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Ugh! I don't know what is going on with controls but ship turns very slow and never in time to get hits I want. I give up. Hope Kong gets better game for future badges.
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Horrible game. Controls complete nonsense. Whatever happened to aim with mouse, move wasd? Firing offset is useless. Good thing it was so ridiculously easy. I got my badge of day, I'm outta here.
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To those of you complaining about targetting: remember, you can change where you're aiming with A/D. Part of the challenge of this game, and what makes it interesting, is that you're trying to aim ahead of the enemies, not directly at them.
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Please learn how to do lock on systems properly or don't have them at all. Even when I move to lead the shots your system makes it so that it shoots behind them where they were.
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Sooooo.... much.... waiting..... even with space to skip... I spend most of my time waiting for them to get on with it... and with the terrible Engrish you might as well skip the "story". Other than that the bullet hell is true to style though there is fake difficulty by giving you breaks between some of the waves on a level... might want to learn the meaning of bullet hell before writing one *sigh*... basically, must try harder, with a spoonful of learn how to build an interface in there too.
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The cons: your ship's hitbox is a bit big, you need to hold down mouse to fire, some weapons are mystifyingly bad (mines and multi-shot specifically), and the "offset" mechanic doesn't add much. The pros: generally good control and overall gameplay, the upgrade system feels good and is only just slightly grindy, and overall this is a pretty good game.
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Whoa! The Exca series weapons pwn. It's a pity that by the time you get them and the Loki AMU, there's not really much left to do with all that superfirepower. There should be a sandbox mode...
+-(162)
avatar for rockbison27rockbison27
Jul. 22, 2011
Thank god that millie doesn't know where the overdrive button is
+-(179)
avatar for TrykoTryko
Mar. 12, 2011
All cards in the archive (from top left to bottom right): 1. click on "credits" (menu) 2. click on "more games" (menu) 3. complete act 10 4. complete act 20 5. 100'000 chain 6. 150'000 chain 7. 200'000 chain 8. finish 1 act without getting hit 9. finish act 19 with the initial weapon (unlocks excalibur) 10. all upgrades at least 25 11. all upgrades at least 50 12. all upgrades 99 (unlocks axia) 13. you get it immediately 14.+-(242)
avatar for TarantusTarantus
Aug. 17, 2010
Excalibur and Axia --------------------- Axia: Upgrades Lv. 99 (Shield, Energy and Attack) Beat level (Light |__|:D
=D
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Loki is really easy guys. I had 99 shield and attack, 50 energy, but probably could have done it sooner. Use Excalibur and 4th AMU, use overdrive early in the fight and wail on him point blank. By the time it's over, just dodge as much as you can and keep shooting. If you're slow, you'll be able to use overdrive a second time.
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i don't know if it's just me or what but if i move the mouse too fast the game freezes up for a second or two and i literally just get wailed on for a few seconds for no reason. and the fact that during really hectic levels, every time you get hit the action stops, is very very VERY annoying.
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Games were the unit drifts drift the mouse as you move especially should pause the game when the mouse leave the window. After all a second off screen with a bad click will leave you shot up or worse before you realize.
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Always loved this type of game....except I like when these type allow for dodging, not so much here when every inch is a bullet or ship.
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it realy laaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaggs
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It's enough! I can't beat Loki. Excalibur to missle, AMU-1 to AMU-4 there is no strategy to dodge his huge weapon and crazy fast moves. o.o
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really creative, amazing first effort id say. This kinda game has got some GREAT potential but its got numerous problems that makes it fall short of a 5 star. The mechanics are great but control is difficult, its hard to even read stuff. Gets repetitive too. If it was made into a type of side scrolling shooter maybe.
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It took too long to restart a party, and for a bullet hell game, it's unforgettable, sorry ... And controls ... so bad ... 2/5 and i'm nice
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Cube Colossus, a story about space teens in a war vessel whose first language is obviously not english, but everyone seems intent on speaking it exclusively anyway.
Morality: This is far from being the worst offender I've seen, but devs, seriously, how hard is it to run your texts and dialogs by a spell check or a native speaker you might know of on the internet?