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Biggest flaw this game has is bullets don't fire linearly. They just magically appear where the cross-hair is. Especially with a horde the natural thing to do is point the mouse in their direction and just fire into it, not individually target them all (splash damage weapons notwithstanding) The 2nd biggest is movement.
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If only there were skills to boost... the ability to "grind" a little to get better, so that when you get stuck on a certain level, you don't just rage quite, give it 1-star, and go play something else. Like I am. The big guys should have some sort of animation besides just running along. One of them gets close to me and I magically die for no visible reason? What, they just radiate damage or something? Some skills to increase agility/maneuver ability, health, armor, damage output, etc. Basic stuff like that would go a long way to vastly improving this game. I lied earlier, I'll give it 2 stars.
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Though I like the game overall, I dislike having to wait for the animations in between levels, when u fail them. Having to click skip each time when the alarm goes off makes me feel like playing in my own Zombie-Ridden version of the movie GroundHog Day. Other than that, pretty fun much obliged for the game :).
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I've gotten stuck on some levels, but then I tried different weapons and found out it was easier with certain weapons. The baby zombies gave me a real fight for a while but then I figured out to switch to the Ice Thrower and they were a cinch. The flame thrower makes everything easier, but it was still fun for the couple levels you got it for at the end.
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Once you get to the flame thrower, you can't lose. It took me like 20 tries to get past the fourth level, but after that, the game was almost too easy. Just use the rocket launcher and a flame launcher and you can breeze through even the last level with no problem.
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Overall, a cute game. But I'm going to have to agree with most of the comments on the first page here - the fact that you can't run backwards half as well as you can forwards is quite frustrating. While yes, humans can't physically run backwards well...this type of scrolling game demands better movement capabilities if we're allowed to move on the screen at all. We might as well simply be stationary on the x-axis and be allowed to move up and down only, to pick up items...unfortunately, with the zombie horde coming at you specifically instead of just being stationary on their own axes, this wouldn't work well either. The lack of good movement mechanics made this game too taxing early on, and too much of a frustration to try to excel in.
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Zombies that are not even touching me somehow make me die, and I guess bullets only hit exactly what you want them to, there is no such thing as a Line of trajectory? Make the bullets damage in a line, not just the spot the crosshairs on for a 5 star
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Frustrations: losing control to run to a car rather than to pick up antidotes or health, running left MUCH slower than the scroll speed, vague player hitbox.
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So he's running to the right... Ok... Yet somehow it is ridiculously easier for him to start running FASTER (move right) than to just slow down a little bit (move left).
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Use a grenade launcher and a firegun for the last level collect potions and fast food on the way to get 30 points badge +1 for ppl to see
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Ok game but difficulty from Level 1 to 2 is quite steep and agree that the scrolling speed vs character direction change is too great.
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ultimate gun flame thrower...just keep circling fire around yourself and concentrate on taking power and health pickups ...and one more thing try nuke just once..take 50 points in 30 minutes [+]
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All I can say is, the music is very dramatic, and it fits very well with the game; the gameplay gives me a second thought. It amused me in every single aspect.
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This guy must be a genius. I mean, running away from a horde of zombies....into a considerably larger horde of zombies ahead of him.
Genius.