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A hard game in beginning.When you have better guns, the game is easy.
A gun for continuesly shooting and a gun for explosion is the best.I use UZI and short gun at beginning . Mine and chain gun then. Flame launcher and Rocket Launcher for the 13/14.
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Stupidly sluggish movement controls, poorly thought-out mechanics, no means of improving the character's abilities between failed attempts (attempts capped off by an unskippable, unmuteable jump scare, just for the added feeling of the developers laughing at you), and a selection of guns whose bullets don't actually travel in a ballistic arc between where the gun is and where you're aiming. And the real joke of it is, there's about a million different run-and-gun zombie games out there to copy, and these jokers *still* managed to screw it up!
LongAnimals, it seems, is short on skill. 1 star.
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Tip to getting today's Kongpanion: Don't worry about getting all the antidotes at first. Try to survive and reach level 5 or 6 when you unlock Flamethrower. Couple that with a Machine Gun (remember space is swap) and you'll be good with both long and short ranged zombies. Good luck!
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This is a terrible, terrible game. The controls are awful and often laggy, meaning you often can't get at food items which look like they're obtainable. It's a grind game where you can't improve between levels, which means if you get to a level you can't complete, all you can do is try over and over and over (and get that stupid unskippable "...dreaming..." thing each time) until you finally get through sheer luck.
And having the badge of the day - on a Monday at that - being the 50 antidote badge on top of that just makes it worse.
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If you guuys won't worry about the anti-dotes and just try to get through wave 2, then it becomes much easier. You can use the new weapons, which are pretty efficient zombie-killers, to go back through lower levels and get the anti-dotes needed.
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The most annoying part is that there is no fast restart so you have to watch the crappy cut scene everytime you die. =/
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This is a hard game. And not in a good way. I can go on all day about why this isn't a good game but others have already said a lot so instead here's a list of what the car does and doesn't do to demonstrate my point of the car being one of your biggest enemy in the game. What the car does: Break your headshot streak, attract you to itself, making you miss out on that one antidote, making you run away from heals, leave a hoard of zombies for you wherever you stop, waste time, elongate a level. What the car doesn't do: Progress the level, let you reload, let you choose whether to ride it, be helpful.
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The achievements don't update for me. Tried reloading. No deal. Will try later. Or not, because as other pointed out the game is very, very frustrating.
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only levels 2-4 are hard, the rest of them are fairly easy,especially with rocket launcher(although it might be better to use a flame launcher on level 13-14)
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The hitbox frustrated me the most. Could't figure it out. It just seemed if a zombie even breathed on you, your health goes down.
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The "Race for the Cure Badge"'s description is misleading. You have to basically get 5 perfect levels rather than collect 50 antidotes in general.
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Wow this was a terrible game. Movement was nearly impossible, and by the second level, they can one shot you? Not even remotely reasonable.
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Not sure how this game got badges. The damage range of the enemies is way to great, especially for the big green guys.
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Tough daily badge (for a Monday). Wasn't making much progress until getting the flamethrower after level 5. Then much easier to beat levels 1-5 again and pick up the 50 antidotes.
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If you're badge hunting, don't try to get 100% antidotes on the first 5 levels. There's more than enough if you go further through. Shotgun seems to be the best weapon (right through to level 12) until you get flame launcher.
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Loads of potential in here, great assets and the premise itself should be fun, but the gameplay needs some serious tweaking. Faster movement (and backwards running), upgrades, some sort of progression even if you fail a level, and guns should definitely hit things between the gun and the cursor... bullets don't magically materialize inside the target. This last bit confused me for the first few moments as I was aiming *through* my enemies and hitting nothing.
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Another game that requires movement with keyboard and aim with mouse; Lovely. Doesn't help that the stats required for the badges doesn't actually seem to be recording....
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Horrible BOTD. Controls are bad. Can't get to the antidotes before you run past them if they are on top and you are on bottom etc.
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44 mins for BOTD. This may be the worst game i've ever played on Kongregate. have to 100% 5 levels for the badge. Too many enemies on a level at once. Can't tell if i'm close enough to get hit. And why does it force you into a car? I think i'm about to get an antidote when no, i'm forced into a car which i have to wait for a barrel to kill myself. the car doesn't even let you get further into the level. shit game.
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Oh right, now I remember why I quit playing this some time ago. The control layout is terrible and the mechanics are sloppy.
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This game is very hard, and it is both difficult to claim antidote, because running back is hard, and difficult to survive because the zombie keep swarming. What's more, there's no chance of grinding to get better at killing zombies; you just stay miserable at it.
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One of the (many) things that makes this game so frustrating is the lack of statistics. I've been playing for 10 minutes now, but my 'antidotes' count remains stubbornly on 9. That was the score I achieved the last time I played this game and quit with the easy badge. Crap game - I'll wait 'til tomorrow for my Kongpanion.