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This gets infinitely easier after getting the flamethrower (after level 5 i think). Level 3 really is the toughest, it took me forever to beat it, but then I was able to collect the 50 antidotes easily.
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I echo the frustration of people here. I think there are 10 antidotes per level and they are kind of like the pickups. Once you get them, you have found them for that level, so in the first three levels, there are only 30 antidotes to be found. Of course, I can't get past the third level.
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You can go 'back' on the weapons list to the select level menu, use any weapon you've unlocked on the earlier levels. Also, level select displays antidote vials collected on highest run/possible.
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This was not a very good game. the movement of the character is extremely bad. if you pass a antidote, you have no chance of getting it, and that is another problem, there were several times when 2 or more antidotes would be on the screen at once, and be quite a distance from each other. making it literally impossible to get both, and the zombies and obstacles are another factor that makes getting the antidotes even harder. it comes down to dumb luck mainly whether or not you can get all the antidotes on a stage. I didn't even bother replaying to try, it would just be a waste of time since if your unlucky they will pop up in a way you cant get them all. and the car addition was also a poor choice, it does not help you at all, its more like a pointless minigame. if you wanted to add it, that's what it should have been, maybe a minigame you would play between every couple of levels to transition into a new area, THAT at least would have made some sense. all in all, pretty bad game.
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vonRibbeck. I beat the entire game in about an hour. You don't have to get all the antidotes in each level, only 50 total. Its really easy once you get the flamethrower. Kills everything pretty much instantly.
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yeah -- full on joke for a BOTD. no upgrades, pure grind to get the achievements. if you had a BOTWeek, well, this would be a good contender. :\
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This takes way too long for a BotD. After one hour I'm only through the first two levels with 20 antidotes, and there is no way in hell I'll try any longer than that. If there were at least some armor or health upgrades.
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Other than being unable to move backward at a decent pace, this game is pretty enjoyable. Some of the guns could use a balance check though - it's weird to unlock a new gun that's overall less useful than one you unlocked 5 levels before.
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Actually quite a fun game. I am not sure why every complains about the difficulty. It is kinda rough to start off but once you get the instant kill sniper rifle it just snowballs towards mines, rocket launcher and finally the flame launcher. Making the game super easy. Though the hit zones of the antidotes certainly could be a bit bigger.
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I agree the movement are terrible...and that the game is 2stars maximum, but actually the first three level are really though, but after it's quite more easy...so just try hard and kill the zombies!!!
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controls suck. player is too slow and shoots too slow. # of antidotes won't go above 22, so I'm guessing you need to get all 50 in a single run. Not impossible, but not very likely either.
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Whoever designed the barrels that explode and only damage zombies was brilliant. Run to the barrel, shoot the barrel, kill the zombies around you in the spray of shrapnel and you come out unscathed.
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this game is a shit. unplayable. no upgrades, zomies are strong and fast since the second level. pg is slow and weapon are unefficiet. don't play this game!
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it might be a decent game if you could upgrade the guy's speed and control accuracy as well as his weapons. it's like he decides when he wants to follow the controls, speed up or slow down.
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BotD alternate tip: it's not immediately apparent, but from the weapon screen you can select BACK and choose earlier levels to replay. So if you don't want to advance through the levels just repeat a previous level for the antidote count.
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Okay so I spent literal hours playing this game (which I really don't like by the way). Once you unlock the flamethrower the game is easy mode. I found it's much easier to shoot behind you and the game won't lag as much. The car is a waste of time and tends to make more zombies appear on screen and my BEST advice is to ignore the antiodes until you get the flamethower and then replace.
Once I got that the game was more easy mode and I ended up getting the hard badge, because frankly at that point I felt committed. XD If the kongpanion wasn't on this game, I would have given up at the easy badge.
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At least it's better than P2W games. It wasn't too hard getting all the badges. I recommend flame thrower/launcher with rocket launcher.
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i dont get y every1 is crying bout this game being hard.. honestly do you want a challenge or not? anyways if you blow up a barrel you wont get hurt by the explosion so just abuse that and you can get through this easiar... but seriously the reason the movement is bad is cause theirs is to when you hit them just once.. and the antidotes r ez if you stay in the back just do that.... lol
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so that is why the "game complete" badge is hard, because the controls are
hard and slow movement no upgrade beside the guns….
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Yeah... the idea of the game is good, but that's also about it. It's almost impossible to retain any control over it.
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I was running for an antidote and it was right in front of me but the game decided I REALLY wanted to get in the car NOW and took control from me. Taking control from the player is one of the worst things you can do in game design. (And the car does nothing!)
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Start was looking promising, but like so many others have posted, after few runs, I will leave the Kongpanion hunt for tomorrow. Not being able to upgrade or in any way get at least some benefit from unfinished levels is just... boring waste of time. -_-
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Zombies? Check.
Auto-scrolling? Check.
Slow movement? Check.
1D aiming? Check.
The game isn't mechanically broken but it's poorly designed and not really fun. (and it lags a bit)
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I lack the reaction times of a professional gamer, so I can't finish level 2. The game has got some plus points. The artwork is good. The multi-kill tactics are interesting. With upgrades and decent controls it might even be fun. But as it stands, it's just too hard.