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Why does it come up and say "HIDE"? You can't hide, you aren't fast enough to outrun the enemies. Maybe a better warning would be "LOW HP" or something. "HIDE" doesn't make any sense.
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I got up to 1014 combo. Can't seem to get it past that number. Pretty beautiful watching everything get destroyed though. And it is kinda sad that having high homing score is actually detrimental to getting the super high combo. It is very amusing though... Anyway GREAT GAME. 5/5. More upgrades would be awesome though. I have nothing to spend by trillions of dollars on. A speed upgrade would be extremely nice, as being slow in the last few levels can be kinda annoying.
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I hate how you get to the point where you are more afriad of bumping into an enemy then the enemies bullets, because at least the bullets don't one shot you in a blink of an eye
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Check the new beta testing version for Shoot Pixels - New Systems http://www.kongregate.com/games/lrsperanza/shoot-pixels-new-systems-beta-testing-2
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If you move around in a huge circle around your enemies they will not be able to hit you even if they have homing missiles. And also, the enemies have friendly fire so when you move around like this they will be killing each other. I could be wrong, but it seems like even when an enemy dies from ff you still get credit for the kill... awesome game!
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You should add defense weapons. For example: Invisibility,being able to make a duplicate of yourself,a shiled that surrounds you,or anything you can think of.This way when "HIDE" appears on the screen you can actually do something. + if you agree
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zerotrama said: Im just goign to offer some friendly suggestions and please dont mind my spelling mistakes. 1. A better upgrade system (...) I think a better "make it" should be in place, instead of drawing boxes and circles, make Them PIXELS (But large pixels ya know?) So that way the Things we make will turn out better. Also, For each class, Maybe it could have its own individual upgrades
I'm glad to tell that I'll release Shoot Pixels 2, where most of these suggestions will be implemented. I'll consider every single suggestion you guys gave, thank you. I am really sorry for the bugs, they'll also be fixed in posterior versions.
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anyone notice that the amount of money rewarded from a level is the level number multiplied by itself with two zero's added to the end...
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Nice game and concept. I suggest adding a way to share out customized weapons with other users (you still would have to buy them to use them though). Thumbs up if you agree
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game lags when you fire over 1,000 pixels per second, and i think grahpics shold change the biird AND the explosions, yes it is a test, but that doesnt mean tests cant be improved, can it?
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only one problem for me. when you do get spawned on (literally) you instantly die. i was in free play and doing my usula thing when a huge red guy spawned on me and i instantly died.
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@fluffy99999 Because the higher the "Energy Consumption", the more energy it... well... consumes. And that is bad, not good.
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I really enjoyed the game until it stopped letting me make new weapons. Even after I deleted all the others because I thought it was a slot issue.
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+ to keep alive, You can make a gun with minimum fire rate, 30 power, 10 energy and max homing, for only 1000, its an always hit, even if you don't aim.
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I saw a ship get destroyed by an enemy bullet. I was like, "hey thats a glitch!" Then I realized...thats actually realistic.
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To get the 40 level badge... you just have to beat level 39... not 40... a helpful glitch on the designer's part... that's good because level 40 is 3x as hard as 39...