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I wish that if you die you have the option of skipping that dreaming part gets really annoying after the two times you die.
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One of my favourites zombie games!
Got it in my free indie games list: http://indieplague.blogspot.com/2012/12/zomgies-2-2011.html
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I will just say, skip the "skip", add better backwards running please. Other than that, the fact I still play with these frustrations must mean something. Much obliged for the game :).
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Irritating to the gun only to find out where the mouse is shown. Even if the crosshair and the weapon are something. ERROR!
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if you have aim, use your sniper and your mine, and 11-14 levels try to use the ice gun and sniper, later use the flame launcher.
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the flying zombies are way overpowered, the backwards is too slow, its too hard to get items and your hitbox is vague at best
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Couple of issues keep this game out of the 5/5 range. One, your movement speed up/down is painfully slow. I find myself missing food constantly even though I'm over it in time. Two, the weapons progression is terrible. The only weapons worth using are the Rocket Launcher and Flame Thrower, and even then, you'll be punished by bad hit boxes. The Nuke, which I was excited to see, was a gag weapon. And the gag wasn't even funny. I'd say make a second incarnation and add in real weapon progression, or at least the ability to skip weapons like the Tesla and Ice gun.
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use the car should be optional, the fun in this game is to explode the heads of zombies ... for those who are in difficulties in some levels, just look at the shadows of flying zombies, and parts of bodies released
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The Flamethrower is my favorite weapon. Combined with the Rocket Launcher, or if you don't have that, the Sniper Rifle, it is almost unbeatable. That is, until you get to level 13. >_>
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is it just me or is the burger as big as the guys head? if it is, it would take some time to consume such a thing ._.
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This is pretty fun, I only have two major complaints that are easy to fix. The ability to not run backwards (to pick up antidotes or health that are hard to reach) causes a lot of frustration, the fix to this is quite obvious. Also the fact that I am required to do the car bonuses irritates me beyond belief. In general I would really like to skip the bonus simply because an antidote always spawns near the car and since the game makes me auto run to the car I narrowly miss the antidote and have to replay the level 2 to 3 times until a more fair spawn appears. In all, the game is still worth playing, but it could really use those two game play fixes.
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So apparently the Zombie Apocalypse is just a dream of a night shift dream of a dream of a night shift dream of a dream of a night shift dream of a dream of a night shift dream of....
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Obviously the moon was affected by this catastrophe as well... it no looks more like Phobos... one of Mars's moons... <
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Not being able to use the nuke was pretty lame. I understand the sort of game this is, but putting it as a weapon was unnecessary. If you wanted a more powerful nuke weapon, you should've made it reminiscent of a Fallout Fatman (Shoots mininukes, which don't destroy the world... >.>).