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@fistoz, the "Flashpoint" project by BlueMaxima has a working version of Cube Colossus (and most every other game that is no longer working here that I've looked for as well).
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Anyone got a way make it work ? A working .swf ?
I've found some, but the game just gets stuck in the start of the tutorial...
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Decided to replay this recently and I still love it. The shotty aim system works because it makes the player move to hit their target and dodge bullets at the same time, system sucks badly when the fast moving CUBES are present, I played only using "Gatling" class weapons, but thats the point of multi/Missile weapons. Still, not a bad game 11 years later, not difficult, simple, short and sweet.
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How To Not Make A Good Bullet Hell:
High Contrast Player Bullets, Low Contrast Enemy Bullets, No Spawn Warnings (Leading to free hits), No Consistent Enemy Patterns (Aside from spawn order), Forced Auto-Aim That Doesn't Calculate Offset (Making it functionally useless), Beam Weapon That Isn't A Beam Weapon, Very Low Damage Missiles, Spread-Shot That Actively Hinders You, And Proficiency System That Doesn't Allow You Choice Of Starting Weapon Type.
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I think Chrome has a bug that makes the game unplayable. I'm reading from others they are experiencing the same - the mouse isn't just aiming, it's also moving the ship while the WASD system doesn't work. Bummer.
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Oh my good lord. I have NEVER seen a worse aiming system in a top-down shooter. This is beyond horrendus. I feel like I have absolutely no control over where I'm firing, I'm missing all my shots because the thing won't lead, and using the offset options just makes it all worse. I'm only on level TWO and I'm struggling despite being a veteran gamer and having gotten multiple impossible-difficulty badges across the site and being good at bullet hell games.
This is utterly unplayable. 1/5
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Completed the game, got LOKI, i love this game! It is very hard, but that makes it only better when you finally beat it! If a number 2 comes, i want to know it! :p
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Everything about this game is a bad decision. Long cut scenes at the start of levels. Purposefully bad aiming. Enemies popping onto the screen under the character. Lots of lag.
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I remember why I never finished getting the badges. It's not worth the rage. Incredibly tiny screen that if your mouse goes out of even slightly it freaks out and sticks your character in that spot until you get your mouse back in. This wouldn't be a problem if the screen was actually normal size instead of this baby window.
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Imo the game is a little time killer if you have the time to learn its control wich are odd at first, but all in all it is a neat little Bullethell game wich i personally enjoy ^^
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@Zwolfsbane9 the latest iteration of the popular browsers (Firefox, Chrome and Opera) have rendered flash with severe performance issues. I suggest checking for optimized browsers if you intend to continue gaming on Kong.
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woah tis game have to be in super big room coz i see plane sumtime and its rly big i wana get it and hold in hand all te time but its to big and tis room have to be super big ten i dont tink its in house
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If you can prove that you don't need better weapons to defeat a difficult level, then your reward is to be given better weapons? Oookaaay. . . .
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So basically, in order to achieve highest max chain damage in this game, you have to beat a level with highest total health enemy in that level without getting any damage. Loki is the best by the way.
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stops the action every time got hit to show chain, irritating, mouse escapes from game area, irritating, i like japans but hate this theme, irritating, this game is just irritating.
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If anyone is trying to farm money, by the time you get to level 14 or so, you can gain 5000 gold every time for a chain break of over 150K.
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Missiles. Aiming is the hardest part of the game, so why struggle to line up a shot when missiles do it for you? Learn from my suffering, friends: go with missiles.
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Control is a bit awkward, really need autofire and don't move to mouse pointer option (only use mouse to aim, not moving).
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What I've learned: 1) every effort to avoid getting shot will immediately result in getting shot. The slower the shot, the more certain this consequence. 2) avoid the center of the field; larger enemies spawn there. 3) yeah, the controls are weird, but if the rotating thing doesn't work for you, just intermittently hold 'w' and lock onto the nearest enemy; works well enough.