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I dunno know about everyone else, but I'm really diggin' the throbbing, screaming, never-ending "alarm" bell .....aka game music.
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The amount of recoil from firing missiles is a bit much. I didn't even bother trying to move most of the time since I'd just get tossed around the screen by recoil, explosions, and collision anyway and have no idea where I was due to all the clouds and smoke. The tininess of the screen compared to the speed of the enemies also made it largely pointless to move. Bigger play area and/or slower enemies. Better visibility. Less recoil.
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Unfortunately the game doesn't allow movement with the arrow keys as an alternative to WASD, this does make it awkward for many left-handers.
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Good game though, also would love the ability to just zoom in and have a bigger game window, I hate small game windows >.<
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I think the biggest annoyance in this game is the game window, would love to have it be slightly taller, and have the red arrows (warning of enemies) be 20% bigger, and come 0.25 second earlier, tiny adjustments I know, but I usually die to enemies spawning at the top or bottom of the screen, because the warning is difficult to notice, and the game area is so small when it comes to height, meaby have a difficulty slider which decides how long/big the warning arrows are?
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exactly what kind of alien commander activates their shields for ship-to-ship impacts which don't hurt them, but totally ignores weapon fire?
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I actually like how you have to start over when you die. It makes mastering game mechanics the deciding factor of how well will you do. For instance, last time i died, i got stuck because there were many enemies around me, and my blast wave was still recharging. Knowing that, i will try to use it less and save it for these kinds of moments.
5/5 btw, even though the window could be a little bigger
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i wish there was a system that you could save your progress instead of starting all over again if you do that all put this a 5/5 but for now a 4/5
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what really happened to all the humans on earth.....person says: hey jack lets go to bar he gets drunk and what really is happening is that he is inside a box killing mice :D
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Ok, let's see, narrow play area - check. No save feature - check. Limited enemy skins, (mostly just palette swaps) with no damage indicator - check. No mercy invulnerability when hit, so a bounce-around autodeath is simply a matter of luck, severe lack of contrast between your shots and the background (with to reticle to aim), and a camera screw with clouds and explosions and so forth. All in all, a pretty good game from the mid 1980's.
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Once you start getting hit multiuple times thats really it, because more suddenly appear, then you get pushed into another one which instanly kills you. Also theres not more room to manover or evade enemies. But great game enjoyed it loads 5/5 for me, love it. Good luck in continuing to improve this (hopefuly). Thanks for a great different game. :D
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It would be nice if the enemies exploded when u hit them instead of bouncing back and hitting you dozens of times so it could quickly kill u.
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please remove or reduce the clouds that block vision - when there are many enemies on the screen it's hard enough to tell what's going on as-is!
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Please DONT add savepoints, seriously, the game will just get easy and it will be boring, like almost every game around =(
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Having gotten quite far now, my advice: 1) Upgrade the missile launcher to 5/5 as early as possible - it fires at enemies off screen and once you hit 4/5 the upgrade points just start flowing in. My mistake - I spent a lot of points upgrading armor when the blast wave really becomes essential to getting enough space to launch your missiles. The main gun, despite being called the 'most important weapon' really is only good for pinpointing ships behind you that aren't easily targeted by the missiles.
So for part 2 of this game - maybe combine it with the gameplay style of highway jumper so that if your ship is about to blow you can try to teleport to another ship - or maybe even use that as your upgrade path mechanism, where each ship has a different weapon/armor/special and once that ship's shields are down you can teleport into it with a bullet time slowdown. Just throwing it out there.
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#%!@$! !@#%!@#$!!!! !@$!@%$!@$!@$!!!!!!!!!!!!! *sigh* maybe this time, maybe this time... Yes, this time i DEFINTLY survive long enough to full upgrade that $!@%$!@$ armor! Oh hell, what am I thinking? I won't make it! But what if? Ok, just one more time, this is the last...
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Crap,Crap,Crap, hmm ill steal this ship,"flies off looks back" holy crap the cops are here, time to take the highway... god damit, Get out of the ways you cars. dam the cops are ahead of me, mabey if i steal some off the stuff from the Cars in my way to upgrade the ship. die, wow i wonder if im trying to get awary from them, why am i staying on the same stupid planet.
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don't need to steer for much of the early part of the game. Focus on aiming towards the red triangles. Mid game (so say, when you need a weapon level of 5-6 and missles of 3 or so) you need to save up and ramp up repairs, but even then you don't have to move much. Which is good because it is often easier to find the enemies that your own ship - needs some sort of blue arrows on the edges to make that part more reasonable - a few bounces lost behind a big cloud in the corner and you are done.
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Great game but one horrible flaw the enimies can come from up and down on the screen this can cause them to over flow the screen in seconds and the cover it completely from left to right killing you.