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igoratsalad

May. 27, 2012

Under rating threshold (show) Nice and innovative game (due to the "lock on target" featuring as the primary attack). I would change only one thing: When a mission is completed, the action is still going on the background, it would be better if the game "paused" and background fades off, or slow motion + fading. It makes me wonder things like "did the coins I got after the "Mission Complete" screen count? What happens if I die on the background? probably nothing, but it's kind of strange. Congratulations for the good game and specially for the improvements added, we don't see lots of dedicated developers after the game is released.

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(4)

CReaper17

May. 25, 2012

Under rating threshold (show) The game is excellent and extremely interesting, but it would be nice if there was a square or something of the sort on the mini-map to display the viewing area so you know when enemies are going to reach you

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(3)

calebtheninja

May. 25, 2012

Under rating threshold (show) pretty awesome game and i think playing as the boss is pretty cool, 5 stars, click plus if you agree

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(2)

creeperlunatic

May. 24, 2012

Under rating threshold (show) i touched the swarm, and i died

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(1)

aghloe

May. 23, 2012

Under rating threshold (show) pretty nice game, i enjoy playing as boss :D but i kinda miss kinetic missiles, they are op but tricky. Just 2 things to point out: 1st) sometimes the physics can go crazy when enemies go over certain number making you a living pinball so you may consider a population limit or slowing spawns based on enemies on screen. 2nd) loving upgrades as much as i do, i fell like something is missing. Have you considered ugrades for each weapon instead of general upgrades? or adding more weapones so you can customize your ship a little more? i will give 5/5 to encourage the improval of this already nice game as i see a lot of potential.

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(5)

Developer response from Marmph

Thanks for the suggestions! 1) The living pinball effect is probably from the usage of kinetic missiles. 2) I do think weapon specific upgrades are a good idea, but I am too busy with other projects right now to update Nyos. Perhaps when those projects are finished, I will work on it. Updating Nyos is sadly a not a very high priority for me, since the game was released several months ago and doesn't receive as much attention now.

TheSeabast

May. 22, 2012

Under rating threshold (show) I think it would be AWESOME if you added upgrades to the primary weapons. It would make the game more interesting.

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(5)

Developer response from Marmph

See my reply to aghloe.

Irrelevant0499

May. 21, 2012

Under rating threshold (show) Couldn't hurt the weapons platforms and my stats are almost maxed! Add in the fact that the game keeps adding more of them makes me worry that this game is gonna crash my computer.

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(2)

AerolandGames

May. 21, 2012

Under rating threshold (show) HAPPY NEW YEARS!

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(-1)

dsamus324

May. 20, 2012

Under rating threshold (show) *sigh* that last boss kills me every time.

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(1)

jiuribu

May. 20, 2012

Under rating threshold (show)

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(-9)

camo5

May. 19, 2012

Under rating threshold (show) No swirly gun for boss at the end? awww...oh well. 5/5.

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(1)

IANF1

May. 19, 2012

Under rating threshold (show) final boss made me lol soooo hard

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(0)

Hiro1oo1

May. 18, 2012

Under rating threshold (show) Oh man I'm having a hard time getting 3 gun towers...I wonder what the Kinect rockets d-

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(2)

megnick78

May. 18, 2012

Under rating threshold (show) try adding in the ability to use the to spit out targets when you play as the boss

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(3)

Developer response from Marmph

You know what, I might just make a whole game dedicated to being the boss!

Titanshadow12

Apr. 23, 2012

Under rating threshold (show) I became curious of the interceptor ship, so I went on BWG (this isn't treason against Kongregate, just curiosity), dang that thing is fast! I mean FAST. Like, FAST fast. And has cool sfx.

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(1)

Titanshadow12

Apr. 14, 2012

Under rating threshold (show) Sorry for spamming so much, but I wanted to give a few tips. Red missiles are best for killing structures, the orange ones are inneffective. Upgrade "Missles" as soon as you can. Sticky missiles are powerful and do good with kickback for killing structures. Early on, you can use blue missiles with orange ones to make sure they hit. Use kickback's shockwave to get away. Keep moving.

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(79)

Developer response from Marmph

That is pretty much spot on.

Titanshadow12

Apr. 14, 2012

Under rating threshold (show) Wish I could give it 6/5. More people need to know about this game.

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(2)

Titanshadow12

Apr. 13, 2012

Under rating threshold (show) A different kind of top-down shooter.

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(1)

Titanshadow12

Apr. 13, 2012

Under rating threshold (show) 5/5 after just playing tutorial. You know a game is good if a tutorial does that.

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(0)

Apex33

Mar. 21, 2012

Under rating threshold (show) Any hints for beating the gun platform level? I can't blow up the first one before the second one comes in, and after 20 minutes, I've beaten only the shields of 12 of them and they all kill me :(

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(1)

Developer response from Marmph

Try using normal missiles to beat down the shields, then use normal or kinetic to take down the health.

evev3

Mar. 20, 2012

Under rating threshold (show) you listen to the players? 5/5 just for that :3

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(2)

Phoinexforce

Mar. 14, 2012

Under rating threshold (show) Awsome, simply awsome. This game is pretty cool. But I bet if you added onto it it could become one of the best out there. Until then, this gets a 5/5, and added to my favorites. Keep up the good work.

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(2)

janbor86

Mar. 11, 2012

Under rating threshold (show) Very nice game, thanks for the upload. I am confused at the weapon select, I can't figure out what means the 5X damage at kinetic rocket, and what does the sticky bomb expect that stick. That do damage instant, over time or just after a time..., next time explain everything please, even if sooooo obvious is it. [sorry for the bad english.]

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(0)

aimeez826

Mar. 05, 2012

Under rating threshold (show) Why so low a rating? This game is great! Uniqueness: 5/5. The locking system is unlike any I have EVER seen. Graphics: 5/5, being seamless and in style. Music: 5/5. Fast, but still somehow calm, also fits the style. Difficulty: 4.8/5. Learning curve is a little steep, but nowhere did I end up grinding a level. Developer: 6/5, actually listens to comments and changes things! Upgrades: 5/5. Minimalist upgrade systems work well in these fast paced shooters. Playability: 5/5. The speed of the ship is fast, but still tightly controllable. Overall: 5.5'ed and favorited. Seriously guys, why would you rate it down?

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(6)

Developer response from Marmph

I'm glad you enjoyed it!

etmoonshade

Mar. 02, 2012

Under rating threshold (show) This game deserves a higher rating and more gameplays, definitely. It's an interesting control scheme, it's easy to pick up, and it's fun to play (and watch stuff blow up.) One thing that's unclear to me, despite all the answers: on the kinetic missiles, the response is "5 damage * hit-duration" - does this mean the amount of time the explosion radius covers the target? As a suggestion, I'd say to reduce the kickback from the kinetic missiles a bit - it sends me careering across the screen if I get in range of the explosions. And in range I often am, since the missiles explode on impact with the baddies that are usually chasing me. I guess it's partly a risk of using the high-power missiles, but it doesn't make it any less obnoxious. ;)

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(1)

Developer response from Marmph

Thanks! The obnoxious-ness of the kinetic missiles is meant to balance out their amazing firepower. Yes, the 5 *hit duration is exactly what you wrote.

ken03

Feb. 19, 2012

Under rating threshold (show) this game as a real potential and i hope that there will be a sequel ^^ but i'm wondering : what 5x mean because i use this weapon (it's funny to be thrwn away) but i dunno if it's effective or not.

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(1)

Developer response from Marmph

5x means (5 damage * hit-duration).

RogerS17

Feb. 12, 2012

Under rating threshold (show) FOV needs improvement

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(1)

TheDarkJackal

Feb. 06, 2012

Under rating threshold (show) very nice game, enjoyed it all the way through, I found the end boss to be quite funny to battle against when I first saw it, nice touch there.

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(3)

Developer response from Marmph

I'm glad you like the last boss :)

perez901

Feb. 04, 2012

Under rating threshold (show) this game wont work.is it only me?

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(-2)

green1999

Feb. 04, 2012

Under rating threshold (show) whats 5x mean

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(0)

Developer response from Marmph

5x is (5 damage * hit-duration).

tommy9512

Feb. 03, 2012

Under rating threshold (show) lvl 5 is a get rich quick!

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(3)

sutasafaia

Feb. 01, 2012

Under rating threshold (show) Easiest way I've found to kill the final boss so far is to just use the Splitter Missiles. Trick is though, don't target the last boss at all, only target his little baby targets. That way the missiles explode all around him and hit him with lots of split hits.

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(2)

jostun

Jan. 30, 2012

Under rating threshold (show)

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(-3)

fallstavia

Jan. 29, 2012

Under rating threshold (show) Very fun game. Appears to be impossible to beat the boss, though. I'm fully upgraded, used every weapon and have had no different outcomes. I can blow up the targets he throws indefinitely. I can't seem to get a missile lock on him, though. Is the idea that you have to clear all targets before you can target him? No matter what I do, I can't seem to blow them up faster than he makes them. What am I doing wrong?

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(0)

Developer response from Marmph

It is possible to lock on to the final boss without destroying the targets first. Try using kinetic missiles or splitter missiles to clear out the targets if they start overwhelming you. I personally just use basic + splitter for the final boss.

zackman14

Jan. 26, 2012

Under rating threshold (show) seems like an increase in Field of vision would be nice, the mini-map helps, But half of the enemy's attacks have much higher range than the FoV.

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(2)

Developer response from Marmph

Unfortunately, this is not something that I can easily fix :(

holya

Jan. 22, 2012

Under rating threshold (show) Thank you Marmph for listening to the comments of the players and i look forward to your other games this one is really fun besides what i mentioned before with the unbeatable level 10. also i have a question are the missiles meant to explode when they have not hit anything ? Like they are flying nothing hit them and they explode for no reason.

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(1)

Developer response from Marmph

Certain missiles expire after a certain amount of travel time.

holya

Jan. 22, 2012

Under rating threshold (show) Level 10 unbeatable . I have all upgrades and everything and i can't even put a dent in one of the mother ships without it killing me in a few seconds.... Is that level broken or am i just doing something wrong? also being able tog et 20 and up combo with that level is a little bit out there i mean we already got god ships we don;t need a motherload of mini ships to.

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(1)

Developer response from Marmph

Sounds like this is a problem many people are having. I'll try to upload another difficulty tweak. EDIT: Level 9 has been modified a bit. Level 10 modification in the works.

lyle12

Jan. 21, 2012

Under rating threshold (show) ummm this is a small surrjestion could you do something in options where you cn change well not textures but what stuff looks like? so one could be (a game ive been obbesed with that you should play) X-com because i think intercepters,firestorms, and avengers shooting something like a Very small ufo. Another thing is more ships please and mabey something like 4 weapons at once use spacebar to select. Mabey some more weapons? like some you can buy and not just unlock. sorry for this long thing but just some surrjestions

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(-1)

badbotone

Jan. 21, 2012

Under rating threshold (show) lvl 9 mother ships seem to be immune on any kind of dmg, i keep firing at them for over 10 min and they dont loose hp

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(0)

Developer response from Marmph

The number of motherships on level 9 had been reduced. Also, try using the basic missile or sticky missile, those tend to do a lot of damage to motherships.

ericbloedow

Jan. 20, 2012

Under rating threshold (show) i may be wrong, but it seems like the "kinetic" weapon damages my ship too!

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(2)

Developer response from Marmph

Intentional! The self damage is intended to be a balance mechanism. Early in development, the kinetic missile used to be able to kill the player with only 2-3 shots!

lyle12

Jan. 20, 2012

Under rating threshold (show) Also i dont know if this is a glitch or intenial but if you lock on to a enemmy and the enemy dies before you can shoot it stays locked on but its locked on nothing

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(1)

Developer response from Marmph

That was intentional, but I really can't remember why.

lyle12

Jan. 20, 2012

Under rating threshold (show) if anyone got what i was referenceing Thats awsome

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(-1)

lyle12

Jan. 19, 2012

Under rating threshold (show) Hmmmmm all i need is a plasma beam and a fuision ball launcher....

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(-1)

threetoast

Jan. 19, 2012

Under rating threshold (show) Kinetic is WAY BETTER than splitter at area damage, for killing smaller ships. Sticky is by a huge margin the best for killing big stuff.

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(1)

exerminator2000

Jan. 19, 2012

Under rating threshold (show) some people dont like this game, honey badger dont give a shit!

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(-2)

Blimex

Jan. 19, 2012

Under rating threshold (show) think u should do something about playing the last boss thingy since that ship is REALLY slow and well not very good for infinite mode and its more fun to play the little ship cuz it could get owned in 1 sec if u make a wrong turn at the wrong moment so either make the final boss ship smaller and faster or just leave it out otherwise 4/5 almost 5/5

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(0)

7777s

Jan. 19, 2012

Under rating threshold (show) How can I be expected to dodge a barrage of bullets, weave in and out of hoards of enemy ships, constantly swap between two weapon types that must be used in conjunction in order to cause any real threat to my enemies, all the while struggling with a firing system that hinders the user by disallowing manual targeting and substitutes it with an inferior homing AI; IF I CAN NOT SEE MORE THAN 10 FEET IN FRONT OF MYSELF !?!?

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(3)

timetogoVroom

Jan. 17, 2012

Under rating threshold (show) One of the best shooters I've seen and played here. Also, the fact that you read, respond aaand actually update the game according to the players. Dude, finally, that's what it takes to be a great developer! listen to the audience, and by the way, I just played after all those changes, they were definitely right! Congrats bro, keep it up! <3 5/5 for sure!

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(4)

MetaKnight10

Jan. 17, 2012

Under rating threshold (show) problem: i clicked outside the screen, the game went fuzzy. when i clicked the same, it stayed fuzzy.

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(1)

Developer response from Marmph

I will look into this problem. EDIT: blurry screen problem fixed in version 1.11.

Tzunami_1_Duo

Jan. 17, 2012

Under rating threshold (show) The Kinetic Missiles are so useful!

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(2)

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