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I must ask, what's the point of training when you can just hire better pilot? And money is hardly an issue if you are saying it's cheaper, if you just fight everyday instead of waste time training, you will be in the green for good.
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Fun, but the whole training aspect is worthless. You can buy a new pilot every few days with a higher level and higher skills. Thus training = crap.
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I liked it a lot, and just to add too what others already said; it feels a bit strange that it takes 1 day to repair 5% as well as 50%
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auto-target should stick when chosen and should hold onto the order given. at the very beginning, it doesn't make sense to buy equipment that is the exact same as what you've already been given, except to waste money. why have a rider when you can buy a better rider almost instantly? just little things that are necessary to make a great game. on its way though.
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you can just easily win battles, and they take too long. Need to see how long till next match. Not everything is intuitive, didn't know that the blue bar indicated a full month right away. You measure things in weeks, but that isn't how long things take in game. idk how long training takes or how long matches are. It doesn't seem to be in a week. good idea, not implemented in the most logical fashion, 3/5 (liked it)
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Why does the first rider suck so bad? I levelled him up to see if he got better but he always sucks :(
Also the weapons are way unbalanced. Those with smaller energy cost are always better regardless of type.
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for some reason i cant hit the targets for the attack training at all. it's not that i'm crap. it's that even when they're full, i am spamming the button on them exactly right but nothing.
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i'm not sure about all this... i always shoot in the head, i always win... never lose a single match ??? don't know if my game is buggy
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Bug - Enemy took malfunction damage while trying to perform an attack. He ran out of hp and died, and game froze at that point.
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Found a bug: At grade D, the FW bots (green) are able to thrown shurikens for ½ a bar at the start, until they use a different weapon.
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I noticed if you replace your mechanics it wont update the total time to repair until you complete another day. Mechanics seem to gain experience too slowly for upgrades to be worth while. Could you also add some sort of prompt to show when they need upgrading
Can you add a way to see how long is left on your sponsor and could you put some maths on the weapons that add status effects (e.g. on attack down, 5% reduced damage 10 seconds remaining)
Great game though :)
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To follow comments about the low reward money making it difficult to upgrade your bot, there is a similar issue with the upgrades system of the training facilities... At lvl1, you pay 2TP to gain +1/+2. At lvl2, you pay 4TP to gain +2/+3. Okay, you gain 1 day also but you've spent at lot of money (1000$) for this...
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great game, easy to understand and fun to play, i really liked it. Also I found a bug, if you charge while your enemy is charging he will stay where he is and after your charge you'll initial position will be a bit back (depending on where the enemy is standing)
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It's very hard to build an upgraded machine after winning a tournament. All the new enemies you encounter are very tough when your machine is still a lower rank. Maybe increase the prize money from the tourney so building up is a little easier?
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The Counterattack bot feature has a bug. If a bot is reduced to 0HP, rather than dying, the bot continues to live with 9 HP, but cannot complete its attack. This caused the championship fight to hang on me, when I would have otherwise have succeeded in taking the match. Please fix. Thank you!
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tutorial can easily be broken, when it said to exit the shop via the highlighted 'X' opted to just click on the outside of the shop panel, which does the same thing yet will ignore the tutorial conditions... had to restart for that profile slot, i know its my fault that the tutorial locked out. Yet these are things that should be looked into.. Simple things like this could be responsible for over cache amounts per flash usage session. Interesting genre, not sure if it would be much in the way for a sequel... unless provide different locations from which to fight non-mech enemies 3/5