Comments for Cargo Bridge

avatar for marmaladejackson
marmaladejackson

Apr. 14, 2014

Under rating threshold (show) Interestingly, three guys rolling a box and an elephant across a bridge has no effect, but walking across for that fourth box causes the bridge to give out.

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(1)

avatar for trixieholly
trixieholly

Apr. 9, 2014

Under rating threshold (show) This is awsome! :D I now love this game! My first time i played Is...... RIGHT NOW! :) :D

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(0)

avatar for 192837465012637
192837465012637

Mar. 27, 2014

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(-7)

avatar for 192837465012637
192837465012637

Mar. 27, 2014

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(-7)

avatar for FarmerNazi
FarmerNazi

Feb. 25, 2014

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(-7)

avatar for Wolfflow500
Wolfflow500

Feb. 21, 2014

Under rating threshold (show) Frustrating game until you get the hang of it. By the time I was done challenge mode was a cakewalk. Did it in 20 minutes. I think I'll take a break from the sequel for a while though. Too much raging during the campaign.

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(1)

avatar for kakashi11bandit
kakashi11bandit

Feb. 9, 2014

Under rating threshold (show) The lesson from this is i would be a terrible bridge designer

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(4)

avatar for earoberts_wa
earoberts_wa

Jan. 20, 2014

Under rating threshold (show) needs a sandbox mode!!!!

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(6)

avatar for vin111
vin111

Jan. 14, 2014

Under rating threshold (show) I find that for every level, even spaced walkways with an upside down 'v' above every one, then joined across the top works best. I was a little disappointed as it worked for almost every level..

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(4)

avatar for JayArS2
JayArS2

Dec. 25, 2013

Under rating threshold (show)

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(-14)

avatar for littleboo
littleboo

Dec. 22, 2013

Under rating threshold (show) this needs a save button.. I keep losing my progress!! very frustrating!

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(2)

avatar for miminel
miminel

Dec. 15, 2013

Under rating threshold (show) It's to hard for me

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(2)

avatar for coffee_46
coffee_46

Dec. 10, 2013

Under rating threshold (show) This game would have been so much better if the money given for the level wasn't limited, but instead a passing budget was given. Then I would be able to build elaborate constructions to slowly kill off the workers...

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(3)

avatar for Francarf
Francarf

Dec. 8, 2013

Under rating threshold (show) Ok, so did you order 10 elephants and 45 boxes? Don't worry, we got this. Let's go to some one dimensional high floating islands ten meters wide and build bridges between them because this is clearly the easiest and cheaper way to do it.

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(6)

avatar for tinyitsybitsy
tinyitsybitsy

Nov. 23, 2013

Under rating threshold (show) level two. three guys get boxes, somehow, first 2 fall, other one survives

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(4)

avatar for Utility
Utility

Nov. 17, 2013

Under rating threshold (show) "the bridge broke! better keep on going"

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(6)

avatar for KuDaora
KuDaora

Nov. 16, 2013

Under rating threshold (show) Am I the only one who purposely made the bridge fail just so I could watch them waddling+falling cutely?

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(1)

avatar for awesome_guy949
awesome_guy949

Nov. 10, 2013

Under rating threshold (show) lol my bridge can handle a elephant bot not a box??!!

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(3)

avatar for klaboss
klaboss

Nov. 7, 2013

Under rating threshold (show) umm...i have a Venturian pic although this game is cool

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(0)

avatar for wjyg
wjyg

Nov. 1, 2013

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(-4)

avatar for pointlesspuppy
pointlesspuppy

Oct. 31, 2013

Under rating threshold (show) "Wow, this elephant is really making the bridge shake! Lets try to push another one over at the exact same time! It'll probably be fine!"

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(2)

avatar for del3841416
del3841416

Oct. 25, 2013

Under rating threshold (show) It's very hard . . _

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(0)

avatar for petebuc9
petebuc9

Oct. 14, 2013

Under rating threshold (show) When the challenge bridge started increasing a meter at a time I was ready to scream. What kind of stupid badge requires me to make the exact same bridge over and over again?

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(4)

avatar for GmT8
GmT8

Oct. 14, 2013

Under rating threshold (show) so hard -.-

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(1)

avatar for Robrocker95
Robrocker95

Sep. 30, 2013

Under rating threshold (show) whats a god solition 4 lv 22?

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(-1)

avatar for squiddoodle
squiddoodle

Sep. 29, 2013

Under rating threshold (show) i wonder who went through all the hard work to PUT THE BOXES OVER THE DITCHES

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(1)

avatar for kanmudhog
kanmudhog

Sep. 25, 2013

Under rating threshold (show) I built a prfectly triangulated structure easily capable of supporting it's own weight and more, click the go button and it crumbles, wtf !

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(3)

avatar for kridoron
kridoron

Sep. 25, 2013

Under rating threshold (show) cool game

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(0)

avatar for awm17
awm17

Sep. 22, 2013

Under rating threshold (show) The game needs a slow motion to see where the failure was, or even better better yet a display mode similar to the FEA (finite element analysis) of CAD tools. Having data on the stresses and deformation (say right when the bridge fails) in the members would be great. And since I assume the simulation algorithm has this data internally, it should be really easy to display.

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(4)

avatar for R_Soul
R_Soul

Sep. 21, 2013

Under rating threshold (show) If each of them can move an elephant alone, why not weight lift for a living?

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(0)

avatar for superdork
superdork

Sep. 20, 2013

Under rating threshold (show) It's a bit annoying to have to rebuild the exact same bridge again and again for the challenge mode. If we can't set the length of the gap directly, can we at least save constant structural pieces to use later? Idk if this was implemented in later sequels

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(14)

avatar for Dottoman
Dottoman

Sep. 19, 2013

Under rating threshold (show) Glad I watch so much of the science channel! Triangles!

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(5)

avatar for fractalman
fractalman

Sep. 19, 2013

Under rating threshold (show) let me put it this way: two pieces of wood has, thus far, proven to be more stable than ANY other bride i've tried out thus far...for the first stretch. for some reason, it doesn't work in the 6.8 m section. O.o

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(3)

avatar for crzymdscntst
crzymdscntst

Sep. 19, 2013

Under rating threshold (show) I have decided to attempt slingshots to launch boxes and people across the level. It may be ineffective, but if it works, it should be fun.

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(9)

avatar for oogyboogawa
oogyboogawa

Sep. 19, 2013

Under rating threshold (show) I feel like it has little to do with how supported the bridge actually is, just have to figure out the physics within the game... also, I just failed a level and then without making any changes ran it again and won... a bit inconsistant...

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(8)

avatar for crzymdscntst
crzymdscntst

Sep. 19, 2013

Under rating threshold (show) These don't actually work in practice for this all the time... Physics games suck like that sometimes. http://blog.wolfram.com/images/sw/bridges2.gif

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(6)

avatar for crzymdscntst
crzymdscntst

Sep. 19, 2013

Under rating threshold (show) http://blog.wolfram.com/images/sw/bridges2.gif

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(0)

avatar for crzymdscntst
crzymdscntst

Sep. 19, 2013

Under rating threshold (show) Lets secure this wood with steel beams. Oh look, the wood just fell off.

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(1)

avatar for gotmilk3578
gotmilk3578

Sep. 19, 2013

Under rating threshold (show) great game

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(0)

avatar for Ayelis
Ayelis

Sep. 19, 2013

Under rating threshold (show) Wouldn't it be nice instead of having "Connector is too long" display, the game would calculate how many connectors are required to make a piece that long, and divide the connector into that many equal-sized pieces?

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(6)

avatar for crzymdscntst
crzymdscntst

Sep. 19, 2013

Under rating threshold (show) In the 40 Meter rush, you use the money you didn't spend on the main levels. You only have to get the guy across, so as long as the bridge will hold him, don't worry about tons of support beams.

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(0)

avatar for Mr_Undead
Mr_Undead

Sep. 19, 2013

Under rating threshold (show) both hard badges done, but i never play this game again. The 24 Levels was pain pure. The Challence was "easy" (if you have "unlimited" ressources because of to much money) but it was way to slow. I mean: it start with 10m and go to 15 and 20, but then 22, 24, 26... and then 30, 31, 32... it was boring and anoing building up every time the SAME Bridge just to get a little bit more to the 40m. In other words: why we cant simple choose 40m to beat on start if we have enough money? I rated the on start wit 5/5 because i love the game concept, but with all that anoing random crap it is forever down to 1/5

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(7)

avatar for quietmind
quietmind

Sep. 19, 2013

Under rating threshold (show) am i the only one who draws complete satisfaction from dropping the poor guys off a cliff after a bridge fails?

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(0)

avatar for teflonasdf
teflonasdf

Sep. 19, 2013

Under rating threshold (show) It definitely needs fast forward.

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(2)

avatar for Setsuna2112
Setsuna2112

Sep. 19, 2013

Under rating threshold (show) As others have said, it is a promising game (I like the blueprint mode!) but it needs a lot of refinement, such as more delete options, moving connecting points, and better confirmation that a piece you are trying to connect to a point is actually connecting.

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(4)

avatar for kononoko
kononoko

Sep. 19, 2013

Under rating threshold (show)

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(-3)

avatar for Rihima
Rihima

Sep. 19, 2013

Under rating threshold (show) The idea is good, but I can't understand how a bridge that works fine for a elephant and several boxes collapses when trying to pass the last box... worse is that there are times when a bridge works fine, you change another one and the one you didn't touched but worked suddenly doesn't work anymore.

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(2)

avatar for andy20032
andy20032

Sep. 19, 2013

Under rating threshold (show) There should be a upgrade menu in later sequels with the spare money you make.

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(1)

avatar for Piggynom
Piggynom

Sep. 19, 2013

Under rating threshold (show) "Oh hey, you know this wooden bridge crossing an endless gap? lets all three go at once carrying heavy boxes!" proceeds to fall to death...

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(2)

avatar for iamkoolerthanu
iamkoolerthanu

Sep. 19, 2013

Under rating threshold (show) i dont understand how to do the elephant one he is too heavy :(

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(0)

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