Rules:
1. Any live cell with fewer than two live neighbours dies, as if by loneliness.
2. Any live cell with more than three live neighbours dies, as if by overcrowding.
3. Any live cell with two or three live neighbours lives, unchanged, to the next generation.
4. Any dead cell with exactly three live neighbours comes to life.
The Game of Life is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is the best-known example of a cellular automaton.
More info at http://en.wikipedia.org/wiki/Conway’s_Game_of_Life
You can create really interesting patterns or search them with Google.
Click on a death cell to give life to it, click on a live cell to kill it. Drag over death cells to give them life, drag over live cells to kill them. Click on Step to go one generation further, Start to go on in automatic, Stop to pause, Clear to kill all the cells, Random to give life to random cells.
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hotdrpepper
Aug. 21, 2008
- # -32 -29
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chesterlt
Jul. 12, 2008
- sehr interessant !!!
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Griffin999
Oct. 13, 2007
- i have maneged 2 find 2 formations that move in a straight line and kill everything thay touch
army!!!
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valkyrie
Sep. 05, 2007
- Something like Minesweeper?
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locos
Aug. 07, 2007
- I don't know why but seems that it lags more when you move the mouse on the stage.
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Ketchupyoshi
Aug. 07, 2007
- Hmm... I remember having something like this on my old comp a few years ago... great re-make of it! Just fix some of the lag issues.
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locos
Aug. 05, 2007
- I know it lags and it's too slow. I've read something about a faster algorithm(http://en.wikipedia.org/wiki/Hashlife) but I didn't understand how it works.
The algorithm that I used is explained here (http://www.secoh.ru/msx/life-algorithm.html) . Mine is little different because I didn't use the second array.
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Quin0716
Aug. 05, 2007
- John Conway's "Symetery Land" is equally absurd...
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Quin0716
Aug. 05, 2007
- Damn you John Conway!!!
Gah, what a wierd mathematician...
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lastpunkgod
Aug. 05, 2007
- It works, but it's not very interesting. 2/5.
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