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The weapons are crap and underpowered and collecting cash is a pain in the ass. Problem is, this game had potential, but fails.
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Honestly, reading the Hints/Tips available in game helps (it pops up in a new window) But other than the 3 spread weapon early on, I found the Lazer Lock and 4 Homing Missiles to be the easiest to use. No need to aim so you can focus on dodging bullets/enemies. And don't always go for the money. If it's clear get it, if not, just keep dodging enemies. It goes against what most people are used to doing but if you're playing for the achievement you have to break that habit.
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It'd be nice if the player's HP bar was more visible (either larger above the player or as a part of the bottom display).
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why isn't there a money magnet? I really annoying trying to grab money when you have to be pixel perfect to pick it up
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Brief walkthrough: Buy arc spread, spiraller, save for energy homers, save for BFG. Once you have BFG, you can stand in one corner, fire at the other corner, and walk inside the projectile. Nothing except bullets can touch you and you're off cooldown by the time you reach the other corner. Buy lightning, which clears the entire screen if you blow all your ammo. BFG + lightning can clear any nonboss level. Then buy laser lock and the final weapon. On bosses, use laser lock + energy homers + your final weapon. If you want, buy shortshield (massive damage to turrets/spawners) and slow time (if you have trouble dodging). + if this helped.
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Stopped after the first level when I realized I couldn't replay it and there was not an attractor item for the money. Not worth the play past the first level.
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I enjoy the game design, etc.... but I can't replay levels for cash? And then after finally surviving the harder level.... I get no cash since I was too busy running????? Ugh..... only doing this for the badge.........
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So I get the idea you were trying to have with this game, a hard bullet hell kind of game. The issue is, gamers play games to get a sense of achievement. There is almost no sense of achievement in this game aside from the Kongregate badges. Also, you make this a bullet hell, and we have to be on the pixel to pick up money. Combine this with the fact that we can't replay levels, well we could easily be looking at a player stuck at some level because his weapons are vastly unsuited for this combat, such as those jumping guys, if you dont have enough money and only have straight line fire weapons you're screwed. Also the "bonus" round/time after you complete a mission? That's more of "Now that you beat it survive for a few more seconds and look at the money go away." Should at least make the player invulnerable for those couple seconds. And the "ultimate" 500k weapon? Weak with a long cooldown.
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the lack of money magnet in this type of game is really crippling, with waves of enemies of good variety and nice controls, it's a shame such basic function is not implemented
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I think its a well balanced game, thats why i rate it with 3 stars.
The only thing that stopped me from playing the game any further is the graphics. Its not that its bad bud, i just dont like this "TRON" theme.
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Seriously. F*** this game! I've rarely dealt with a game that made this frustrated because of ****ty controls and this is one of them. DA F***!?!?!?
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missing basic features that are standard in most modern games of the same genre. Makes it different, but there's a reason those features are considered standard. needs works.
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This game has the potential to be fun, but two things ruin it:
1 - Picking up money is so difficult, that it seriously interferes with killing enemies.
2 - Levels aren't replayable, and you don't get any money for a level you didn't complete. This seriously limits how much money you can accumulate, and can leave you stuck if you spend money on a weapon that doesn't end up fitting your play style. You don't have enough money to get further in the game, and you don't have any way to accumulate more.
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yeah up, no magnet, no ship upgrades. no replayable levels, the random swearing at you when you die. no keeping anything when you die.
I try a weapon and its bad, I supposed to be just out a few lives while I die getting money because my weapon is bad. you got 'weapon does massive damage', and even 'Instant kill' on a early weapon that does poor damage. Nothing does significant damage of the things I've tried....but yeah. should be an auto collect at end of level.
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... did it just play the "WTF-- BOOM!" after I died? ... It didn't happen the first time D= ... or is it becouse I died on purpose, without killing any enemies? (Besides the ones I crashed into)
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If you happen to buy weapons that do not fare well against the Mother Cube at level 36, you are screwed. For some reason, you cannot replay earlier levels. For some reason, the dev acknowledges this and acts as if this is fine. Besides the money collection and clunky movement, not being able to replay the levels means you might end up needing to replay those boring 36 levels just to have another shot at defeating that boss. If your weapons are still too poor, you'll have to replay the 36 levels again. You can't replay the levels as in any other arcade shooter EVER MADE, so you can get stuck, meaning you'll have to delete everything and retry. 2/5 for poor design