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The game doesn't really add anything that hasn't been done before besides the 2.5D graphics. Kind of dissapointing really, but not a terrible game.
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I would just like the people who complain about it being "another" launch game, is there are a subset of people who actually actively look for launch games. This one has the best theme of all launch games.
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Oh god, another launch game. Listen, if you want to make a launch game that's fine, but you have to improve on the concept. That's what Burrito Bison did well. For one, in this game there's no real sense of speed in my opinion, and also there's no animation difference between hitting the ground and hitting a creature. The 2.5D graphics would be cool, but they need to be less basic. There aren't any real statistics on the UI, even speed is an arbitrary meter wit no numbers. WHY? Many of the upgrades feel arbitrary, and since the distance meter keeps changing there isn't much of a sense of accomplishment. Also this game spends way to long in what feels like the basic stage of being near the ground and dying if you don't hit something twice in a row.
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I wish the glider has cupcakes trailing upwards instead of just straight ahead so I could get height as well as speed bonuses :)
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I think you might have a bug or two to work out. Fully upgraded, moving at max speed, encounter last Biscuithead in Free Play mode, hit him dead center, then go sliding into the ground until I lose all my speed...This has happened four times in a row now; totally killed my desire to try for a high score...
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Overall, a fun game. In many ways it feels a little TOO similar to Burrito Bison (I know that launch games are bound to have some similarities, but this game has several of the exact same mechanics introduced by BB). The "rocket slam" is a direct copy and the "upgrade frequency of different encounters" feature is a tad too similar as well. That said, it has a nice feel of its own. The "spin the wheel" upgrade bit was neat and the music and art style of the game was great. 4/5 :)
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This game is pure fun,but the shark could use a gauge or something so than I won't activate rocket every time i escape.
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Shark: Keep clicking. UFO: Click when the circles overlap. Plane: Just click and hold the mouse button until it's done. Rocket Badger: Click when the Rocket guy in front (NOT Rocket Panda) is near the targets. Glider: Click to make glider fly up; steer the glider (NOT Rocket Panda) into the cakes. Balloon: Wait until you see the green '!' prompt to the right, then click. Rocket: Just click and hold the mouse button until it's done. Trolley: Click whenever the green '!' prompt appears near Rocket Panda.
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Shamelessy ripping off Burrito Bison. Except pretty much everything is slightly worse. 1) The upgrade animals that appear don't allow you to destroy other animals like in burrito bison. Which means encountering a shark or anything else is almost bound to lose you money (if gain you some speed). 2) I prefer being able to choose my power up animals instead of have a roulette do it for me. 3) The controls for controlling the upgradeable animals are difficult to understand and not very satisfying. 4) Win/Fail thing obscures during biscuit head conflicts. 5) I liked having multiple rockets, it's pretty much the only input you have on the game so only having 1 sucks. 6) I'm very confused about the context or why I'm doing this. In Burrito Bison the quest was simplistic but at least you knew what it was. This game isn't bad it just isn't the best launcher out there. The one improvement you've made since burrito bison is that the upgrades aren't hideously overpriced.
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Seems like a very twee version of Burrito Bison - although the graphics are awesome (lifted my mood after a long hard day) the game-play itself seems unpolished. Pleanty of other comments have given pointers but the win/fail stamp is probably the most annoying - I hope you polish it holds alot of potential :)
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too many different minigames, requiring too many different commands. This is just burrito bison but more tedious and less fun. still, 3/5
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Just got past the first biscuit head and got a bug that gave me like 1000 cookies for squishing creatures that I didn't hit.
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One small, slightly anal, suggestion. When we max out an upgrade can you please add a "maxed" label on them, or at least take out grayed out upgrades that don't really exist.
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I have yet to not fail on rocket rider. I feel like i have tried pressing every which way and just keep not getting it :(