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i would like to see a game with the orgin. it would be nice to know what and why killer space ships want you dead. (idea) maybe they are from a different dimention!
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The coin drop rate is pretty perfect, you are maxed out without grinding by the last level. The balance, though, does seem a bit off. You don't really need to upgrade health because you start with so much of it, enemies to so little damage and regen is incredibly powerful. Once you have kinetic missiles, everything else is rather pointless - the splitter missiles are especially weak in comparison.
On the other hand, the game is really fun with the easy difficulty - an addictive diversion that seems perfect for an achievement game (such as using only weapon X, #of kills, time trials, etc.) Or... with more enemy types and wave patterns (and maybe weapons/options?) you'll have an awesome all-round arcade game where the kill-stuff difficulty is low, but timing and strategy matter. This game just has so much potential. Keep up the good work!
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I could really use a zoom feature... I love the pinball effect and I'd like to be able to appreciate it from farther away.
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Nice and innovative game (due to the "lock on target" featuring as the primary attack). I would change only one thing: When a mission is completed, the action is still going on the background, it would be better if the game "paused" and background fades off, or slow motion + fading. It makes me wonder things like "did the coins I got after the "Mission Complete" screen count? What happens if I die on the background? probably nothing, but it's kind of strange. Congratulations for the good game and specially for the improvements added, we don't see lots of dedicated developers after the game is released.
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The game is excellent and extremely interesting, but it would be nice if there was a square or something of the sort on the mini-map to display the viewing area so you know when enemies are going to reach you
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pretty nice game, i enjoy playing as boss :D but i kinda miss kinetic missiles, they are op but tricky. Just 2 things to point out: 1st) sometimes the physics can go crazy when enemies go over certain number making you a living pinball so you may consider a population limit or slowing spawns based on enemies on screen. 2nd) loving upgrades as much as i do, i fell like something is missing. Have you considered ugrades for each weapon instead of general upgrades? or adding more weapones so you can customize your ship a little more?
i will give 5/5 to encourage the improval of this already nice game as i see a lot of potential.
Thanks for the suggestions!
1) The living pinball effect is probably from the usage of kinetic missiles.
2) I do think weapon specific upgrades are a good idea, but I am too busy with other projects right now to update Nyos. Perhaps when those projects are finished, I will work on it. Updating Nyos is sadly a not a very high priority for me, since the game was released several months ago and doesn't receive as much attention now.
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Couldn't hurt the weapons platforms and my stats are almost maxed! Add in the fact that the game keeps adding more of them makes me worry that this game is gonna crash my computer.
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to small screen , weapon knock back mzself , stickz weapon sux in all wazs 1 star so far , musik is good for begining later i dont even listen
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I became curious of the interceptor ship, so I went on BWG (this isn't treason against Kongregate, just curiosity), dang that thing is fast! I mean FAST. Like, FAST fast. And has cool sfx.
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Sorry for spamming so much, but I wanted to give a few tips. Red missiles are best for killing structures, the orange ones are inneffective. Upgrade "Missles" as soon as you can. Sticky missiles are powerful and do good with kickback for killing structures. Early on, you can use blue missiles with orange ones to make sure they hit. Use kickback's shockwave to get away. Keep moving.
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Any hints for beating the gun platform level? I can't blow up the first one before the second one comes in, and after 20 minutes, I've beaten only the shields of 12 of them and they all kill me :(
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Awsome, simply awsome. This game is pretty cool. But I bet if you added onto it it could become one of the best out there. Until then, this gets a 5/5, and added to my favorites. Keep up the good work.
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Very nice game, thanks for the upload.
I am confused at the weapon select, I can't figure out what means the 5X damage at kinetic rocket, and what does the sticky bomb expect that stick. That do damage instant, over time or just after a time..., next time explain everything please, even if sooooo obvious is it.
[sorry for the bad english.]
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Why so low a rating? This game is great!
Uniqueness: 5/5. The locking system is unlike any I have EVER seen.
Graphics: 5/5, being seamless and in style.
Music: 5/5. Fast, but still somehow calm, also fits the style.
Difficulty: 4.8/5. Learning curve is a little steep, but nowhere did I end up grinding a level.
Developer: 6/5, actually listens to comments and changes things!
Upgrades: 5/5. Minimalist upgrade systems work well in these fast paced shooters.
Playability: 5/5. The speed of the ship is fast, but still tightly controllable.
Overall: 5.5'ed and favorited. Seriously guys, why would you rate it down?
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This game deserves a higher rating and more gameplays, definitely. It's an interesting control scheme, it's easy to pick up, and it's fun to play (and watch stuff blow up.)
One thing that's unclear to me, despite all the answers: on the kinetic missiles, the response is "5 damage * hit-duration" - does this mean the amount of time the explosion radius covers the target?
As a suggestion, I'd say to reduce the kickback from the kinetic missiles a bit - it sends me careering across the screen if I get in range of the explosions. And in range I often am, since the missiles explode on impact with the baddies that are usually chasing me. I guess it's partly a risk of using the high-power missiles, but it doesn't make it any less obnoxious. ;)
Thanks! The obnoxious-ness of the kinetic missiles is meant to balance out their amazing firepower. Yes, the 5 *hit duration is exactly what you wrote.
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this game as a real potential and i hope that there will be a sequel ^^
but i'm wondering : what 5x mean because i use this weapon (it's funny to be thrwn away) but i dunno if it's effective or not.
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very nice game, enjoyed it all the way through, I found the end boss to be quite funny to battle against when I first saw it, nice touch there.
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Easiest way I've found to kill the final boss so far is to just use the Splitter Missiles. Trick is though, don't target the last boss at all, only target his little baby targets. That way the missiles explode all around him and hit him with lots of split hits.
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Very fun game. Appears to be impossible to beat the boss, though. I'm fully upgraded, used every weapon and have had no different outcomes. I can blow up the targets he throws indefinitely. I can't seem to get a missile lock on him, though. Is the idea that you have to clear all targets before you can target him? No matter what I do, I can't seem to blow them up faster than he makes them. What am I doing wrong?
It is possible to lock on to the final boss without destroying the targets first. Try using kinetic missiles or splitter missiles to clear out the targets if they start overwhelming you. I personally just use basic + splitter for the final boss.
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seems like an increase in Field of vision would be nice, the mini-map helps, But half of the enemy's attacks have much higher range than the FoV.
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Thank you Marmph for listening to the comments of the players and i look forward to your other games this one is really fun besides what i mentioned before with the unbeatable level 10. also i have a question are the missiles meant to explode when they have not hit anything ? Like they are flying nothing hit them and they explode for no reason.
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Level 10 unbeatable . I have all upgrades and everything and i can't even put a dent in one of the mother ships without it killing me in a few seconds.... Is that level broken or am i just doing something wrong? also being able tog et 20 and up combo with that level is a little bit out there i mean we already got god ships we don;t need a motherload of mini ships to.
Sounds like this is a problem many people are having. I'll try to upload another difficulty tweak.
EDIT: Level 9 has been modified a bit. Level 10 modification in the works.
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ummm this is a small surrjestion could you do something in options where you cn change well not textures but what stuff looks like? so one could be (a game ive been obbesed with that you should play) X-com because i think intercepters,firestorms, and avengers shooting something like a Very small ufo. Another thing is more ships please and mabey something like 4 weapons at once use spacebar to select. Mabey some more weapons? like some you can buy and not just unlock. sorry for this long thing but just some surrjestions
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lvl 9 mother ships seem to be immune on any kind of dmg, i keep firing at them for over 10 min and they dont loose hp
The number of motherships on level 9 had been reduced. Also, try using the basic missile or sticky missile, those tend to do a lot of damage to motherships.
Intentional! The self damage is intended to be a balance mechanism. Early in development, the kinetic missile used to be able to kill the player with only 2-3 shots!