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repetitive... and it seems the timing for the running jumps needs to be more precise then my tired brain can manage... i might try it some other time when i'm rested... maybe
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So, the only guy in the factory who isn't in the Party Room is you... Does that mean that you're the jerk who hit the "Don't Push" button, and now has the excuse of "saving everyone" to play with his paint gun?
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I have a glitch... Umm I kinda started level 23 A and I was stuck in a box out of the map, so I restarted and now Im infinetely falling and I cant see the menu and myself
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Gets really repeatitive after couple of stages. The idea is good, reminds me of Portals, but the execution lacks depth and twists to keep the player interested.
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Bug Report: at lvl 14-underground seems like my paintgun broke. On the ground there are only "drops" of paint instead of painted floor. Water drops stays too. It doesn't work as painted. This have to be a bug, becouse I can't pass now.
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hey guys i completeted the game so quick like 5 secs intro vid straight to last cutscene i think it might be a gulich
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This is the puzzle only platforming game that I actually played though; mainly because it wasn't extremely boring and hard like the rest of them. 4/5
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am I the only one who feels like peeing all over the place when using the orange paint?
nice game, "not over-complicated" premise (:P), good graphics. controls could be just a little bit more precise though, but I'm not saying they are bad now ;) 4/5
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Looks like a lot of fun, and I'm seriously not knocking it, but red/green color blindness is the most common form of color blindness. That includes me, and I'm bit confused when I play. Sadly, I'm at a big disadvantage for a fully color based game.
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Alright, the boys back at the lab told me I shouldn't have given you unlimited paint, and should have planted bonuses in tough-to-reach places. They also told me to stop making these pre-recorded messages, which reminds me to make more pre-recorded messages! I pay the bills around here and I can give my employees unlimited paint all darn day!
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Up to level 13, and I realized that this is just more of the same. It needs some new tricks, something new to make it interesting.
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is there any relevance to having to "collect" and "dump" the paint at the start and end of each level other than to waste time?
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Rips of Portal 2, which is fine as the mechanic works very well, but any chance of using the same colours as P2 for the paint as the colour association is easier to make for me and other players Im sure. 5/5
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@DisplacedAvenger clearly inspired by Tag: The Power of Paint, which in turn influenced (directly) Portal 2 Gel. 5/5 regardless.