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omg bug i got glitch into the wall because i pressed "S" too much while going into the wall and now i die forever, wish there is a "R" for restart level.
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I found a glitch in the game, you can change time in lvl 5 where on of the blocks should stop you. You then become trapped in the wall
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on level 2, if you grab the box, change time, push it all the way to the left, change back, jump down to the level below and try to push the box to the right, you fall through the level
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This was an excellent game. Very different. Had a hard time with the puzzles, until I figured out the switching from life to death (and vice versa) 5/5
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Very good, but also very short. I finished in about 20 minutes. I'd give it 5/5 if it had a few more levels. But the game play is lots of fun, and challenging, but not frustrating.
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Found a bug on scene V/5, when you switch from life to death, the block is one lower and you get trapped inside the blocks without being able to move.
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I love the game cause its deeply philosophical, and its like a german band sings "Zeit ist ein Biest, vor dem wir alle wegrennen, doch dieses Biest gewinnt immer" (time is a beast, we all try running away, but at the end, the beast always wins)
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you would think he would he glad not mad at you for helping him... so i took the first key and left him u mad reaper?
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If you're going to put jumping sequences in your "philosophical puzzle" game, at least make the controls halfway decent.
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LLOOLL On the level 'Dungeon' i was going up the little steps, and i was kinda spamming 'S' and then i died. I kept respawning about 20 blocks under the real spawn xD I broke the game!! 5/5 btw, it's a very nice and creative game
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It's more intriguing than last time, but I still feel like I have to go through trial and error when switching between worlds. Also, I'm not even sure how this connects with the first one. Was he escaping death in the first place? 3/5
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In the ninth level, I can't drag a box in the world of the living because there's going to be a building there in the world of the dead?
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This game needs to explain the instructions before starting out, it also needs, well for instance if you are stuck on a level, a walkthrough. What is the point of this?
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In the end, or rather a split second before it, I pressed the "s" key on reflex. Then the credits came, but the screen flashed red all the time. Is this wanted or a bug?