less and less worth it - so many fail games).

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(9)

avatar for Dottoman
Dottoman

Sep. 19, 2013

Under rating threshold (show) Glad I watch so much of the science channel! Triangles!

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(5)

avatar for bakkart
bakkart

Sep. 12, 2014

Under rating threshold (show) I'd kind of like to see how I'd do on a 50m or 60m gap in Challenge, but the micro-steps to get there would be excruciating. It was boring enough to get to 40m.

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(6)

avatar for xxmonkey321xx
xxmonkey321xx

Mar. 28, 2011

Under rating threshold (show) This is singlehandedly the most frustrating game I've ever played. The dude gets stuck on the stupidest things :|

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(53)

avatar for JCHONDA24
JCHONDA24

Sep. 19, 2013

Under rating threshold (show) I'm pretty sure we're helping these guys steal....

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(21)

avatar for oogyboogawa
oogyboogawa

Sep. 19, 2013

Under rating threshold (show) I feel like it has little to do with how supported the bridge actually is, just have to figure out the physics within the game... also, I just failed a level and then without making any changes ran it again and won... a bit inconsistant...

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(8)

avatar for kaitlynkaz
kaitlynkaz

Sep. 19, 2013

Under rating threshold (show) FAST FORWARD!!!!!!!!!!!!

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(6)

avatar for TobiasShamtul
TobiasShamtul

Sep. 19, 2013

Under rating threshold (show) If only they were smart enough to take turns.

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(8)

avatar for imr09
imr09

Aug. 10, 2010

Under rating threshold (show) press the button delete on ur keyboard to delete easily and straight away vote up 4 evryone 2 see this plz. Hope i helped:D.

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(286)

avatar for Francarf
Francarf

Dec. 8, 2013

Under rating threshold (show) Ok, so did you order 10 elephants and 45 boxes? Don't worry, we got this. Let's go to some one dimensional high floating islands ten meters wide and build bridges between them because this is clearly the easiest and cheaper way to do it.

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(7)

avatar for elac
elac

Sep. 11, 2011

Under rating threshold (show) I named the three guys Pablo, Samuel, and Michael.

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(7)

avatar for braintrouble
braintrouble

May. 16, 2011

Under rating threshold (show) So I have a bridge that works and bridge that doesn't i fix the one that doesn't and then my working bridge no longer works.....

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(7)

avatar for earoberts_wa
earoberts_wa

Jan. 20, 2014

Under rating threshold (show) needs a sandbox mode!!!!

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(6)

avatar for 1zach6
1zach6

Sep. 19, 2013

Under rating threshold (show) Universal Solution for this game: Find a better source of funding.

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(4)

avatar for ishu_bagaria
ishu_bagaria

Sep. 19, 2013

Under rating threshold (show) Allow us to build walks or connectors consecutively with gaps so that we don't have to change back and forth again and again and again. Building gets very tiresome. Or at least make some hotkeys to change the walks and planks so that we don't have to click on them again and again.

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(4)

avatar for essiw
essiw

Sep. 19, 2013

Under rating threshold (show) Does anyone else have a problem with getting the badges?

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(4)

avatar for SillyGuy
SillyGuy

Sep. 19, 2013

Under rating threshold (show) The connections established are bad. The pieces work against each other instead of joining together and supporting each other far too often. I like the idea, but the implementation needs work.

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(4)

avatar for ShootingStar24
ShootingStar24

Sep. 19, 2013

Under rating threshold (show) I want a badge for dying one thousand times!

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(4)

avatar for Ayelis
Ayelis

Sep. 19, 2013

Under rating threshold (show) Wouldn't it be nice instead of having "Connector is too long" display, the game would calculate how many connectors are required to make a piece that long, and divide the connector into that many equal-sized pieces?

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(6)

avatar for awm17
awm17

Sep. 22, 2013

Under rating threshold (show) The game needs a slow motion to see where the failure was, or even better better yet a display mode similar to the FEA (finite element analysis) of CAD tools. Having data on the stresses and deformation (say right when the bridge fails) in the members would be great. And since I assume the simulation algorithm has this data internally, it should be really easy to display.

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(4)

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