SokoKong
by MagiMaster
SokoKong
Tags for SokoKong
Description
*Warning:* This game can be very difficult.
Sokoban is a puzzle game first released in Japan in 1982. The aim is simple: push boxes onto the goals. Good luck.
h3. Level Sets thanks to (and copyright of):
* Marcus Hof [mhof1 {at} freenet {dot} de]
* David Holland [dholland {at} dholland {dot} karoo {dot} co {dot} uk]
* Evgeny Grigoriev [grigr {at} yandex {dot} ru]
* David W. Skinner [sasquatch {at} bentonrea {dot} com]
* Rick Sladkey [rick {dot} sladkey {at} gmail {dot} com]
If you wish to distribute these levels, please visit the author's website or www.sourcecode.se/sokoban/levels.php.
How to Play
h3. Basics
* Use the arrow keys to navigate the menus and move the character
* The WASD keys can be used instead
* Use ENTER or the mouse to select a menu option
h3. Playing
* The aim of each level is to move every box to a goal
* It doesn't matter which box is on which goal
* You control the pusher robot
* You can only push one box at a time.
* You can't move yourself or a box through a wall or another box, but you can move over goals
h3. Menu Controls
* Mouse controls are usable on all menus
* The volume controls are mouse only
* Arrow keys to choose an option
* ENTER key to select an option
* On level select screens SHIFT-arrows can be used to skip 10 levels, CTRL-arrows for 100, CTRL-SHIFT-arrows for 1000
* [ and ] change which score is being shown
* ESC to go back to the previous menu
h3. Game Controls
* Arrow keys to move the robot
* U to undo your last move
* R to restart the current level
* [ and ] change which score is being shown
* ESC to exit back to the level select screen
h3. Editor Controls
* The editor is mainly controlled with the mouse
* Click on an object to the right, then on the grid to place that object
* You must successfully test your level before it can be submitted (The submit button will be greyed out until then)
* The T button will begin a test play
* The ESC button will exit to the main menu
* Arrow keys shift the entire level around. Objects moved out of bounds will be deleted
Developer Updates
Fixed two more editor bugs.
Comments
sokob4n
Sep. 14, 2012
I'm lovin' it
urmelhelble
Sep. 11, 2012
The time counter shouldn't start until you make your first move, and a Pause button would be nice. Apart from that: Great job!
Thanks. I've been thinking about the pause button and timer. As mentioned on the opening screen, the game is collecting anonymous statistics, one of which is how long it takes to finish a level, so I can't really change when the timer starts without messing that up. I'm still trying to figure out if I can add a pause button without interfering with the statistics.
Darkscanner
Oct. 15, 2012
Good game, 6/5
sokoban2
Sep. 21, 2012
a pretty nice implementation for sokoban.
me2002
Sep. 14, 2012
Man, level 22 was tough. Every one after that was pretty easy though. Good game, brings back memories of Boxel.
Thanks. Level 18 and 22 still get me, and I've beaten them several times. The difficulty is pretty subjective (or at least tough to measure) so I can't quite put them in any specific order.