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Apparently this guy's ninja training emphasized that it's okay to grab rings, but grabbing ropes is worse than death. Also, if you grab a ring, jump through it and grab on again rather than jumping off of it. Nothing good is added to this game by making your position in respect to a ring mean something.
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the game needs to fix the spawn points when you die because i spawned on the spikes where i died so i had to restart so plaease fix it!
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The game is nice, but it has 2 major flaws that make it frustrating: 1. The guideline is inaccurate, the ninja doesn't follow the exact path the line shows, and this makes the line completely useless, as i can't rely on it(i know the perfect rating is very generous, but if the guideline was more accurate, we wouldn't need that extra generosity) 2. Big jumps need to be made blindly, while we can scroll the screen to look around, it resets as soon as we release the mouse, thus we can't aim a big jump, we can only see where the target is, which is unecessarily annoying(level 12, for example, was WAY harder than it should because of this). While i like the game, these flaws make it so annoying that i can't rate it higher than 3/5
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Like time 111 said; Cartoon Network completely ripped this game off. You should like sue them or something. This isn't even the first game they've copied either.
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"now, i want you to cling to that wall with your inner chi"
*clings to wall with velcro*
"meh, close enough, you pass"
later...
"hey, isnt that the guy who kicked bob into the lava?"
"just ignore him an wait for orders"
"good idea, we're invisible, defending ourselves would just give us away"
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Who decided it was a good idea that moving platforms going to the edge of their domains should move the camera as well? Makes it hard to aim for no good reason.
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ya know if i could i would reskin the ninja to ezio,conner or altair and the enemy's to the assassins enemys (in the era) namely templars
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I know this view is going to be unpopular and gets lots of thumbs down, but oh well. I didn't enjoy this game at all. The physics engine is weak and the level variety is poor. Simply having a well-known person make the game doesn't make it good - the game itself here is about as drab as Pirates vs Ninjas and honestly not worth a badging.
You're entitled to your view. If a game pleased everyone it would probably be rather unoriginal. However can you explain further why the 'physics engine is weak' ?
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i say this verily,That Longanimal should definetly make a sequel with cutomization options for your ninja,Special moves,and bosses... Thanks for this awesome game LongAnimals!!!
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Is there a simple way to break the balloon walls on level 14 I'm not getting, or is it terribly buggy? Either way, I'd have appreciated a hint there...
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Fun concept, nice artwork / style. I hate that viewing the level snaps back when you let go of mouse button. I hate that the "projected path" isn't accurate.
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the screen scroll is the biggest detractor from the game - I feel like I am fighting the interface and not the game when I am having to make blind jumps off screen that then land on a curved sponge that bounces me in a somewhat odd direction.
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*Jumping around liek a boss* *Sees an enemy sittin on edge of deep hole* *Gets idea* " THIS...IS...CHINA!!" *High-jump kick into enemies face* *Enemy falls into hole*
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The level-select screen nicely shows scores, but it doesn't actually show your ranking on the level, which would be nice to see for those of us perfectionist enough to want to get "perfect" ratings on each level. Easy to add?