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@crepylildud But enemies same. I had whole party but Gunslinger killed so I tricked all enemies to 1vs1 with lakes between every time so they couldn't hurt me. Trolololo
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This game...
Sure it looks nice and all, but is there really any developed strategy to it? I feel as though all I've input is student/mission selection and then simply moving around the map beating on poor innocent animals. If there is something beyond this, they certainly haven't grabbed my attention with this crap enough to get that far. If anyone can contend for the game, please do feel free to explain. 3:
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If you keep recruits undeclared they are worth more fame than letting them pick their class. Also if their stats are close it is possible for them to switch their desired class as they rank up. So, in general, if you are going for the hard badge, you are better off not picking a major unless it matches that month's bonus class or you are trying to win the tournament.
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Suggestions: I want to be more personally connected with the students. It would be nice if there was a couple randomly generated personality adjectives in their profiles. I also don't appreciate the stereotypical part. It would be much better if males could end up being sorcerers, and females could end up being duelists, etc.. It just makes more sense. Also, having the pupils in demand? What does that accomplish? They're pretty much noobs with no specialty, so... why should we graduate them when we can give them a class? Other than that, great game.
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The secret to the game is getting one or two characters up to grade thirty, then having them solo rank 3 quests while dragging around as many rookies as you can. I personally like a magilancer or a Duellist for this, but a sorceress works best if you're using a mouse, and not a trackpad.
(Sorceress is best in case you bump into the apprentice)
ALWAYS be aware of the bonus. Search for recruits of that gender, and pick the ones that match the stats and level them as much as you can. If the recruit doesn't go into the class, just graduate without upgrading: they're worth a ton as apprentices.
Over the required fame? Start growing a tourney team, bench them at 30: there's no reason to keep running with characters that don't get better. When tourneys come, grab your 2-3 level 30s, and get your free 300 fame. ALWAYS go for the mirage casters, followed by sorceresses. They will RUIN you.
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Melee (NOT faeries/bandits/succubi) enemies can be cheesed by luring them behind bodies of water and poking them to death with ranged attacks (female characters start with one). Stick to hunts if you can, errand rewards are garbage.
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Valithrian news: Breaking News! Prinicpals around the globe are trying to figure out how to deal with the Valithrian Arc loophole which allows kids to go to college and get paid in the process!Authorites are hot on this cases heels
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Allow us to set groups. Like have four students under one group and whenever i select that group, they'll go on a quest together.
we improved all features from valthirian arc 1 & 2 in Valthirian Arc: Red Covenant. Please support us on Kickstarter to make it happen :D https://www.kickstarter.com/projects/agatestudio/valthirian-arc-red-covenant
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Payneinsane, I might be a worse principle. I keep my top 4 students (maxed out completely), and hire a bunch of students just to graduate them, filling dungeons with noobs. :P
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weird school, YOU pay to enter student not the STUDENTS pay to enter your school. there should be a few changes in this game. one is you should have a school campus. where you can upgrade dormitories to get more students available, and other buildings like training grounds to upgrade max level armory/smith to upgrade max weaponry you should also be able to go on 2 missions at least, one hunt and multiple errand. i have no problem with paying for weapons (schools pay for online classes). have at least 3 save slots is a good idea just encase you (or a friend/sibling) accidently over writes the saved game. this would make an awesome management game, maybe have rival schools and you can take them over or build more schools to win or something like that, the one thing that i (and probably everybody) hates is that you pay to get students, it would give people more incentive if they get payed, and graduate them after level 10 so people cant enroll then graduate to get money
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love the game hate the combat map, I click to attack one thing and they go off and do what they want, that is if they are not busy humping a tree or stuck on a rock 4/5
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the apprentice's greatest weakness, being on the other side of the river *watches noob students whittle down the hp* XD
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awesome game! I move the characters around way more than i should just to hear them say "On Our Way" one more time.
Thumbs up for an expanded Valthirian Arc 2 with more upgrades, equips and multiple teams!
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Excellent game for its genre!! Once you figure out how to manage your students, this game is achievable. It's very well balanced and randomness won't kill you like it does in some games. Badges and full set of achievements can be completed within a reasonable time-frame.
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Needs a formation option... I'm tired of my spell caster constantly being right there with my melee, and my other melee always lagging behind.
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important note about LP gain. In battle, although everyone gets the "shared LP" at the end, each individual student gets their own bonus LP for landing the finishing blow on an enemy. So if you have an unbalanced party, you might want to use the party stances such that your strong characters will weaken an enemy, then retreat so that your weak student can finish the enemy off.
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Pretty good attempt but it could be a lot more interactive. Two ways you could go with it... either some direct control over the party leader with some active skills, or keep it as more of a management game with deeper customization. I like the latter idea better, so here's some suggestions for a sequel: more people to hire than just students; things like teachers to improve LP gains or alter which stats a student prefers, guest speakers that alter how students grow that week, and peripheral staff like security and gardeners for small long term gains. Your school should get attacked in various ways occasionally, like by rival schools or book thieves. You should be able to build too, dorms to increase the number of students you can have at once and libraries to give your idle students a little LP per week, stuff like that. It would make for a great game.
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how come the prinicpal can legally change a kids name imagine when kids come home for holidays"gradius welcome home"! "uh mom its kingofpansies now"
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Valthirian Arc: Red Covenant has reach 6k to 40k in second days. Support us on Kickstarter to make a new Valthirian Arc… Together we can :) https://www.kickstarter.com/projects/agatestudio/valthirian-arc-red-covenant
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Finished hard badge with 2k more fame than needed, 5k gold and 4 lvl 30 fully upgraded students. Focused on 3+ star hunt quests with 1 high level and 3 low levels to upgrade for lots of learning points. Use terrain to your advantage! Only graduated "class on demand". Enrolled and graduated lvl 1 students for fame if needed instead of graduating my high levles. Did not select class for students unless they wanted to become "class of demand". Fun game, but no motivation to continue after hard badge. Would like to see other upgrade possibilities than student lvl and weapon. Tournaments were also over in 5 sec - a bit more tactic here would be cool.
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Top comments are really valuable, give those a read if you're after the hard badge. Females are OP. I in particular really like the phy females in particular, the magilancers are extremely tanky and essentially have two seperate health pools, two seperate regen sources. Should be retiring your party once they get to 30. Should have a second, similar party around 10-15 by then though so you won't lose tournaments.
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Lots of things holding this game back. For me it's primarily a lack of tutorial (e.g. you get the battle tutorial AFTER having done it?!) and options to go back to the title without refreshing.