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Hey, in case you ever plan on making a sequel (Please, please, please, pleeeeeeeeeeaaaaaaase!) could you please make it possible to sort characters by certain attacks, traits, species/groups and search them by names?
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this game is awesome except for the the dugeon with the blocks are close together and ur using a king cyclops :( its so hard to get out of the place
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A tip: If you have trouble with the Cubes, then let them shoot, dodge their attack, and then kill them while they reload.
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if there is a yoda character then why aren't there more star wars characters? and why doesn't yoda have a lightsaber?
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Needs more flying creatures. Once I got the great spirit, I never looked back. The great tree is nice for melee, but... it can't fly :P
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ok so i (as a wind dragon) fly up to an enemy - a brain sucker and a brain sucker priest arrive and immediately zap each other (one assumes inadvertantly) they forget about me, the enormous baby-spouting dragon, and proceed to take turns turning each other into each other as i fly away to more mayhem ... any game that can do this is a five star game
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truly clever and great game as i love sprites
i hate the asdw jumping stuff because its like my character suffers cuz im a spazz - didnt i conquer this during all those marios????
anyway funny monsters -fun to unlock (ha ha i wrote 'fun to unlike')
anyway the HD does not work it hurts my eyes - how do i undo it?
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its funny when i first started to play this on my 3rd lvl i believe i unlocked a huge beast but i forget its name it was rare so i then always used it to pwn every1
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OMFG Super Epic Boss Fight!!! I tell you those Dragons totally tried to stare me down after they missed the first Fireball!! It was sooo intense.
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I think that this game would be awesome with multiplayer. Imagine playing at the place with the green and blue teams as cucco's and archers and stuff against your friends in 8 vs 8 teams.
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It would be cool if when you unlock all characters you could create your own character with custom appearance, traits, and abilities! just to mix it up a little ;)
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Does HD stand for High-on Drugs? Love the Shit Blob, 5v5. Played this game when it first came out, playing it again. Amazing game :p Repetitive but I like playing it every other day.
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goblin/ goblin female/ or goblin fighter has high attack power and takes less time to attack~ lik in less then 1 sec, u can EASILY defeat anything, no hacks, no cheats! + if this works and/or if u agree, im srs btw!
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Highly repetitive but still easily gets to you specially the "grinding" part. Still it's loaded of fun for the first 2~3 hours. 4/5 I wish I got all chars though.
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Remember guys, it only looks like a repetitive, spritefullicious one-trick platformer - it's actually a piece of brilliant retro game design.
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There is tons of potential here. Unfortunately, the fact that none of the characters can be improved in any way, combined with the fact that most of them are truly useless, makes this game incredibly boring. Once you've unlocked something moderately powerful, you stop paying attention to new unlocks. RPG elements, like increasing a unit's power or unlocking new skills, could probably save this sinking ship of a game.
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When using the necromancer and doing the summoning (z key) when jumping from that place they get stuck in the wall.
http://i56.tinypic.com/23lclcg.jpg
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i finally unlocked all 314 characters and the high score isn't reporting! so much time wasted i had all the badges hours ago! so frustrating
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The biggest problem I have is the fact that all abilities share the same cooldown meter, and I can't use any of them until it completely empties. This renders abilities that weaken enemies such as Slow and Confuse virtually useless, as I can't attack the weakened enemy until the meter empties, and by then the effect has usually worn off. No matter who I pick, it always boils down to wailing on enemies with my fastest attack.
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originally posted by Meran
Under rating threshold (hideshow) Bias the monster spawns towards unknowns, with the rate increasing for each time you've beaten the game. After 5+ game completions, you should be running into something new about every other dungeon. Scale the number of free unlocks the same way. Two free unlocks with your second completion, three for your third, etc. Together, that would make completing your monster collection a lot less tedious. Consider adding a coliseum with multiple AI-controlled party members so you can actually play with the debuffs. Paralysis and such are completely worthless without someone else on your team to take advantage of them. Netplay could be fun, but that's such a large leap in functionality that it seems impractical.
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Am I missing something here? I'm doing a bunch of different lairs but i'm constantly hitting repeats. Like, nothing is changing at all between a bunch of them...also, if this game didnt have all those unlockable characters, this would be an incredibly weak game, just constantly seing "unlocked ____ character" is the only reason to play it really.