Play: Castle Wars 2

Multiplayer

Four achievements & 65 points to earn!

My First Castle Badge

(5 points - 191,362 awarded)
Goal Checklist:
Win! [You need 1 more]

Complete Conquest Badge

(15 points - 120,258 awarded)
Goal Checklist:
Campaign completed [Best so far: ]

Representin' the K Badge

(15 points - 19,072 awarded)
Goal Checklist:
5 multiplayer wins [You need 5 more]

Rags to Riches Badge

(30 points - 14,029 awarded)
Goal Checklist:
Hard campaign completed – There is some luck involved here, but nothing that can't be overcome with a bit of patience and a finely tuned deck. [Best so far: ]

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Castle Wars 2

Current Achievements (See all achievements for all games)

My First Castle
Badge earned
Badge Of The Day
My First Castle Badge ( easy ~ 5 points )
Win! [You need 1 more]
Complete Conquest
Badge earned
Badge Of The Day
Complete Conquest Badge ( medium ~ 15 points )
Campaign completed [Best so far: ]
Representin' the K
Badge earned
Badge Of The Day
Representin' the K Badge ( medium ~ 15 points )
5 multiplayer wins [You need 5 more]
Rags to Riches
Badge earned
Badge Of The Day
Rags to Riches Badge ( hard ~ 30 points )
Hard campaign completed – There is some luck involved here, but nothing that can't be overcome with a bit of patience and a finely tuned deck. [Best so far: ]

Created by:

Avatar_chat m0rkeulv

Rating:

  • Currently 0.0/5 Stars.
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4.0 (31934 ratings)

Click star to add your rating.

Published:

2010-06-10

Game Plays:

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Description

Here it is the long awaited sequel to Castle Wars. Now to all of those of you, who have never tried castle wars, let me try to explain the game.

Castle wars 2 is a turn-based strategic card game where your goal is to crush your enemy’s castle or be the first to build a 100 storey castle. To put it simple it’s either crush or be crushed! The game play works like this. You use cards to build, …

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Instructions

Mouse only (point and click)

Best (see all)
avatar for choirboy
choirboy

Aug. 25, 2010

Under rating threshold (show) I am here to start a petition. Click + if you want the game to count a win for you when your opponent quits the game.

+ - !

(14564)

avatar for wolfdog1dmn
wolfdog1dmn

Aug. 24, 2010

Under rating threshold (show) Ok Tip for you to update ASAP. When your opponent quits during battle, that should count as a win for you. Getting the multiplayer badge is f%&king annoying cause every time you get the enemy down to where you just need to hit them one last time with that one card you have they will go 'your enemy has requested a draw' I click 'f%&k no im about to kill your a$s' and they quit, which causes me to get 0 wins because a quit counts as neither a win nor a loss. Which is bull sh!t

+ - !

(5034)

avatar for ohkwwarig
ohkwwarig

Aug. 26, 2010

Under rating threshold (show) I actually really enjoyed the first CastleWars single player. This version is far, far too dependent on luck. The Hard campaign cripples you, and essentially you have to get the right draws while the computer gets poor ones. The minimum of 75 cards (with the corresponding maximum of 5 of each) makes it impossible to get a ratio which would tip the odds in your favor, or at least even things out. I agree Card Info should be present on mouse over (maybe after a two or three second delay), and leaving a multiplayer game should count as a loss for the one who leaves, or at least a win for the person staying. Card games are very difficult to make and balance, and AI isn't as easy as it may seem. Castle Wars 2 could be much better, and I encourage the author to address these issues. With additional cards and less reliance on randomness, this could be a deep, fun game.

+ - !

(2037)

avatar for sohryukei
sohryukei

Jun. 12, 2010

Under rating threshold (show) I have to agree. Hard mode often has you watching as the enemy slaughters your resources (IMO I think those "sacrifice a builder to kill 2 builders etc" cards deserve a spot in the trash can) of which you almost have none to begin with anyway. Try playing your cards when you only get 1 Brick, 1 Crystal and 1 Weapon a turn. I'm getting tired of the computer pulling a trojan horse while I'm still trying to get enough resources together to actually play. -Sohryukei

+ - !

(2186)

avatar for Goshen
Goshen

Jun. 10, 2010

Under rating threshold (show) Great work on all of the updates (graphics, campaign mode, animations). Items worthy of mention: Differentiating between resource bar items would be helpful --less intuitive here compared to first game. I was disappointed the castles don't grow to be taller. In the first game, you really felt your castle becoming a towering force to be feared. Here, damage is clear, but a growing castle doesn't share the same awe. I don't quite feel the same thrill in this game as blows are dealt and advantageous swings take place. Nice updates on production, but it lacks some of the first game's simple charm.

+ - !

(2597)

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