Under rating threshold (hideshow)
Ship speed would be a great upgrade,"Hide?" Where?!?!,When you are building your tank, a "snap to grid" option would be helpfull ,only had to get to level 40 to get the achievement, not beat it...,Fun time waster, though. I made a shoot-in-all-directions death machine but I cannot get past 1013 combo. D: Almost everything's exploding the second it comes out. Its hilarious.
Under rating threshold (hideshow)
Ended making THE GREATEST THING EVER! All you have to do is create a machine gun with 240 speed and 10 power usage, while you have about 9 upgrades in the power recharge. it is about 370k, but it is WORTH IT! XD buy many of these and become UNSTOPPABLE!
Under rating threshold (hideshow)
I love the complete customization of the guns, but really wish you could customize other aspects of the ship as well. Also, the game part of the game is a bit dull, and doesn't really develop as the game continues. 3/5
Under rating threshold (hideshow)
Keyboard often does not properly work, making your tank going in one direction instead of moving as you may want.
Pro-tip: to get ride of those pesky guided-bombs, equip some scatter-damage turrets, and make sure to max out the recharge rate or you'll end with no energy in 0.1 secs.
Under rating threshold (hideshow)
I love this type of game, but I rated 4/5 for some reasons: | 1. It's really hard to build a symmetrical ship, it needs something like coordinate (which allow the player to type in the coordinate and make the selected part move to the coordinate) or symmetry option just like in "Bubble Tanks 3"'s tank editor | 2. When you get low damage, I think it shouldn't shout HIDE, as it is impossible to hide, red tint around the screen is enough.
Under rating threshold (hideshow)
Wave 1: Well, let's take a look! For the beginning I'll take the most first gun.
Wave 2: Just noticed a weapon creator... I'm gonna create THE MOST EFFECTIVE GUN EVER!!!
Wave 9:I keep creating new awesome guns after every wave! (Now I have about 16 modifications, but who cares about the space?)
Wave 10: Well, seems like 6 of the most first guns with a couple of energy updates show better results than my most powerful and "cheap" gun for 126k $... *delete* *delete* *delete* *del...
Under rating threshold (hideshow)
This was a good game until, I saw the giant gray circles that chase you hitting you and are the strongest enemy in the game.
Under rating threshold (hideshow)
I just put three on with max speed and damage and one tick over minimum energy. I spread them as far apart as possible all pointing forward. The ship needs some upgrades to perform, but I was no where near the endurance achievements and only lost a couple levels all the way to the top going for this ship. I guess, I could have improved the guns instead, now I have so much money put into the tank I can't get back. The last level pays a ton when you lose, also, so you can buy a tick in power if you lose, lol.
Under rating threshold (hideshow)
not the best game ever but a good start which could easily be built upon. One thing I would like to see is some were to store you extra guns to make trying different techniques easier. Keep up the great work.
Under rating threshold (hideshow)
my tanks aim is wildly off.....gives me the player somewhat of a disadvantage
game locked just when I was progressing from 12 ...mega fed up!!
Under rating threshold (hideshow)
That feeling when you make a machine gun which has 10 energy per shot, and your energy regen is faster than the machine gun can fire.
Under rating threshold (hideshow)
I had to drop a star on this game from 4 to 3 because I cannot make rhyme or reason out of the asdw controls. They are intuitive WHEN they work. But sometimes the key that was moving me in a direction just .... stops working mid movement.
Under rating threshold (hideshow)
Some really cool ideas that are unfortunately all held together by crap for mortar. The ship handles as well as a trash can being rolled down a hill and the collision detection of the bullets is nothing short of laughable. I hope that in the sequels FAR more time was spent to just get the core components of a shooter right as that would go MILES for this game...
Under rating threshold (hideshow)
Fun game, aforementioned bugs thankfully don't break the game, but when I save and come back later my weapons are rearranged and/or deleted. Still great game, 4/5 even with bugs!
Under rating threshold (hideshow)
I was enjoying this game up until wave 39. When large kamikazes are hitting me for 50, and suddenly I'm swarmed by giant homing rocket ships that are nigh impossible to dodge en masse and hit for 400, I get pretty frustrated considering my resistance is upgraded further than anything and they swat me out of the sky in just a few seconds.
Under rating threshold (hideshow)
So. I'm like halfway through the game and I haven't upgraded anything yet. Was waiting for the need to arise and welp. Haven't seen the need. Seems kind of disappointing to have a game about upgrades and customization but have the starting ship be so good at healing and strafing that basically all upgrades do is make you win faster.
Under rating threshold (hideshow)
I would like to get another medium badge for "getting all sixteen in-game achievements", because that took me QUITE some time.
Under rating threshold (hideshow)
Not to one up oddish, but you can maintain 1014 by staying near the exact center of the map using 240/10/9/240/0 guns in all 24 directions @ $82629165 a pop. THOSE should be the progression from your standard "kill everything in sight" 24 direction cannons that can be completed while finishing the main waves (240/10/9/0/0 @ $372065, quite a bargain for how useful they are). If you really want overkill perfect combo, you could make the nuclear option and make longer/shorter versions of the 240/10/9/240/0 and with maxed out energy and recharge your ROF will never hiccup, even with 48. Practical? No. Hilarious? Yes. Also, never build a 240/10/9/0/x. Seems practical until you realize all shots will home on the same target, which basically means with 24 you'd be firing mustaches that fly around you until something that's far enough away to not die instantly distracts them.