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I would like a (for example) 50.000 coins room with 10 furnishing capacity ... and maybe more floors (18 is a huge number but I think is the ideal :). The floors must cost A LOT!! but the idea is to permanently have a goal to achieve!!
Hope you rate this comment as good if you like the idea.
pd. sorry for my bad english!!
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Wow, so many references to my favorites! Is there one for Theme Hotel? (I saw the Burrito Bison, Corporation Inc., and some others)
evilvergil is right, $50 is a lot for an alarm clock. My guy didn't say it was a good alarm clock...
Nobody stayed over-night in my inn? WTF?!?
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2. After all the other customers left I'd get stuck with just one room with an occupied sign but no customer wandering around the inn(Did they die??!). I fixed this simply by destroying the problem room. They would then appear, leave the hotel and night would come.
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I really liked this game. Just two bugs that I noticed towards the end when I was trying to attract Hipsters to my Inn (ie. Becoming a serial killer!)
1. The elevators would just suddenly stop working and no one would be able to change floors. I hypothesized that this was caused by destroying rooms when their would be occupants are away at some amenity(or maybe even when they're on the first floor right after checking out.) They called the elevator, but then left and there fore didn't need it and the elevator was waiting on them. I couldn't fix this except by closing the game and returning to the saved file. I did succesfully prevent it by only destroying rooms when people were actually in them. (Yes, I sat over a room and waited till the person went in to bulldoze them. Cruel, but effective.)
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Nice little game. With a bit feeling you can plan all the rooms being close enough together for cleaning and roomservice. My only complain is that rejected customers still count in the daylie star rating for the last family member. I have to run some pretty hugh campains to get all people away from my Inn. The ones dedicated to stay all get a 5 star rating and come on a five star hotel can't get along with everybodys purse^^
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when I reach 4 stars (or more) then it get's a littlebit too impossible to get customers with 4 stars, and then the rating goes down :( (it even goes into the -), this is really a bad balance!!! And this makes it impossible to ever win this game!
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Through trial and error (by which I mean I got bored after I beat the game and tested it for fun) I found out that you kill customers by demolishing rooms while they're still inside.
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I see a native just going back and forth from the laundry and the breakfast table 3 or 4 times WTF how many CLOTHES did this guy pack?!?!?
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We need to be able to upgrade the Elevator. Half the time no one gets food because Servers are waiting on the elevator to come down.
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I want to remove the curtains from one room, and i need curtains for another room. Now why do i need to waste the old curtains and buy new ones? Or if i want to move my amenities from one floor to another. Do i really need to throw away all those washing machines, and buy new ones?
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I like how the Pensioners says "I wanna be like the Receptionist when I grow up" and then wobbles away with their walking sticks.
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I still can't complete the room service thing.
Seeing as you played games like this before I was hoping you would avoid making the mistake of the very high 1 elevator collumn. it really ruins games like this.
The room service is horrible because the elevator is constantly being used.
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I actually didn't have to demolish anything nor restrict the rooms to get the hipster, or do anything drastic to the business. I think we just need to "mess" up enough on some days, like over market and not have enough rooms/cleaners/servers to handle them something. Less costly than deliberately ruining the hotel :D
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And after 113 days I have completed every mission, bought every upgrade, maxed all amenities and rooms, earned all acheivements and have 100% of information on every customer type in the game. I'm slightly sad it's over really, can't wait for a sequel!
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Elevator got stuck on the bottom floor at the end of day 99, leaving one of my cleaners stranded on the fifth floor, and I was forced to return to the main menu. Didn't happen again.
Also, I have 98% frequency of Celebrity, and 0% of everyone else. Might want to either show frequency out to tenths of percents or leave it at 1% until the value is actually 0%.
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"I usually hate first aid..." Yeah, I don't think you're supposed to like it, you're injured, they're fixing you, it isn't going to be a nice experience...