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Too much lag even with Low Quality Graphic settings and Music OFF.
Even passing lvl.1 should be considered an "hard" trophy.
1/5
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Pros: the aiming system could have been interesting... this would have been ideal with controller support. Cons: A top-down shooter with bullet hell elements... with SCREEN SHAKE?!? Are you serious? Also... mines. Mines don't work on turrets... so expect to fail any mission with a turret later in the game if you want to push your mine skill (which is most of the levels). Mostly this game plays out as a grind fest, bad rpg style, for gold to upgrade your ship just to survive the terrible design choices.
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I could easily rack up massive combos if not for the fact that even on 'low' it will lag upon enemy spawning (& continue doing so for several seconds at least) in which time my bullets frequently have no effect whatsoever. Meaning enemies that should've been destroyed wind up damaging me. A game from 2009 should be bug-free by now.
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maybe choice disable combo breaker animation its not bad idea on 150k i understand but after 30k i see this every few seconds
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The projectiles don't even come outta the barrel, just the center of the enemy. Dev didn't even just overlap it :/ Good graphics and music but I agree that the gameplay is sub-par.
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The missiles would certainly be a lot more useful, if only the damage they dealt wasn't so AWFUL! Seriously, did you guys even PLAYTEST this thoroughly enough? Because the results would suggest that as a negative. (That, and the grammar is appalling.)
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Trying to get a head start on tomorrow's badge of the day. First impression - whomever is aiming for me is doing a pretty **** job of it. Bullet hell game where I can't aim my own gun? NEXT.
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I've met one Millie in my entire life. She was a sweet heart who would always greet you with kisses and rubs. We'd spend long afternoons walking around the property and enjoying the sun. Sometimes we'd pick fruit from the trees and she'd even try to help with the garden. Life with Millie became bittersweet though. As time went on Millie slowed down exponentially and could barely move around the property. And in the end she met her eventual demise. We found her body outside eaten hollowed by a pack of coyotes. Ever since her death life hasn't been the same. I'll miss that goat.
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Games which require mouse movement and punish you for holding the mouse button down non-stop *need* fullscreen mode to avoid the all too easy situation where you click on something just outside the game area while trying to dodge.
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Virozui, it's right where you'd expect it to be. Under Configuration (A.K.A. options.) The only real flaw I see, is the ridiculous font the developer/programmer decided to use. I can't tell what some of the letters and numbers are with how screwed up the text looks. Why can't people just use BASIC fonts? No, we have to have the curly crap or the warped digital crap that's almost painful to try and read.
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When I beat the third sentry everything just got messed up. My shooting was permantly offset by 30 degrees, so all my shots just went the wrong way! I don't know how to fix it.
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when is the 2nd one coming out!!!!!!!!!!!!!!!!!!!! this game is in my favourite list along assassins creed 2 and black ops 2!!!! and i mean out of kong!! REQUESTING A CUBE COLOSSUS 2!!!!!! (the revenge of the brick?)
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Somehow, Millie's final words before battle are famillar.... could she be like a female Anakin Skywalker with the same lasts words.
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It is a little inconsistent to have your weapon shutdown when out of energy while you are told during play that it is overheating and going to melt.
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Find myself ignoring offset and just adjusting my position instead. This game asks the player to give extra effort to use the complicated targeting system which makes the difficulty at times feel artificial. Most games of this type force you to compensate for enemy movement on the fly with fluid shot control which comes naturally. Would be nice if the environment felt larger, but I do like most aspects of the game. Oh and it would be nice if ships being plopped down on you map didn't kill your combo when they land on you its as if you are expected to only do well when you memorize the level timing and ship spawning.