Under rating threshold (hideshow)
Methinks Millie needs a WAAAAAmbulance :P Came for the Badge of the Day, stayed to finish it. Interestingly, although the offset aiming and no choice targeting bugged the hell out of me right from the start, it's perfectly playable with just the mouse if you use the right weapon for the level. Nice upgrades and a good balance 5/5
Under rating threshold (hideshow)
except for fanfir all the ex-weps are useless, and anfer getting fanfir even axia become useless, too bad you can´t toggle weapons a pwner combo would be excalibur and fanfir, and adding a challenge mode, like infinte waves or something like that would be really awesome, even locky with everything maxed can´t give a decent fight
Under rating threshold (hideshow)
I agree with Tarantus, using Valkyrie is how I beat both stage 20 and Loki. Best thing is that it allows, mostly, to hit 200k+ chains with impunity, making you get halfway there for an encore.
Under rating threshold (hideshow)
3 things make this suck:
1) Punishment for killing fast b/c of enemies that epxlode
2) %Q#%@ grindfest to get past impossible level 10
3) Crappy gamecode that lets you die while still having some shields left.
4) having to grind each weapon individually so if you want to switch types, 15 levels of grinding all over again.
Under rating threshold (hideshow)
This claustrophobic arena shooter presents a clunky aiming system that aims to be "unique", but (like your ship's gunner) it misses the mark, and where it lands is only uniquely frustrating. Because the energy mechanic doesn't let you fire continuously (and thus retain mouse focus by holding down the button), your ship will inevitably stop chasing your mouse when you are cramped near edges of the screen. To add insult to injury, the player is burdened with an unforgiving hitbox that's actually larger than the ship sprite. Meanwhile, those chaser enemies that fade in can actually spawn right on top of your ship, breaking your chains without warning. While the game engine remains impressive, the resulting gameplay experience is disappointingly inferior to the excellent Voidgale Arena, a previous game by the same author. 3/5.
Under rating threshold (hideshow)
after all that time it finally has badges, I guess it was worth the wait though. After all it is just one Awesome game.
Under rating threshold (hideshow)
I don't like the awkward controls, and it would be nice to be able to have a more standard space shooter set of controls like arrow keys to move and rotate and space to shoot. Another game with a generic upgrade system. I don't understand the cube enemies kind of boring but whatever It's not a bad game it's just not for me. However this game has some kick ass music.
Under rating threshold (hideshow)
Interesting controls. When I glanced at the instructions I didn't understand what they meant until I played 1/2 of the first level. Would be nice if you could set the music to 1/2 volume instead of all or none. To those just starting, you move the ship and fire with your mouse. You target the enemies with W and then can adjust your fire to the left or right with A and D, respectively, to lead your target.
Under rating threshold (hideshow)
Full screen mode. Jeez. 40% of my dying is from the game not knowing where my mouse is. 50% is from lag and the last 10% is how i die in every other game.
Under rating threshold (hideshow)
Well, the beta version is okay, but I'll have to wait until the product is finished. The text needs proofreading, the story line is weak on all fronts, and the game is basically a shoot & avoid exercise with undocumented upgrades.
Basic game design principal: what is the experience you want the user to have? I'm not clear on this one.
Under rating threshold (hideshow)
Really great game, but if you're going to have an extensive plot in English, you should really, REALLY get someone who's a native speaker to look it over.
Under rating threshold (hideshow)
The game becomes VERY difficult right around level 16-17. At that point, go back and keep beating the level 15 boss to grind your way to earn enough money to upgrade shield and attack to high levels. This makes the last few levels MUCH easier. (No need to beat level 20 before going back to unlock Excalibur on level 19) Personally, I beat level 17 with shield at 80ish, energy at 45, and attack at 99 and went from there. Also, as much as I like the multipath weapon up to about level 13, I eventually switched to beam. If your gatling proficiency level is still low because you stopped using it as soon as you could buy another weapon, go back and beat some of the earlier bosses to up that level before you attempt level 19 to unlock Excalibur. With the final AMU and Excalibur, I was able to beat Loki on my first try. I hope this helps someone!
Under rating threshold (hideshow)
Looks great. Have to wait to play it until i have a mouse and room available as it is not very laptop friendly. Hope its as fun as it looks. :D
Under rating threshold (hideshow)
...honestly? After reading Millie's diary, I almost feel sorry for having to kick her ass. Almost. If she hadn't brought out that damn superweapon out of nowhere after I BARELY beat her in her AMU, I probably would truly feel sorry then.
Under rating threshold (hideshow)
I don't like being the grammar police but... seriously bad English. That alone knocked a point off my rating, unfortunately. Nice enough game, though.
Under rating threshold (hideshow)
Argh... Aiming, aiming and once more time aiming. If this system will be changed the game will be much less irritating when you loose.
Under rating threshold (hideshow)
wow these are the absolute worst controls ever. I've never seen an autolock system that is so hard to get used to. I usually love these types of games...
Under rating threshold (hideshow)
So let me get this straight... Crappy unresponsive controls to aim [oh, aiming a bit behind the enemy, tab button, crap now leading the enemy, tap other button, crap trailing enemy again. Stupid developer] combined with a gun system that overheats all the time and an auto target system that requires you to dial in your "targeted" aim every time an enemy is destroyed. Great job dev, hows this for an idea for your next game, a pinpoint shield system like in robotech... manually aim your weapons and your shields at the same time... should be doable! Stupid dev.
Under rating threshold (hideshow)
some suggestions:1st: please make the active area of buttons the buttons edges, not the text in them. 2nd: the amount of gold is a bit hard to find/hard on the eyes with this sci-fi font. maybe contrast it by color and/or size from the rest of the numbers in the stat, upgrade and shop screens. So far, and the game looks like it has solid action, good controls AND a legit story. Thats so rare :3 So thanks for releasing it.
Under rating threshold (hideshow)
Ahh - thanks for the info on the mute button .... considering the amount of negative feedback on the game here though I think I won't bother now. Roll on tomorrows BOTD ;)
Under rating threshold (hideshow)
Oh, so there IS a mute button... but only AFTER you beat the first level. Given the migraine I got from the game, on top of poor gameplay, 1/5.