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*whoops, pressed enter,
anyways my suggestions were to increase the size of the playing field, make warning arrows more visible, and reduce the blurring when being fired at and getting hit. At certain points of the game, i didnt know where my ship was amist all the chaos
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nice realism (considering the blast-pushback), the clouds covers wiew sometimes but that makes it more challenging, only bad part is that you can't save.. so it is annoying to lose and have to start over. other than that: good game, and good graphic 3,5/5!
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Please DONT add savepoints, seriously, the game will just get easy and it will be boring, like almost every game around =(
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Unfortunately the game doesn't allow movement with the arrow keys as an alternative to WASD, this does make it awkward for many left-handers.
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can you make the enemies only spawn at the front, top, and bottom plz cause its annoying for ppl to keep track of the ones in the back
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Why is it that when enemies spawn behind you, they're 5x faster than if they spawn in front of you? It makes no sense. So, make the playing field larger, fix some mechanical issues and we're in business. Until then, 3/5.
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Nice game nad really good paying. You can make much more out of this. But one thing is a bit annoying. You fight all easyly away and sometimes 5 ships appear from outside of vieving field and hits you in same time and in a half of a second is all over (With armor 4!). It frustrates and so the playing fun stopps fast.
You should make a level based game too, in which is not all is lost in half a second. The potential for a bigger game is there! Just make it!!!!
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Hmm... human ships look suspiciously like big versions of the small alien ships, which kinda look like flying grenades <.<
Also agree on some sort of checkpoint system X.x Levels? Score-based? Achievement based?
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Cool game could use some different gameplay modes or something, I also noticed a grammar mistake. When you start a new game on the Intro it says"It's size was unbelievable" it should be its. Anyway 4/5
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how about having unlocked achievements give you some sort of small, permanent bonus? that way you'd at least get something lasting. it would also increase motivation for crazy stunt runs to get that one tiny boost you'll build your future strategy around.
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what really happened to all the humans on earth.....person says: hey jack lets go to bar he gets drunk and what really is happening is that he is inside a box killing mice :D
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I played a couple of more times and believe that a good and easy fix could be made by making the upgrade points a little harder to get and having all the enemies spawn from the front.
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Ok, let's see, narrow play area - check. No save feature - check. Limited enemy skins, (mostly just palette swaps) with no damage indicator - check. No mercy invulnerability when hit, so a bounce-around autodeath is simply a matter of luck, severe lack of contrast between your shots and the background (with to reticle to aim), and a camera screw with clouds and explosions and so forth. All in all, a pretty good game from the mid 1980's.
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Crap,Crap,Crap, hmm ill steal this ship,"flies off looks back" holy crap the cops are here, time to take the highway... god damit, Get out of the ways you cars. dam the cops are ahead of me, mabey if i steal some off the stuff from the Cars in my way to upgrade the ship. die, wow i wonder if im trying to get awary from them, why am i staying on the same stupid planet.