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very neat concept... nice music... alhtough i found a glitch.. in scene 5 memento mori, on the "N" like structure... the right column.. i switched dimensions an i ended up "falling" through the column.. so now im stuck inside the column.. plus R reset would help
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Get to scene 6, and the part with the box and graves. Pull the box into the normal world, and put it on the middle grave. Stand on the button, while facing the box, and hold S. Wait and see
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there's a glitch in scene VII, when I was switching time to get up the hill I died and fell down into a tunnel with a saw and it kept on repeating. I had to go back to the scene select screen.
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Well I tried my best to translate the phrases and this is what I got,I had quite a few problems with the two long ones so much so that I had to pretty much guess the Homo Totiens one.
Memento Mori - Remember your mortality
Via est vita - The way of life is
De Mortuis aut Bene aut Nihil -From the the dead, either well or not at all
Memente Mori - Remember the death
Oportet Vivere - Must live
Hoc est Vivere Bis, Vita Posse Priore Frui - One has to live twice to live life fully
Homo Totiens Moritur,Quotiens Amittit Suos - A man dies as often as he loses his loved ones
Nosce te Ipsum - Know thyself
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When the bricks fell, I gasped out loud, then realized that I beat the game, and cheered. But seriously, if you don't give death the key, the door SHOULD open and get you to Secret Ending: Scene XI, where you don't get chased down by a black robed guy with a scythe or anything.
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If you change time and get in a blocki you fell down and get stuck. Some bugs. But good thinkin, good gameplay, great time waster. Loved it! 4/5 <3
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Cool game. I like the concept of the transition between 2 several times, could make some really interesting games if used further. Not just to time jumps etc. but generally speaking on how the area changed. I would love to see WASD-controls added as an alternative as arrow keys always feel awkward to me. Make time on X/Q/E or something else with WASD.
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Last level is ridiculously hard because of controls and seems out of place. It was a puzzle platformer, and suddenly it's a run and jump? And after dying on that level quite a few times ending looks really silly. Why not just end it same way if player falls before destructible platform?
But decent game overall.
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Found a bug in Scene 5 ..
After the first Key, there 's some walls forming 'N' of "Momento Mori".
If you're staying on the (normal time/n) there's the last wall of the letter 'N' wich is 1 step deeper than in (past(?)/p).
If you're standing on exactly that lower wall then in past nd you press 'S' (switch time) you will fall right into the wall and you cannot move anymore.
You have to restart the level.
I just wanted to tell you, there's a bug, I think. :)
Plus it please so the Creater can see.
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@tehbigdawgJ that would be cool, yes, but I think the author wanted to send a message saying that if you try to ignore death, you will die on your way doing that, so eventually you WILL die, you cannot ignore death or run away from it :/
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The sudden change from puzzles to instadeath platformer turned this from a clever game to one I'm not going to bother with.
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I don't see why he was like, "hey this hooded guy randomly standing here looks legit lets help him out and give him the key to the next level."
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really? just before the reaper chases me, i'm able to kick the lock off of the last toll booth. why couldn't i just kick all the locks off to the previous toll booths instead of having to use the keys?
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(my thoughts)-how long is level 10... NO THE BRICKS ARE FALLING, im gonna die and have to do it again...O its over... LOL, good game