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um...i had a really creepy glitch where the girl moves by herself and walks on the air and pulls a lever without touching it....or was that supposed to happen?..o-o"
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everything reminded me of limbo, but the bear trap really makes me think the same people that made limbo made this game. too lazy to check. also if you were trying to make this game creepy, you've succeeded.
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It would be a FANTASTIC game, if 1) jumping wasn't so tedious, 2) glitches weren't everywhere, 3) it wasn't so short (but shortness is the least issue ; )
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First bug I encountered, Nelly died to some... flying clay balls? three times. She then became a ghost, floated, and flipped the lever for me before dying again. After getting put back a little further, I continued and pretended nothing happened.
Got into an endless death cycle and thought it was another bug... it's not. Hit S and the spikes vanish after the branch snaps and sends you to your doom. Magically saved :D
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Oh wow, I died at the first underground "mario thomps". The game freaked out, showing me places I haven't seen for a one instance and killing me, then the next I'm dying eternally over and over again in the same place...
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Nice atmosphere but the glitchy gameplay especially the horrible jumps and endless death bugs merit a score no better than 3/5 and that is rounding up.
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glitched and I wasn't able to use the arrow keys after pressing a lever, so reloaded and it did not save. Didn't want to start over.
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A platformer/puzzler with a minimalist aesthetic and contemplative piano music. The mechanic was creative yet short lived. An overall wonderful experiment that perhaps merits a longer game.
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@LeavesCat press space to move the box around and keep holding it...you'll hang on to the box while the magnet picks it up and then you can drop yourself off on the branch and save yourself a lot of trouble (i also tried staying on the box and kept falling b4 i realized this)
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riding the block on the magnet was a bit too difficult to time. You can slide off the block, and you run faster than the magnet.
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Oh, phew. I was afraid of some sort of creepy, sick, disturbing ending. Thanks so much for the happy ending! Nice game :)
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It's a good concept, but I feel that the art style doesn't lend itself very well to the eerie vibe you're going for. For instance, that tree after the tutorial with the big round clown-like nose. It feels out of place in a Limbo-esque environment. Other than that, it's an alright game.
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Nice, but there needs to be a way to cancel the ability. It's really annoying to wait for the ability to end, and wait for it to fill up again.
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Nelly had no toys or friends because she was too dumb to realize that there was a teddy bear sitting right outside her house, so of course nobody really wanted to hang around her for long.
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So I had this really weird thing happen to me. I died in the cavern by the lever, and when I came back, I lost control of my character, only to die again... three times in a row. And when I came to, I ended up past the lever and the little gun thing. Weird.
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Nice game, lovely art. It really needs better music! I've heard the same exact music in Looming and at least one other game here on Kong. The same-ness kept distracting and annoying me. 4/5.
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Everytime I restart the game, I fall into the ground in the very beginning. Except now, now I can't move and am just standing next to the skull tree with the butterfly.
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Please specify that the book at the bottom right corner restarts the chapter. I thought it was an inventory and had to start over.
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Nelly died a few times on the way, so "just in case," i'm exiting out of the credits so I don't see something like the father shooting her lol. Actually, i wouldn't laugh out loud, i'd punch my monitor xD.
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Wait, she's in an alternate dimension! When she goes through the mirror, the house is on the opposite side from when she came in! Holy crap! who is she hugging, and what has the "other her" done in the real dimension?
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Anyone else realise her house is reversed from when you left...don't think she is home yet O_o maybe something to do with walking through a mirror to get home.