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"Oh look, a trail of bloody footprints leading away from a dead body. Meh, whoever did this probably escaped already, no use wasting precious time trying to find him."
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that vip needs to hire better gaurds on one level I killed the vip while he stood next to 2 gaurds and it still took them like 10 seconds to find his corpse
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So, an assassin will kill a helpless guy, but he won't kill a security guard as they shoot him while he tries to run by? Okay.
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Very good game and designs but the dialogue is just face-palmingly laughable. See; half the time it doesn't make sense, and the other half DOES make sense, but it sounds like it came from the vocabulary of a 9-year-old child.
In addition, the logic needs a lot of work just like some people are saying here. Why not have the boss go do something like organize his papers or take a piss in the bathroom, rather than just walking in the halls while he and his half-retarded guards stare at the walls?
Again, overall, very good game, but the concept needs a lot of looking into. Maybe you don't speak English, which is understandable. But at least have someone who does speak English to correct your dialogue or make them better. Otherwise, don't hassle to use a language you might not necessarily understand; the dialogue could've been optional altogether.
I hope you continue making great games like this, and keep it up.
Peace.
~Spirit9871
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Guard: "Hmm... there's some footprints leading behind that wall... lets go check and make sure this wall is keeping anything from us." *Turns around walks away.* Assassin: :D
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Guard: Dude! There's a gigantic manhhole right here, and it's the only way out! What should we do??? Guard 2: Nah, I'm sure it's part of the building plan. Ignore it.
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1/5 for not zooming properly. At least don't disable the "Show All" option in the right click menu. People with monitors built after the year 2000 thank you.
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If I teleport in the same place everytime on every mission then why doesnt the guy operating the portal spawn it next to the victim? From what kind of future is this guy? A world where the kitchen knife is the only availabe weapon?
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There I am, standing invisible in the shadows, trying to hide from the guards pesky torchlight, when a guard comes REALLY close, his light shines and then, he's so close he's practically SNOGGING invisible me! And that's when I gave up my job being an assassin.
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Ok I've killed the target,I'm standing right in front of the escape and there are no guards around,but they found the body, so I can't leave for another ten seconds.
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I don't think I care for the random factor too much in this game. As much as I adore the tiny bit of doubt in your mind whether or not to cross the guard as he turns around, there has been too many times I've waited for a chance of the five guys guarding the boss to clear the corner room for a full two minutes.
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I don't think the guards like their boss much. Guard: "Somebody killed the boss, find him!" Five seconds later: "Meh, never mind" Also, there is some kind of bug, because some levels have VV's instead of floors, while others has crates hallways and guards as floor graphics, you can walk through them.
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how cant i pick up the guards gun and just spray bullets everywhere and kill everybody but my picking up skills are 0 and my knife skills are 1 and who send me on this mission anyway? why am i not on a island eating chips and who pays me for this?!
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Yeah, I think maybe the developer of this game may have missed a memo or two regarding what exactly the allure of videogames is supposed to be. Ya know why, for example, the grand theft auto games are so popular? Because you feel powerful, and free to do whatever you want. On that note then, how exactly would they expect a game in which we feel entirely impotent and ultimately at the mercy of luck to be fun? Guess what, I already feel that way in real life a lot of times, I don't play god damned games to do more of the usual. Then, to make it worse, you have the guards taunt us for no ostensible reason. See, normally the point of taunting the player is to try to mildly annoy them and make them want to seek revenge, and yet here, even if we win, we don't do crap to the guards. So why exactly do you make THEM talk shit? Sure, they're not real, but it still adds nothing to the game but extra frustration.