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I think my chances of survival in a real zombie apocalypse would be better than my chances of getting the BOTD in this game.
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Horrible BOTD. Controls are bad. Can't get to the antidotes before you run past them if they are on top and you are on bottom etc.
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Can't even get past the third stage even while not trying to get the antidotes for that stage, the weapons are crud and the enemys are too dense. Also it seems like the zombies hit me a lot easier than me hitting the health on the ground and its impossible to run backwards to catch a health thing (or antidote i missed). As well as it auto runs to the car so any antidotes that spawned between me and the car can be kissed goodbye. This game needs a lot of work
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This is pretty fun, I only have two major complaints that are easy to fix. The ability to not run backwards (to pick up antidotes or health that are hard to reach) causes a lot of frustration, the fix to this is quite obvious. Also the fact that I am required to do the car bonuses irritates me beyond belief. In general I would really like to skip the bonus simply because an antidote always spawns near the car and since the game makes me auto run to the car I narrowly miss the antidote and have to replay the level 2 to 3 times until a more fair spawn appears. In all, the game is still worth playing, but it could really use those two game play fixes.
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Well, that was unnecessarily frustrating. Difficult movement controls leading to missing antidotes and frequent deaths, and no ability to grind to improve myself. The frequent deaths lead to loss of progress and an irritatingly repeating end animation. I now hate this game.
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Game has potential to be fun, but fails miserably, since it basically becomes impossible at level 3. Giving up on this badge.
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"If you beat level 14 before badges were added, just beat level 14 again." What it should have said was "If you beat level 14 before badges were added, just beat level 1 to 14 again because we deleted your savefiles" :P
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Horrible game, the fact that you cant go back to get items, although it could be argued this increases the challenge, honestly ruins the experience, especially in the last two levels where if you dont get healing items youre almost guaranteed to die, due to the swarm of enemies. Also having a vehicle in game which can cause you to die if you touch enough enemies on the way to it is really cheap, I normally dont rate alot of games very low but this was bad.
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I sort of disagree at getting in the car automatically. I will see an antidote i need and he automatically gets in the car leaving me with no control on him. It annoys me.
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i agree with Ansi the car is useless it just increase the score----i cant get all the Antidotes because there is one just before the car so when i go to collect it...that man runs directly to the car without taking anything
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First I though: Nuke? Well... This thing must be powerful, but I'm gonna get myself killed. Wait a minute! This is a Game! Stupid thinking!
And then I used it...
This f*cking games are getting more and more realistic...
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The first thing i'm doing in the apocalypse is filling a barrel full of what appears to be jet fuel and then dumping it in the street. Only then willl I buy fast food and spread it all over the floor whilst ignoring the test tube marked 'antidote'. I mean, i'm not a doctor, I have no diea what that means. Then i'll leave my keys in my car and run away.
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Apparently there's some damage over time thing going on when you're near the zombies, even if they just flex menacingly at you and don't have any mouths to bite with. Pec slap for the win? Also, it would make more sense if some attacks infected you and others just did raw damage. Having infection be a second way of losing would let antidotes play a different role from health. (Corrected twice for homophone failure)
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this dude has issues, he always dreams of getting killed but never winning. and he dreams of himself dreaming of himself dreaming that he is gettting killed
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3 antidotes close by to each other and the F*** car didn't let me even get them. plus if you just want to the to be optional, not automatically.
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I love the concept, but what kills this game is the ambiguous attack range of the zombies. It's hard to tell just how close I can get without getting hit, and it's bizarre how they can hit me when I'm behind them. That, combined with the terrible maneuverability (especially the slow backtracking) makes this really frustrating. In addition, weapons really ought to be earned by points scored in each level, rather than per level; that way, you can save up for superior weapons by repeating a level as opposed to going at it repeatedly with the same weapons until you get a lucky barrel arrangement and beat the level you're stuck on. And finally...why the hell can't I skip the first part of the game over sequence? It's annoying as hell to watch him wake up from the dream a thousand times. It really adds to the frustration and makes me want to quit every time.
Again, I love the concept...it just needs polishing.
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Wasted forever on this horrible game (and honestly its only bad due to the controls horrible response and the unbalanced gameplay before level 4) yet I did NOT get the badge. I had to report it. So be warned everyone. Please plus this to make sure people are warned.
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Wow. Things become WAY...WAY easier once you beat level 3. On level 3, head shots are crucial. Make sure to get them. Use the Uzi on the normal zombies and a head shot with the shotgun will take out the bigger ones very quickly. After you beat 3 you get the machine gun, which makes things much easier. After that you get the flamethrower. Which makes things even EASIER. Level 8 is a tough one then 9-11 aren't too bad. 13 and 14 are tough. There are many many many zombies, every kind you have encountered so far is here in spades. The Rocket Launcher and Flame Launcher will get you through them. You always want to be going left to right, taking out large groups with a rocket and burning everyone else. With practice and those two weapons, you get it.
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Zombies that are not even touching me somehow make me die, and I guess bullets only hit exactly what you want them to, there is no such thing as a Line of trajectory? Make the bullets damage in a line, not just the spot the crosshairs on for a 5 star
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Start was looking promising, but like so many others have posted, after few runs, I will leave the Kongpanion hunt for tomorrow. Not being able to upgrade or in any way get at least some benefit from unfinished levels is just... boring waste of time. -_-
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how does he hide in the alleyway between levels when it clearly shows that when you die, the zombies are waiting for you in the alley?