Play: Omega Crisis

Strategy & Defense

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Omega Crisis

Created by:

Duelist-atk-kong_chat lucidrine

Rating:

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3.8 (8113 ratings)

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Published:

2010-05-01

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Description

The human civilization is under a threat of attack from alien beings. Enter the crisis of Omega Sector. Armed with the Experimental Omega Cannon and the most advanced galactic defense technology and resources, your duty as Commander is to protect the starbase in the farthest frontier of galaxy!

Updates

[ May 3rd 2010 ]
- High score. The score is taken from the highest score you acquired in one stage.
- Fix some of the grammar errors (thanks jhoffa232).
- Fix sudden CPU spike when in dialog(s).

Instructions

Controls

- General -

Click the timer, to skip the wave timer.

WASD/Arrow keys to navigate/scroll the map

Space to change active mode

P to pause

0 to Mute

- Attack Mode -

Mouse for aiming the base cannon

Click to shoot the base cannon

- Attack Mode with Warship present -

1-4 for focusing the Warship

Click to set the Warship destination

Esc to return focus to the main cannon

- Manage Mode -

Click to…

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Best (see all)
avatar for spearhand
spearhand

Apr. 23, 2011

Under rating threshold (show) needs a second one and they need to put a gun on the warships

+ - !

(16)

avatar for joemama1512
joemama1512

May. 02, 2010

Under rating threshold (show) Strategy Guide: Tech to Missiles ASAP. After that, tech your main gun (the bottom row) to level 1 Plasma gun. Use tech to boost Missile to 10. Then Base armor to max.--You are better off making lots of level 1 missile turrets rather than 1 really strong one. Here is why: 1) You cant build a missile turret in the middle. So even with great range, one turret won't give you as much coverage. 2) Missile AI SUCKS! With lots of level 1 turrets, they will spam so much more missiles that you are more likely to hit the correct foe. 3) A powerful turret will waste too much on 1 foe. 4) You can buy SEVEN level 1 turrets for the same cost as a single level 3 turret! 5) 7 level 1 turrents has worse range but WAYYY more firepower than a single level 3 turret. Around map number 7, you do need to get the upgrades to the Amoeba doodad. 200 bucks and it makes a little cloud that slows foes. Put two between your base and the wormhole (where you missiles can blast away at the stopped foes).

+ - !

(109)

avatar for Zarigani
Zarigani

May. 01, 2010

Under rating threshold (show) Very good although the end boss is disproportionately hard. Suggestions: 1) Allow battleship commands to be issued in build mode. 2) Label the battleships so I know which one I'm commanding. 3) Give some small number of tech points for losing (trying the hard level again feels better than backtracking. 4) Allow upgrades from the level map, not just when starting a level. 5) Indicate how much upgrades cost even when you don't have enough cash yet. 6) Indicate when an upgrade isn't available because you don't have the tech level rather than just not having enough cash.

+ - !

(78)

avatar for manhammmer
manhammmer

May. 03, 2010

Under rating threshold (show) Lost my save game - why? I clicked continue and now I have to start over?! WTFreak?!

+ - !

(61)

avatar for OneLeggedRhino
OneLeggedRhino

May. 01, 2010

Under rating threshold (show) Enjoyed the game, but found the learning process frustrating because you don't know what most things do. Upgrades need stats. Turrets should show numbers, not just "medium" or "low". When an option on tower management is locked, the mouseover should show why (need upgrade, money, capacity, etc). Also could use a fast forward button.

+ - !

(240)

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