Comments for Cargo Bridge

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daexion

Jan. 14, 2016

Under rating threshold (show) A fast forward button would have been nice....or make them move faster than the speed of "Oh, you wanted this done today???" and they should be able to get past inclines included in the game without taking forever.

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(141)

kauzu1

Jan. 14, 2016

Under rating threshold (show) How refreshing, a physics game that has no grasp of physics.

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(91)

Balbanes

Jan. 14, 2016

Under rating threshold (show) Wow, this game needs some serious fixing; it makes the definition of insanity null and void: doing the same thing over and over and expecting different results. Well, guess what? I'm using the exact same bridge 2 or 3 or 4 times over and getting different results almost every time. <:(

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(136)

Stradivarius8457

Apr. 19, 2010

Under rating threshold (show) Needs a fast forward

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(2938)

WatcherGuardian

Jan. 14, 2016

Under rating threshold (show) .......is it bad I purposely made bad bridges just to hear them scream as they fall to their death?

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(15)

strayjohno

May. 20, 2011

Under rating threshold (show) "Time to test my bridge. Ah, it appears to have fallen into that canyon. Well, I'd better still try to walk over the gap. I probably won't die."

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(1718)

entropos

May. 16, 2010

Under rating threshold (show) It would be nice if I could modify the location of a connecting point and have the bridge parts adjust. Minor changes take quite a bit of time. Along similar lines, "delete span" would be a nice middle ground between "delete piece" and "reset level". For instance, a level which requires three distinct bridges, I'd like to be able to click to reset just one. These are small gripes though - good game.

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(1696)

Quadcentruo

May. 16, 2011

Under rating threshold (show) "This bridge looks awfully unstable." "It sure does." "Hey! I have a brilliant plan!" "Oh? What is it?" "Let's push this elephant across this unstable bridge!" "Brilliant!"

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(1429)

Balbanes

Jan. 14, 2016

Under rating threshold (show) Hmph, guess I gotta give those guys in real life urban development a lot more credit for being able to make huge things that hold massive weight. Cuz if they used my trial and error methods like in this game, there would be a separate graveyard solely for urban construction accidental deaths.

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(22)

brm9

Jan. 14, 2016

Under rating threshold (show) Am I the only one who, even after my bridge falls, keeps on playing the level to hear the screams of my falling workers?

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(8)

wickerz

Apr. 30, 2010

Under rating threshold (show) Gogo fast forward button !

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(1543)

Arbiter27

Jan. 18, 2012

Under rating threshold (show) The tutorial is terrible. It basically just says click things to make a bride. There should be an example of how to build your first bridge.

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(46)

linaste

Sep. 19, 2013

Under rating threshold (show) They can push a god damn elephant, but you put a 20 degree slope and they can't move the damn BOX? I call bullshit.

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(129)

k0raki

Jan. 18, 2012

Under rating threshold (show) For future games would be nice to be able to move a spot with all its links around..

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(17)

TempestFox

Sep. 19, 2013

Under rating threshold (show) Why can't we use the same antigravity technology that keeps those chunks of land floating in midair?

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(66)

sVennsken

Jan. 13, 2016

Under rating threshold (show) I'm failing at level 2. Help xD

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(7)

Waddleduck

Jan. 13, 2016

Under rating threshold (show) Everyone knows the golden rule of bridge building: Bridge not sturdy enough? Add more triangles.

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(7)

keno1010

Dec. 25, 2014

Under rating threshold (show) For my Kongregatians stuck on the second level; the way to win saving the most money is to simply make the bridge like a little mountain. Two sticks is all you need per gap, a flatter version of /\. Happy gaming!

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(13)

Kashira

Sep. 19, 2013

Under rating threshold (show) Those guys always try to roll boxes, just like Russian military. Sometimes they get stuck. Give them carts already, it's game about bridges, not about workers after all.

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(80)

superdork

Sep. 20, 2013

Under rating threshold (show) It's a bit annoying to have to rebuild the exact same bridge again and again for the challenge mode. If we can't set the length of the gap directly, can we at least save constant structural pieces to use later? Idk if this was implemented in later sequels

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(15)

stuff222

Aug. 31, 2012

Under rating threshold (show) strong looking bridge with a crate going by- *snap* *crash!!!* weak looking bridge with an elephant going by- HURRAY!!! WE MADE IT!!!

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(15)

i_like_stuf

Jan. 18, 2012

Under rating threshold (show) Wow it's so irritating that you can't extend the connector just 0.1 metres more to make it connect.

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(56)

Kokori9

Jan. 18, 2012

Under rating threshold (show) My bridge broke and the guy was staying alive by walking into the canyon wall xD

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(14)

headacher

Jun. 22, 2011

Under rating threshold (show) This game teaches a valuable life lesson: it doesn't matter if all your workers die in the process, as long as you get some cargo over a bridge.

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(14)

Ayelis

Sep. 19, 2013

Under rating threshold (show) Wouldn't it be nice instead of having "Connector is too long" display, the game would calculate how many connectors are required to make a piece that long, and divide the connector into that many equal-sized pieces?

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(13)

Snaks

Jan. 18, 2012

Under rating threshold (show) My workers can't climb the slopes. Pretty big fail that my bridge has to be re-designed for such a silly reason. FFWD button is a must.

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(13)

g8k0ng

Jan. 14, 2016

Under rating threshold (show) Agree on the fast forward button.

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(6)

TaitandKevin

Jan. 14, 2016

Under rating threshold (show) dont you just hate it when one of the crates get stuck ON A PERFECT SLOPE

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(6)

riverkonqueror

Sep. 19, 2013

Under rating threshold (show) It starts out okay but as many have said there is a serious issue with the way that the physics works (and I'm not sorry about complaining about this since it is clearly bungled), when the issue is flexibility and weight it makes sense to be using wood... even for the elephants and safes!?! Er... yeah... that on top of the issue of small changes taking ages to make (please let us move an end point and have the pieces adjust) and it just becomes a drudge by the time you hit half way... Overall a game that promises much but falls before it finishes... (and I'm starting to think going after badges of the day is less and less worth it - so many fail games).

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(12)

LordBucket

Sep. 14, 2010

Under rating threshold (show) There seems to be very little relationship between how much a bridge is reinforced and how sturdy it is. It seems more about minimizing flex. If a bridge can move, it's probably going to break regardless of how well it's supported.

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(12)

bd648

May. 3, 2010

Under rating threshold (show) i suggest that there be a way to see stress on the different parts of a bridge before testing it.

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(473)

crzymdscntst

Sep. 19, 2013

Under rating threshold (show) I have decided to attempt slingshots to launch boxes and people across the level. It may be ineffective, but if it works, it should be fun.

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(11)

IAmEarthy

Feb. 6, 2013

Under rating threshold (show) the challenge gets a bit tedious, possible skip to length "x" option because working through the twenties and thirties is pretty boring

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(11)

Sutnel

Jan. 18, 2012

Under rating threshold (show) Building wood walks between connectors in the ground helps for supporting that end of the bridge. + this comment so others can see

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(11)

DarkKnight001

Mar. 24, 2011

Under rating threshold (show) plz add a fastfoward button

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(11)

soulblade7

May. 20, 2011

Under rating threshold (show) "We must build a bridge that can whitstand the weight of three elephants at once." "Here's 1,000$ and some wooden bridge pieces" -Moments later- *CRASH!* *AAAAH!* "Guess we shouldn't have done those budget cuts..."

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(40)

Roshka122

Sep. 19, 2013

Under rating threshold (show) Scumbag bridge: I'm gonna wait until your last guy is pushing the last box over me. Then I'm gonna snap and you're gonna lose.

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(20)

rocktheworld315

Sep. 19, 2013

Under rating threshold (show) Why is there no option to make a sign saying "one at a time, please"

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(10)

captianplanet26

Jan. 18, 2012

Under rating threshold (show) all about triangles

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(10)

stevie2000

Aug. 16, 2013

Under rating threshold (show) taking an elephant across a foot thick wooden board? No problem.

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(7)

JCHONDA24

Sep. 19, 2013

Under rating threshold (show) I'm pretty sure we're helping these guys steal....

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(24)

Joshiki_r

Jan. 14, 2016

Under rating threshold (show) so.....apparently square objects roll.....and easily. also, never in my life have i seen an elephant roll over

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(5)

lollolilol

Jan. 14, 2016

Under rating threshold (show) black magic? http://imgur.com/a/GWDZD the left crate just passing through the wood... often happend again even after rebuilding

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(5)

SnafuBE

Jan. 14, 2016

Under rating threshold (show) A move point feature would be a good idea too.

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(5)

sonicxahmedtarek

Sep. 19, 2013

Under rating threshold (show) "it seems that the bridge is so steep i cant push the box up :/ oh well i will just keep pushing"

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(5)

imperator83

Jan. 11, 2016

Under rating threshold (show) love so much when end a level and everyone clap me ^_^ awww such a good job i did

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(5)

oogyboogawa

Sep. 19, 2013

Under rating threshold (show) I feel like it has little to do with how supported the bridge actually is, just have to figure out the physics within the game... also, I just failed a level and then without making any changes ran it again and won... a bit inconsistant...

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(9)

TobiasShamtul

Sep. 19, 2013

Under rating threshold (show) If only they were smart enough to take turns.

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(9)

Dottoman

Sep. 19, 2013

Under rating threshold (show) Glad I watch so much of the science channel! Triangles!

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(5)

xxmonkey321xx

Mar. 28, 2011

Under rating threshold (show) This is singlehandedly the most frustrating game I've ever played. The dude gets stuck on the stupidest things :|

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(55)

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