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I have to agree. Hard mode often has you watching as the enemy slaughters your resources (IMO I think those "sacrifice a builder to kill 2 builders etc" cards deserve a spot in the trash can) of which you almost have none to begin with anyway. Try playing your cards when you only get 1 Brick, 1 Crystal and 1 Weapon a turn. I'm getting tired of the computer pulling a trojan horse while I'm still trying to get enough resources together to actually play.
-Sohryukei
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So as I was playing multiplayer and was going against this player, he quit. I just needed 1 more 1 win to get the medium badge. Of course I got frustrated but then check that I received my badge, even though the player quit. So now when people quit it's considered a win?
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Great work on all of the updates (graphics, campaign mode, animations). Items worthy of mention: Differentiating between resource bar items would be helpful --less intuitive here compared to first game. I was disappointed the castles don't grow to be taller. In the first game, you really felt your castle becoming a towering force to be feared. Here, damage is clear, but a growing castle doesn't share the same awe. I don't quite feel the same thrill in this game as blows are dealt and advantageous swings take place. Nice updates on production, but it lacks some of the first game's simple charm.
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Classic Kongregate...just classic. Badge of the Day is bugged...you should really look into these games before you promote them.
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AAAAAAAaaargh!
I've been playing multiplayer for a while, gaining a few new cards and getting a better deck. Now this morning i decided to finalize the single player campaign. Didn't take me too long, and afterwards I returned to online. Then I noticed that I had lost all my keys, special cards, deck customization... Can I get them back somehow?
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A tip for hard mode: Recreate your deck. Make it basically a building deck (i.e. very few attacking, a lot of building) and keep maybe 1 or 2 of any card that requires more than 10 of any resource, because unless you're lucky enough to not have the AI use "Kill Recruit/Builder/Mage" you prolly won't have a lot of resources. Stick with small attacks (Platoon is amazing) and get rid of brick based attacks (Catapult, Battering Ram). Just work on a wall (roughly 15-20) and expand until you win. Also, make your you recreate the deck so you have 5 of each of the following: Builder, Mage, Recruit, All Weapons, All Bricks, All Crystals, Add Crystals, Add Bricks, Add Weapons. They will help tremendously. And scrap Spy and Sabotage (sp?). They are useless in Hard mode. Hope this helps!!
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EASY BADGE: Just been playing through trying to get the badges (first time playing). Had to send a report as it didn't award the Easy badge, after completing campaigns.
However, I continued to go for the Medium badges, & when I won my first multi-player battle, it finally awarded me the Easy badge. Therefore, it seems to me, that rather than the Easy badge being 'Win any game in campaign or multi-player mode', *it's actually only awarding the badge for a win in multi-player, and NOT in campaign*. After seeing all of the comments reporting problems getting the badge, and as it's a BotD, I thought I'd post to let you all know!
Hope this helps some of you!
TLDR: For Easy badge, play a multi-player game, NOT campaign!
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Now that's just evil, I'm about to win a battle in hard campaign, that I struggled for about 3 hours, and it just froze
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I really like this game, its just that how some people get to use the trojan horse so quickly in the game and kill you. My suggestion is that maybe lower the damage by 6-10 damage. But lowering damage means lowering the key cost, and the bricks used to use it.
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During campaign mode, if things are looking grim for the computer, the game just stops. It remains the computer's turn for ages and never makes a move. It's becoming very frustrating.
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The My First Castle Badge is mislabeled. It should be named the win one multiplayer game badge. I just earned it in my first multiplayer game!
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So good! So good! But there should be the two player mode, like in the original game (I do not mean the multiplayer mode! But that where you can play with a friend with a same computer) :D
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The key to winning the Hard campaign seems to be getting a deck formed entirely around building your own castle to get to 100 and win that way. After trying that approach, it only took me a few tries to beat each level, and I beat the last on my first try. No attack cards, the only cards requiring weapons being Guards, Thief, and a few Recruits.
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when people said the hard campaign depnded on luck i thought "well so did the other 2 parts"
but on my 3rd castle, one go i got 10 on my tower, and they sent a dragon and defeated me. 2nd go, i barely survived their dragon, only to get beaten by a trojan horse the next. theres no actual strategy in that, thats definately just luck! nice game, but definately needs some work. a skill game shouldn't be that dependant on luck. the hard part should be creating a decent deck, not hoping the AI doesnt get a good hand!
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I got the "Hard" badge fairly simply with a gimmicky, castle building deck. All of my cards were to build the castle up, with no offensive cards at all.
The only 'sword' cards I used were a couple of thief cards.
I used wizards, add bricks add crystals, magic wall, Magic defense, all crystals and pixies to build up the castle.
I used builders, and all the castle building cards, and a mix of wall cards for a little defense while I build up. No offensive brick cards were used.
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Sorry if it seems like I'm ranting again, but that "Rags to Riches" badge should really be ranked as "impossible" rather than "hard".
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i dont think the hard badge depends too much on luck, i needed max 2 tries for each battle in the hard campaign and i dont think i was that unbelievable lucky!
really fun and cool game, but i agree with sohryukei that the sacrifice cards are way too powerfull
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LOL THIS IS ONE BALANCED GAME HARD BADGE :DDD... hard dificiulty my move i use builder enemy uses dragon :D i am insta dead. * a little luck is involved* Jesus he beat me in one move.....
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It's nice to see the game got prettier and that there's a campaign, but... why such a confusing, counter-intuitive interface? Why card info is not just on mouseover? It's hard to keep track of resources when they're all lined up like that AND mirrored on the opponent's side. I understand it was all changed for some novelty value, but seriously - 'if it ain't broke, don't fix it'. The game suffered a lot from this.
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I think that the way to win without your enemy quitting is playing with chat friends, almost all the time my friends don't quit
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Same as teacas, had the AI on the ropes with 1-1-1 production and a handful of thieves, and he just stopped playing cards. Bastage. :-(
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Hard mode... sigh, every level the opponents have an over whelming advantage over you. I beat it with a deck purely going for 100 castle hp, no attacks. This seems to work because computers are stupid. Your main building material will be crystals, and you WILL need to restart until you get a good hand, pixies FTW.
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i have to say tho its not really fair turning it into a money game, at least make things like trojan horse and curse more expensive?? i hate it wen im just trying to get going and i get raped with a curse
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I want this for iOS. The "AI" is silly sometimes - sacrificing builders etc when I only have 1 left anyway, or throwing a Magic Weapon Comet at me when I have a Magic Shield up makes no sense, but these fun moments are great to take advantage of in the last few levels. It can help turn the tide in my favor if the enemy keeps sacrificing his production away until he's only got 1 left of each! Despite the difficulties and seemingly unfairness of those levels, I've been coming back to play this game religiously for several years. It would be nice if someone picked it up, made some improvements, and released on mobile. 4/5.