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A great concept. With a few minor adjustments it can be a great game. Needs predetermined guard movement, and exit points. Also, more of a maze-like map would add to it. Not just moving around obstacles - more like choosing different "hallways" so you have to solve the maze and get around the guards all at once... still a pretty cool game tho....
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I think the game would be better if ONLY the guards moved, the target stood still, and the exit was predetermined, or even just always in the place you start. The random movement of the target and the random exit just add too many levels of randomness. Also, ALWAYS put multiple paths in the levels; the best aspect of the gameplay, and the biggest skill factor IMO, comes from judging which path to take based on the guards' movements. Fully linear levels are basically 100% random chance and no fun whatsoever. 3/5
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Random guard patterns + time limit = Utter fail. If time matters, give the guards routes so the level is beatable. There's a difference between challenging and unfair.
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The fact that the guards are random makes the badges almost unfair. It detracts from the game. Either make the guards random,a nd remove the time-based achievements, or keep them in and make the guards predetermined, so that there's a way to succeed!
Honestly, it makes no sense for a time-traveler to see different behaviors on each visit anyways.
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Started out as a good game, but as you got into more difficult levels, the use of a random number generator become a lot more apparent. No game should have this amount of randomness as to whether or not you can succeed. 1/5
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Levels should not be designed so that you have to go stand in a corner for 5 minutes while you wait for the guards to move.
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All these boxes in a warehouse reminds me of the old-school game Shove It. Now, if only this was more like that game, then I could clear a path to my target.
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Idk, I haven't ever been a fan of these games, and upon giving it another try miraculously I still don't like it. The whole thing feels slow (despite the constant need to be quick for achievements, which is ridiculous), and it's all way more frustrating than fun. The worst part is that I feel completely impotent. Sprint drains too fast (I'm a slightly overweight white dude with no training and I could outsprint this guy), invisibility is borderline useless because it drains in just a couple seconds and the guards move too slowly and erratically to have any foresight, and worst of all I can't even kill or incapacitate a completely oblivious guard. Note that most stealth games sort of include being able to do that for a reason. Making it through a level here doesn't feel like an accomplishment; it feels like it's just completely random chance, since we have almost no reasonable tools of any sort to evade the guards.
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I think it would be a good idea to have upgrades at some level to increase energy and maybe even reduced consumption when doing stealth or sprint.
What would also be nice is some upgrades that have special effects like, kevlar vest (3 more shots to kill) and knockout dart (render one guard unconscious for 1 min but if found alarm will sound, and when guard wakes up alarm will sound anyway) Flashbang (stuns all enemies in one area and all guards will go to alert) Smoke pebble (or smoke bomb) (almost zero vision for guards in that area) Disguise (causes you to lose energy but look like a guard to the guards) Oh and one last thing, a knife, is a knife it does not care what it cuts. So being from the future I think our "assassin" should be able to kill a guard, however it would be tricky as the guards have guns. But it would be a nice challenge don't you think?
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Should be possible to see at a glance which won levels have uncompleted achievements, rather than having to hover over each level in turn.
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I started play as part of the Yo Dawg quest, around 5:00pm. I finally finished the last "Professional" level around 4:00 am. OMG. A few levels were *VERY HARD*
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Its too random, sometimes the target walks right to you while all the guards stare at the walls, other times the guards have blood hounds and walk straight to you(even when you're invisible)
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What do you mean you lost him? I gave you DIRECT orders to keep cover of that manhole and as soon as you heard gun fire, you just ran around the base thinking that he'll be there when he went down the manhole! You're all fired, get out...