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Can't find out where to go once the catapult level came. There's no other path, unless if there's a way to get rid of the catapult. (I tried hitting the boulder back, doesn't work) D:
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I wish I could zoom out, scroll faster or walk faster.
Enemies come out from nowhere I can't stand too close to the edge, or some guy will shuffle over and hit me. I'll cut them, and another guy who instantly appears from the edge of the screen lands another hit on me.
It's still creative and fun so I'd say its good. But this is almost a fatal flaw.
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Got it as soon as I turned the sound back on. It's essentially necessary to know whether your hits are landing or not. He only requires three hits, so he isn't quite as difficult as he may first appear if you're willing to turn off your own music in favor of the in-game sound. Not a design decision I agree with, but at least it's just for this one battle. 4/5.
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This is good fun, and a nice way to kill some time. The last boss is a cheating bastard, however, able to fly offscreen where you cannot reach if he feels like it..
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I said it once before, I'll say it again: I love it! I love the way we get to play Action Samurai, with a lot of the special effects you see in the popular Samurai genre movies, shows and anime!
Only question is: The "Strategy Game" we play with our forces.... is there an actual game, or board game, that is played similarly? I would love to play more games that operate like that, War Games/Tactics/Strategy-type stuff, and not just when I'm on the computer. :p
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lol the game said you died when i had half ho then still left me kill enemies but right before it said i died a hat like the one the charater was wearing flew out no where i still won level in only red color
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Hi! I've just released my new game Straw Hat Samurai: Duels on Kongregate! Please check it out!
Fight LIVE PvP SAMURAI DUELS! Amass Glorious Loot! Wage War!
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Being that I have played for only a short period of time, this game is the kind of game that makes you so mad you didn't make it. I love the concept, mapping, items and skill system. I think there is a few flaws with the stance system, and need more balanced. The light stance is waaay too weak often hitting 1 and 2, while you can 1 hit opponents with the heavy stance; and even when you have only reached level 5. Also, great as it is that you can move before the fight starts, it is slightly unfair to be able to move an inch from the opponent and have a heavy slash to the head from behind ready before they can even load. Still lovin' the game. Hope you add some more features x)
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From the creator of a trilogy of violent horror games that scared people shitless comes a violent cool game that will entertain people for about an hour. Good job. 5/5
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