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the evasion card does not say that i cant get hit, just say complete 1 act with full health so i made that with AMU 2 and used the special at the end of any act
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plz help me by answering theese questions:
1.why is my UNIQUE weapon proficiency stoped at lv45 (and what weapon are unique)?
2.how can i open acts 22&23 (fter Loki battle)?
THX
and this is a GREAT game one of ones i really love!
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Methinks Millie needs a WAAAAAmbulance :P Came for the Badge of the Day, stayed to finish it. Interestingly, although the offset aiming and no choice targeting bugged the hell out of me right from the start, it's perfectly playable with just the mouse if you use the right weapon for the level. Nice upgrades and a good balance 5/5
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except for fanfir all the ex-weps are useless, and anfer getting fanfir even axia become useless, too bad you can´t toggle weapons a pwner combo would be excalibur and fanfir, and adding a challenge mode, like infinte waves or something like that would be really awesome, even locky with everything maxed can´t give a decent fight
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I agree with Tarantus, using Valkyrie is how I beat both stage 20 and Loki. Best thing is that it allows, mostly, to hit 200k+ chains with impunity, making you get halfway there for an encore.
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3 things make this suck:
1) Punishment for killing fast b/c of enemies that epxlode
2) %Q#%@ grindfest to get past impossible level 10
3) Crappy gamecode that lets you die while still having some shields left.
4) having to grind each weapon individually so if you want to switch types, 15 levels of grinding all over again.
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This claustrophobic arena shooter presents a clunky aiming system that aims to be "unique", but (like your ship's gunner) it misses the mark, and where it lands is only uniquely frustrating. Because the energy mechanic doesn't let you fire continuously (and thus retain mouse focus by holding down the button), your ship will inevitably stop chasing your mouse when you are cramped near edges of the screen. To add insult to injury, the player is burdened with an unforgiving hitbox that's actually larger than the ship sprite. Meanwhile, those chaser enemies that fade in can actually spawn right on top of your ship, breaking your chains without warning. While the game engine remains impressive, the resulting gameplay experience is disappointingly inferior to the excellent Voidgale Arena, a previous game by the same author. 3/5.
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after all that time it finally has badges, I guess it was worth the wait though. After all it is just one Awesome game.
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I don't like the awkward controls, and it would be nice to be able to have a more standard space shooter set of controls like arrow keys to move and rotate and space to shoot. Another game with a generic upgrade system. I don't understand the cube enemies kind of boring but whatever It's not a bad game it's just not for me. However this game has some kick ass music.
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Interesting controls. When I glanced at the instructions I didn't understand what they meant until I played 1/2 of the first level. Would be nice if you could set the music to 1/2 volume instead of all or none. To those just starting, you move the ship and fire with your mouse. You target the enemies with W and then can adjust your fire to the left or right with A and D, respectively, to lead your target.
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Full screen mode. Jeez. 40% of my dying is from the game not knowing where my mouse is. 50% is from lag and the last 10% is how i die in every other game.
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Well, the beta version is okay, but I'll have to wait until the product is finished. The text needs proofreading, the story line is weak on all fronts, and the game is basically a shoot & avoid exercise with undocumented upgrades.
Basic game design principal: what is the experience you want the user to have? I'm not clear on this one.
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Really great game, but if you're going to have an extensive plot in English, you should really, REALLY get someone who's a native speaker to look it over.
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The game becomes VERY difficult right around level 16-17. At that point, go back and keep beating the level 15 boss to grind your way to earn enough money to upgrade shield and attack to high levels. This makes the last few levels MUCH easier. (No need to beat level 20 before going back to unlock Excalibur on level 19) Personally, I beat level 17 with shield at 80ish, energy at 45, and attack at 99 and went from there. Also, as much as I like the multipath weapon up to about level 13, I eventually switched to beam. If your gatling proficiency level is still low because you stopped using it as soon as you could buy another weapon, go back and beat some of the earlier bosses to up that level before you attempt level 19 to unlock Excalibur. With the final AMU and Excalibur, I was able to beat Loki on my first try. I hope this helps someone!
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Looks great. Have to wait to play it until i have a mouse and room available as it is not very laptop friendly. Hope its as fun as it looks. :D