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Way too difficult near the start and becomes quite easy once you get the flamethrower.
Serious issues with not being able to walk backwards at any decent pace (which is really just not walking forwards as quickly, if anything, going forwards should be slower), similar issue with weapons fire movement.
The antidotes spawning is ridiculous where you can go some time with none, then get a few on opposite sides of the screen making it impossible to get them all without redoing the level.
Death screen takes far too long.
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This game is fine, frustrating because of some of the points mentioned. But also when you die, I do NOT want to continuously submit my score before being able to continue. It's annoying as hell.
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As everyone else is saying, this game is stupid hard, level 1, ok, I can get this concept, now I just have to do it again and get the antidotes. Level 2, big guys, touched, dead. Games muted? Nope, not now, you get to hear noise and a telephone! WTH? Irritating gameplay, and stupid that the car part is worthless since you can't pick up antidotes during it and it doesn't count towards the progression of the level (or seems not to).
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i wonder if the dev has already finish by 100% his game (you have to collect 10 antidote/level but you loose 1 or 2 when the car spawn xd).
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Game has potential to be fun, but fails miserably, since it basically becomes impossible at level 3. Giving up on this badge.
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Beware of shit hitboxes. There is no perspective effect at work here. If your feet are at the level of big zombies' head, your health will drain like crazy, even tho IRL you'd be 3 meters away of each other.
Also, be aware that the antidote counter only updates when you finish a level. And that you can come back to easier levels after unlocking weapons if you are actually able to finish a level. JUst survive and pray.
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I already have all badges of the day for the week to come except for today. So I tried to get it but, holy shit!, this game is difficult as hell! I die so easily at level 3 and the badge is labeled as medium... I can't dare to imagine what level 14 is... I think I'll wait for tomorrow.
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Just got the medium badge, here's a few tips, levels 3 and 4 and the hardest levels to get through, use the shotgun for both, drag a group of zeds to a barrel and blow it, run to all health. Once you get past these 2 levels the flamethrower and rocket launcher breeze you to the medium badge. Good Luck!
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This games is hard, the amount of multitasking is hard without a mouse, my hand can't move/i can't multitask. I gave up at wave 2 with all the zombies swarming after you and getting killed so easily by those big guys.
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The base concept isn't bad, but there's a couple of things which are problematic:
1. You can barely if just not at all move backwards while at the same time being slow. A group of zombies can easily put you in an awkward position which is difficult to recover from and which will make you miss out on antidotes.
2. The car is a mini-game which forces you to play and which starts out fun but then feels like an interruption, especially since the forced movement towards the car can make you miss out on antidotes.
3. A game like this doesn't need upgrades, however the feeling that for the entirety of the game you'll have to deal with such limited movement makes the game feel less engaging and more sluggish.
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A hard game in beginning.When you have better guns, the game is easy.
A gun for continuesly shooting and a gun for explosion is the best.I use UZI and short gun at beginning . Mine and chain gun then. Flame launcher and Rocket Launcher for the 13/14.
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Stupidly sluggish movement controls, poorly thought-out mechanics, no means of improving the character's abilities between failed attempts (attempts capped off by an unskippable, unmuteable jump scare, just for the added feeling of the developers laughing at you), and a selection of guns whose bullets don't actually travel in a ballistic arc between where the gun is and where you're aiming. And the real joke of it is, there's about a million different run-and-gun zombie games out there to copy, and these jokers *still* managed to screw it up!
LongAnimals, it seems, is short on skill. 1 star.
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Tip to getting today's Kongpanion: Don't worry about getting all the antidotes at first. Try to survive and reach level 5 or 6 when you unlock Flamethrower. Couple that with a Machine Gun (remember space is swap) and you'll be good with both long and short ranged zombies. Good luck!
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This is a terrible, terrible game. The controls are awful and often laggy, meaning you often can't get at food items which look like they're obtainable. It's a grind game where you can't improve between levels, which means if you get to a level you can't complete, all you can do is try over and over and over (and get that stupid unskippable "...dreaming..." thing each time) until you finally get through sheer luck.
And having the badge of the day - on a Monday at that - being the 50 antidote badge on top of that just makes it worse.
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If you guuys won't worry about the anti-dotes and just try to get through wave 2, then it becomes much easier. You can use the new weapons, which are pretty efficient zombie-killers, to go back through lower levels and get the anti-dotes needed.
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The most annoying part is that there is no fast restart so you have to watch the crappy cut scene everytime you die. =/
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This is a hard game. And not in a good way. I can go on all day about why this isn't a good game but others have already said a lot so instead here's a list of what the car does and doesn't do to demonstrate my point of the car being one of your biggest enemy in the game. What the car does: Break your headshot streak, attract you to itself, making you miss out on that one antidote, making you run away from heals, leave a hoard of zombies for you wherever you stop, waste time, elongate a level. What the car doesn't do: Progress the level, let you reload, let you choose whether to ride it, be helpful.
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The achievements don't update for me. Tried reloading. No deal. Will try later. Or not, because as other pointed out the game is very, very frustrating.
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only levels 2-4 are hard, the rest of them are fairly easy,especially with rocket launcher(although it might be better to use a flame launcher on level 13-14)
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The hitbox frustrated me the most. Could't figure it out. It just seemed if a zombie even breathed on you, your health goes down.
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The "Race for the Cure Badge"'s description is misleading. You have to basically get 5 perfect levels rather than collect 50 antidotes in general.
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Wow this was a terrible game. Movement was nearly impossible, and by the second level, they can one shot you? Not even remotely reasonable.
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Not sure how this game got badges. The damage range of the enemies is way to great, especially for the big green guys.