Comments for Castle Wars 2

avatar for FreakyPopM
FreakyPopM

May. 12, 2012

Under rating threshold (show) hmrhreh

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(4)

avatar for BoogNite
BoogNite

Jun. 8, 2011

Under rating threshold (show) PEPEYANG11 = QUITTER THE LIST GROWS....

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(10)

avatar for sandiablol
sandiablol

Sep. 16, 2013

Under rating threshold (show) excellent, kinda slow on multiplayer mode though

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(3)

avatar for zasft
zasft

Jul. 4, 2013

Under rating threshold (show) :/

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(4)

avatar for TheDarkRoom
TheDarkRoom

Jun. 18, 2013

Under rating threshold (show) this like a card wars *-*

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(3)

avatar for Zerohour150
Zerohour150

Apr. 9, 2013

Under rating threshold (show) I completed Hard Campaign without having to complete Easy or Medium... I DID NOT GET BADGE? WTF??!?! Winning is simple, make a 75 card deck and knock out all the easy maps.... Then when you get Trojan horse, just 3 turn kill someone.

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(4)

avatar for Shiler23
Shiler23

Dec. 12, 2012

Under rating threshold (show) I think the more places you take over the better starting resources you should have. Also, it would have been nice to know that you can't take a gather down to 0.

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(4)

avatar for Blame
Blame

Aug. 26, 2010

Under rating threshold (show) First off, nice game overall 4/5 and still some things like the UI which could have been easily improved.. Secondly, screw you Kongregate for making idiotic luck-based badges AGAIN and AGAIN.. I guess idiots just don't learn, that's why they put up idiotic stuff even though LOTS of people complain..

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(4)

avatar for suhpeenus
suhpeenus

Jan. 3, 2012

Under rating threshold (show) really love this game but whenever i think i'm close to winning on hard mode it freezes on the computer's turn. D:

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(14)

avatar for megabrain44
megabrain44

Jul. 7, 2011

Under rating threshold (show) This F-ing suck because I almost got 5 multiplayer win badge and these motherfukers want to flee, if you think a retreat from your enemy should count as a win press the + button if you agree.

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(14)

avatar for killalord1
killalord1

Jun. 11, 2010

Under rating threshold (show) Yeah, you really miss the feeling of your castle growing and getting stronger...

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(352)

avatar for XxBurningAngelxX
XxBurningAngelxX

Jun. 17, 2011

Under rating threshold (show) I discarded school. Lol.

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(9)

avatar for Valy0o7
Valy0o7

Jul. 10, 2014

Under rating threshold (show) awesome game :)

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(7)

avatar for Kactus04
Kactus04

Oct. 5, 2011

Under rating threshold (show) I would like local multiplayer.

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(17)

avatar for vasfv
vasfv

Jul. 16, 2013

Under rating threshold (show) achievements: COMING SOON **3 years later** Achievements: COMING SOON

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(3)

avatar for DavidS_
DavidS_

Aug. 27, 2010

Under rating threshold (show) Is it just me or does it seem to time out on the longer matches? More specifically it gets stuck waiting for the opponent's AI to decide.

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(16)

avatar for geri2
geri2

Dec. 3, 2011

Under rating threshold (show) Just dont like guests quiting always.

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(12)

avatar for luckycharms415
luckycharms415

Jun. 27, 2011

Under rating threshold (show) You need to fix the freezing bug... It freezes constantly!

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(8)

avatar for hensleyc
hensleyc

Jun. 6, 2011

Under rating threshold (show) I think the Lightning should attack ONLY the building because technically it's OVER the building, and not the wall. It should work like the Ambush card and bypass the wall...

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(8)

avatar for manleyerman9
manleyerman9

Aug. 26, 2010

Under rating threshold (show) Well would be nice if quits counted as loses and hard mode can tear you apart sometimes but it is a fun game and the music is great so its still very enjoyable

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(8)

avatar for massive8992
massive8992

Aug. 26, 2010

Under rating threshold (show) the first game was so simple but it was very fun to have a tower over twice the size of your foes and to then see it get cut in half ths game has great updates but its just not the same i think its the graphics that realy take that simple feel from this game and the option of maybe a 50 card deck would be nivce 75 is a little too big a minimum its just too much but the updates realy are nice and make the game flow well.

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(8)

avatar for ga57ul
ga57ul

Aug. 2, 2012

Under rating threshold (show) My keys have dissapeared 4 times already >:(

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(3)

avatar for Travelerj
Travelerj

Jul. 30, 2012

Under rating threshold (show) Hm. My keys have disappeared as well. Is this a glitch, or is it something else that I'm not aware of.

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(3)

avatar for mongtufa
mongtufa

Jun. 11, 2010

Under rating threshold (show) Clicking on card info and then back on the card, and then back on done is way too time consuming just to see what it does. Also, the castles need to grow to full height. Also, the icons at the top are kinda hard to see what they do at first glance. Maybe stack vertical or something? It's hard in it's current form to quickly glance up and get a lot of information quickly.

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(111)

avatar for BGSBGS
BGSBGS

Jun. 13, 2012

Under rating threshold (show) Game occasionally crashes mid-battle during campaign, which is quite frustrating when things are going well.

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(3)

avatar for SpeedyVelcro
SpeedyVelcro

Jul. 18, 2013

Under rating threshold (show) It's a good game, quite like it.

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(10)

avatar for epicshowdown
epicshowdown

May. 12, 2012

Under rating threshold (show) I agree with FreakyPopM. He has a very good point.

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(3)

avatar for cwordsman
cwordsman

May. 11, 2012

Under rating threshold (show) strrategy: use ambush :D for hard

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(3)

avatar for bluebird_fan
bluebird_fan

Apr. 22, 2012

Under rating threshold (show) ok i was in medium battling AND A HUGE TROJAN HORSE ATTACKED MY CASTLE 30!!! WTH

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(3)

avatar for Denninja
Denninja

Mar. 1, 2012

Under rating threshold (show) What's the point of multiplayer if you can't win unless the other person is completely fair?

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(3)

avatar for buena
buena

Dec. 30, 2011

Under rating threshold (show) To easily win hard badge: do nothing but build, steal, and create resources. Don't even have any attacks in your deck. Win by getting castles to 100.

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(3)

avatar for Monkeyball500
Monkeyball500

Jun. 14, 2011

Under rating threshold (show) Yes you can SymaCon

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(3)

avatar for arrp1717
arrp1717

Apr. 3, 2011

Under rating threshold (show) the updates have been really good people start playing it now and by the way the graphics are really good too

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(3)

avatar for Cydira
Cydira

Aug. 26, 2010

Under rating threshold (show) I liked the old one better, where the resources were easier to see. This interface is prettier, but harder to use. I agree that when your multiplayer opponent quits, it should count as a win for you.

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(3)

avatar for TheLightDemon
TheLightDemon

Aug. 25, 2010

Under rating threshold (show) Love the fact that when you save your deck they put a smiley face :D

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(3)

avatar for BlazeASCE
BlazeASCE

Aug. 25, 2010

Under rating threshold (show) I have got the medium badge and not a single person I played against quit. I guess I am lucky?

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(3)

avatar for Ammutseba
Ammutseba

Aug. 25, 2010

Under rating threshold (show) Does the idea of this game revolve around me resetting every game because the two first cards the computer throws happen to be the "Babylon"-card and the "Dragon"-card or some stupid shit like that?

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(3)

avatar for TigerG
TigerG

Aug. 25, 2010

Under rating threshold (show) too luck dependent. it was fine on the last one, but this one seems to have some balance issues in the campaign mode. i know some may say: "you just suck at it," but honestly, try survive it when they curse you the first turn or two, or attack you with a dragon or trojan horse the first couple of turns. also, the icons for the resources and manpower was so confusing at first, i had to stare at it for a few seconds to know what I'm actually looking at. certainly a lot better graphics, but still, i liked the first one better. even the card selection was better :(

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(3)

avatar for Popcicle42
Popcicle42

Aug. 24, 2010

Under rating threshold (show) Frustrating when your opponent up and leaves just as you about to win. No, I don't want to "tie"... I beat you, deal with it. Please, please, please!... m0rkeulv: next time, make it so a leaving-the-game counts as a win for the opponent. You don't even need to give the guy who leaves a loss... just give the person who stayed a "win", k?

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(3)

avatar for SJBecker21
SJBecker21

Aug. 6, 2010

Under rating threshold (show) Needs badges

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(3)

avatar for iemtheone
iemtheone

Jul. 21, 2010

Under rating threshold (show) now this is a better game than the 1st one

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(3)

avatar for Smil3yloc
Smil3yloc

Jul. 5, 2010

Under rating threshold (show) NO BADGES???? :(

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(3)

avatar for ToneLeMoan
ToneLeMoan

Jun. 23, 2010

Under rating threshold (show) Excellent game. I haven't unlocked any more cards yet, I look forward to "tweaking my deck." Also, a small criticism: it would be nice to stack the things that make resources BEHIND the resources themselves. And to also have your opponent's stats in the same order as yours for quick reference. I'm sure I'll get used to it but it is my only niggle so far. Still 5/5! Good work :)

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(3)

avatar for Chinagami
Chinagami

Jun. 17, 2010

Under rating threshold (show) Glitch! It happened three times in a row. First time, i lost, game stuck, did not advance to you lose screen. Second and third time i beat the computer and it did not say i won, just stayed in the game with computer's castle gone.

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(3)

avatar for BonusMop
BonusMop

Jun. 15, 2010

Under rating threshold (show) Sacrifice cards don't ruin the game. With the huge imbalance in starting resources, there are cards that can win the game for the computer on the first turn. But after that, you can win. The computer always uses a balanced deck, but you don't have to. Focus on building for example (guards to use up your weapon resources). Now the computer has a bunch of useless "sacrifice recruit" and "destroy crystals" cards clogging up their deck. You don't waste cards, and you can get your tower to 100 before your opponent finds the cards to tear it back down. The same should work for an attack deck. You'll only lose if you try to do everything. The computer can do everything better than you.

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(3)

avatar for dbruser
dbruser

Jun. 14, 2010

Under rating threshold (show) BLEEP I finally almost beat hard (the last mission) and it has to freeze on me!!! the com wouldn't move, i had basically won, grrrrr, otherwise, great game. I love it.

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(3)

avatar for Gotan
Gotan

Jun. 14, 2010

Under rating threshold (show) Added graphic frills for the price of a clear interface, obscure "special" cards and a campaign that doesn't work (and aparently gives no bonus here). Usually, for a sequel i'd expect an something new or an upgrade, not a downgrade.

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(3)

avatar for ShayDox
ShayDox

Jun. 14, 2010

Under rating threshold (show) Someone help me. When the game loads it doesn't say play, it immediately goes to a black screen. Has anyone got this problem?

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(3)

avatar for Magonia
Magonia

Jun. 13, 2010

Under rating threshold (show) froze on opponents turn........

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(3)

avatar for mothwentbad
mothwentbad

Jun. 13, 2010

Under rating threshold (show) For "add crystals", what would make it useful is if you had to spend, say, three bricks and three weapons to get 10 crystals. For the other "add [resource]" cards, what was helpful about them was that you could shuffle resources from one type to another. Of course, the player is free to not put "add crystals" into his or her deck. But you know now what my idea is if you want a card people will actually use, possibly.

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(3)

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